Mattia Podini

Mattia Podini

Game Designer

Followers of Mattia Podini354 followers
location of Mattia PodiniSan Giuliano Milanese, Lombardije, Italië

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  • Timeline

  • About me

    Game Designer at Stormind Games

  • Education

    • Italian National Agency for the Deaf

      2018 - 2019
      LIS Certificate (1°- 2°- 3° level) Italian Sign Language

      ▪ Grammar: Phonology, Morphology and Syntax▪ Deaf Education, Culture, Art and History▪ Legal and Human Rights of the Deaf▪ Tactile LIS and notions of ASL

    • Scientific Lyceum "Primo Levi"

      2012 - 2017
      High School Diploma
    • AIV - Accademia Italiana Videogiochi

      2022 - 2022
      Certificate of Attendance Real Time VFX

      ▪ Niagara VFX System (Unreal Engine 4): Systems, Emitters, Modules, Parameters▪ Theory and principles (anticipation, climax, aftermath, focal point, identity, timing)

    • AIV - Accademia Italiana Videogiochi

      2019 - 2022
      Certificate of Attendance Game & Level Design

      ▪ Game Design theories & frameworks (i.e. MDA, SSM, Situational Game Design, Unified Model, Manipulation, Behavioral Design, Opportunity Open-World Design, Big Five, Gamification)▪ Level Design theories & patterns (i.e. Affordance, Identity, Meaning, Metrics, Optimization)▪ Programming: Lua scripting, UE 4 Blueprints▪ Narrative Design methods & tools (i.e. Narrative and Video Game Genres, Spotlight and Pillar System, Worldbuilding, Lorebuilding, Branching Narrative)▪ Agile… Show more ▪ Game Design theories & frameworks (i.e. MDA, SSM, Situational Game Design, Unified Model, Manipulation, Behavioral Design, Opportunity Open-World Design, Big Five, Gamification)▪ Level Design theories & patterns (i.e. Affordance, Identity, Meaning, Metrics, Optimization)▪ Programming: Lua scripting, UE 4 Blueprints▪ Narrative Design methods & tools (i.e. Narrative and Video Game Genres, Spotlight and Pillar System, Worldbuilding, Lorebuilding, Branching Narrative)▪ Agile principles and applications: Scrum, Kanban Show less

  • Experience

    • Artonauti. Le figurine dell'arte

      Mar 2021 - Aug 2021
      Game Designer

      Worked on the board game “The Mosaic of Time”, part of the Artonauti IP.▪ Analyzed game markets, designed game mechanics and completed 10 decks for clients▪ Created 5 between digital and physical game prototypes in line with the vision▪ Closely worked with stakeholders and the Art department, redesigning according to feedback

    • AIV - Accademia Italiana Videogiochi

      Oct 2021 - now
      Game Design Teacher

      Responsible for Game Design lessons and mentoring 30+ students.▪ Lectured Game Design theories and frameworks for a total of 40+ lessons (each year)▪ Assigned tasks with weekly deadlines and provided personal feedback (an average of 250 annual tasks)▪ Closely followed the production of 4 annual team projects, applying the pipeline used in the game industry

    • Artonauti. Le figurine dell'arte

      Jun 2022 - Sept 2022
      Game Designer

      Worked on the trading card game “Elements’ Challenge”, part of the Artonauti IP.▪ Designed and documented all game mechanics and card attributes▪ Iterated game rules and completed 5 game versions, also following publishing limitations▪ Ideated 41 cards and their layout, coherently integrated with the line of products of the brand

    • Stormind Games

      Apr 2023 - now
      Game Designer

      Completed multiple operative mansions on an upcoming AA game currently under NDA.▪ Worked on the 3C and designed camera features as well as locomotion mechanics▪ Implemented 700+ in-game dialogues, bridging the gap between the GD and ND departments▪ Managed game flow and quest system in order to craft the desired progression for different types of players

  • Licenses & Certifications