Daniel Cazan

Daniel Cazan

Technician

Followers of Daniel Cazan412 followers
location of Daniel CazanPortland, Oregon, United States

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  • Timeline

  • About me

    Software Development Engineer In Test at Cambia Health Solutions

  • Education

    • Stanford University (via Coursera online)

      2015 - 2015
      Certificate: Statement of Accomplishment Cryptography (1)

      "This course covers the theory and practice of cryptographicsystems. Topics included symmetric encryption, data integrity,public-key encryption, and key exchange. The course emphasizedthe correct use of these primitive."

    • Georgia Institute of Technology

      2007 - 2013
      MS Computer Science

      Enrolled part-time while workingSpecializing in Computer Graphics Programming and Artificial Intelligence

    • Savannah College of Art and Design

      2002 - 2005
      MFA Computer Art: Specialization Game Art

      Activities and Societies: Georgia Game Developers Association Studied aspects of game design and digital art including:modeling, texturing, rigging, animation (Maya and 3dsMax)level design (Unreal engine)procedural graphics (Renderman)Thesis: Commercial Art as an Artistic Medium

    • The University of Georgia

      1998 - 2002
      BS Computer Science

      Activities and Societies: Yamacraw Certified: Software Engineering, Operating Systems, Computer Networks Member: Association for Computer Machinery (ACM) Coach: Programming Competition Team

  • Experience

    • CIBA Vision

      Aug 1998 - Dec 1999
      Technician

      -Monitor, Control, and Maintain computerized systems critical to daily operations-Maintain and Troubleshoot robotics software and hardware problems-Supervise the production of Toric lenses and SEE-3 experimental lenses-HAZWAP Personnel and Fire Chief for SEE-3 department

    • University of Georgia

      Dec 1999 - May 2002
      Desk Support

      -Maintain and Troubleshoot faults in 50 Ultra5 PCs running the UNIX and Windows OS-Assist computer science majors by Troubleshooting faults in C/C++/Java code-Guide new students in learning the basics of UNIX and Windows environments

    • RMS

      Jun 2000 - Jun 2000
      Contractor

      -Design and Program software for governmental file system query and management

    • Savannah College of Art and Design

      Jan 2003 - Jan 2004
      Desk/System Support

      - Monitor , Maintain, and Organize equipment of computer art department- Install, Update, and Troubleshoot hardware and software throughout department- Assist students with proper use of art equipment, software, and network- Render wrangle user jobs throughout the computer art department

    • White Knuckle Games

      Apr 2004 - Apr 2004
      Consultant

      -Design models and create animation loops for presentation at E3

    • Savannah College of Art and Design

      May 2004 - Jul 2004
      Consultant

      -Design and Implement online course for Level Design using the Unreal game engine

    • Georgia Game Developers Association

      Sept 2005 - Mar 2007
      Atlanta Chapter Coordinator

      www.ggda.org- Identify, Contact, and Organize speakers and locations for monthly presentations- Work with local industry, colleges, and state government to promote the game development community for the state of Georgia

    • The Art Institute of Portland

      Sept 2005 - Mar 2013

      http://www.artinstitutes.edu/atlanta- Outstanding Teaching Award (January, 2010)- Assist with Development, Implementation, and Revision of Game Art & Design curriculum - Develop, Implement, Teach, and Revise courses in game design, level design, Maya (modeling / texturing / animation / scripting / special FX) , game programming (C++, Unreal Scripting)- Technology Committee – identify college technology problems and suggest improvements- Initiated, Structured, and Advised student-run ‘Game Mod and Design Club’- Advise on the revision of the Visual Game Programming curriculum- Speaker for The Art Institute of Atlanta at DragonCon and SIEGE- Lead Faculty (2005-2010) - Assisted department chairs with stabilizing and structuring degree program, assisted with finding and hiring new faculty, advised on curriculum changes and general program philosophy, helped orient new faculty in regard to program structure Show less

      • Faculty, Game Art and Design

        Oct 2011 - Mar 2013
      • Faculty / Lead Faculty - Game Art and Design

        Sept 2005 - Oct 2011
    • Waveform Studios

      Dec 2005 - May 2006
      Art Director / Project Coordinator

      - Organize and Manage art and level design team / assets / pipeline- Maintain artistic vision of project- Work with Kaneva game engine to implement assets and produce demo-video

    • McGraw Hill

      May 2006 - May 2006
      Reviewer (Consultant)

      -Review and Suggest edits for “Joseph Saulter’s Video Game Design Strategies”

    • Southern Interactive Entertainment Game & Expo

      Jun 2007 - Oct 2007
      Speaker / Volunteer

      http://www.siegecon.net- Assisted with Development and Implementation of convention program grid- Assisted with Locating and Contacting convention speakers- Speaker: Education and the Game Industry, Game Art: From Good to Great- Organized and Supported Saturday track for The Art Institute of Atlanta

    • HHT

      Aug 2009 - Oct 2011
      Programmer

      - Project description / title under NDA at moment- Game programming using the Unity engine (C# and Java)- Programming: AI, Tools, Gameplay, Scripting, Graphics- Modeling / Texturing: Assets and Environment

    • Collabera

      Mar 2013 - Jun 2013
      Programmer

      Contract Programmer - Intel- Develop, Implement, and Troubleshoot code integrated into large multi-departmental projects- Verify code against a variety of Intel driven hardware- Participate in daily SCRUM meetings

    • Intel

      Jul 2013 - Jun 2016
      Software Engineer

      - Develop, Implement, and Troubleshoot code integrated into large multi-departmental projects- Verify / validate software against a variety of Intel driven hardware and specifications (white and black box testing, unit-level testing, automated testing) - Validate and Assist with the Development of Security Applets - Participate in daily SCRUM meetings as part of AGILE process

    • Elemental Technologies

      Jun 2016 - Oct 2018
      Software Engineer

      - Develop, Implement, and Troubleshoot tools and scripts for validating software-based video processing- Design, Analyze and Troubleshoot automated tests that provide consumer confidence and product stability, working with a variety of internal expectations and external specifications

    • Cambia Health Solutions

      Dec 2018 - now
      Software Development Engineer In Test
  • Licenses & Certifications