
Chandra Sunarseto

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About me
Game Designer | Level Designer | Technical Designer. 8 Years experience
Education

Stmik amikom yogyakarta
2009 - 2012Bachelor's degree Management Information Systems, GeneralActivities and Societies: Robotic
Experience

Gameloft
Jul 2011 - Sept 2013QA Senior Tester
Mar 2012 - Sept 2013QA Tester
Jul 2011 - Mar 2012

BeSS Resort and Waterpark Hotel and Convention
May 2015 - Mar 2016Front Desk Receptionist
Gameloft
Mar 2016 - Jun 2019- Design and directing team of programmer to implement game mechanic.- Managed to make hyper casual prototype every week or 2.
Senior Game Designer (Prototyping Team)
Jan 2018 - Jun 2019Junior Game Designer 2 (Android HD)
Jan 2017 - Jan 2018Junior Game Designer 1 (JAVA Games)
Mar 2016 - Jan 2017

Agate International
Jun 2019 - Nov 2022● Valthirian Arc: Hero School Story 2 - Tycoon, Turn based- Carefully & Effectively manage tasks to avoid team burn out.- Supervise UX Design and Implementation.---Successfully improving user experience based on survey results.- Prototyping Mechanics by myself or with other programmers.- Supervising Level Design for exploration areas.- Help in paper design for new areas to give the best environmental storytelling.- System Design improvement- Maintaining & Balancing the economic progression through the game.- Improve current proficiency & battle stats system, to make it easier for users to understand, and easier for designers to modify.- Improve the FTUE system to make it easier for designers to adjust the highlight system. Show less ● Valthirian Arc: Hero School Story 2 - Tycoon, Turn based- Supervise UX Design and Implementation.- Successfully improving user experience based on survey results.- 3C Design in Tycoon, Exploration, & Battle Mode.- Defining & adjusting 3C metrics as a base for the level design.- Create a prototype for 3C sometime by myself or with another programmer.- Prototyping Mechanics by myself or with other programmers.- Level Design a tutorial area and some open world areas.- Help to standardized metric used in game, and use it for developing greybox.- Improving the monster placement system, thus making it easier for level designers to place and edit existing monsters.- Research & Building System Design.- Design Economic system with 2 resources & balancing it.- Designing systems that successfully improve overall experience, and synergized very well with pre-existing systems.- Create a simulator in excel to simulate the system as it is in game to predict and easily adjust balancing. ● Tirta - Puzzle Action Adventure- Designing, Improving, and prototyping 3C- Prototyping Puzzles Mechanics.- Either I implement the prototype by myself, or work with another programmer.- Designing easy to adjust puzzle mechanics.- Improving & reiterating Level Design for the first area.- Integrating all of the puzzles in such a way to make a comfortable learning curve.- Help to Design & implement narrative scenes to improve world building.- Implement & Design UI UX Show less
Lead Game Designer
Jul 2021 - Nov 2022Senior Game Designer
Jun 2019 - Jul 2021

Gamecan
Nov 2022 - nowLevel Designer● Unannounced project 3 - Adventure- Designing, Improving and adjusting the 3C to give the intended feeling.- Providing High level design for mission and game flow.- Helping in prototyping some mechanics- Designing Enemy AI Behaviour. ● Unannounced project 2 - Coop Strategy- Improving the UI UX.- Improving Control experience.- Assisting in Level layout improvement.- Rebalancing economical progression. ● Unannounced project 1 - Survival- Crafting recipe balancing.- Reworking boss battle design, and AI behavior.- Rebalance the Resource generator. ● Prototype game - Survival- Designing the game core loop and mechanics.- Finish the implementation of the prototype alone in 2 weeks. ● Contenders: Arena - Multiplayer Arena Shooter- Level design, making levels for TDM, tutorial, and Racing mode.- Ability Design, Helping on designing the new ability for new classes.- Weapon Balancing, Fine tuning, and making sure all weapons feel good and fair for the players.- 3C Improvement, Improve the camera position, camera shake, for all classes, and abilities.- Help implement some mechanic prototype in the level, using Visual scripting in Unreal Engine 5. Show less
Licenses & Certifications
- View certificate

EF SET Certificate C2 Proficient
EF English FirstApr 2019 - View certificate

Game Design Foundations: 1 Ideas, Core Loops, and Goals
LinkedInJun 2018 - View certificate

Game Design Foundations: 2 Systems, Chance, and Strategy
LinkedInJul 2018 - View certificate

Isest
STMIK AMIKOM YogyakartaJun 2012
Languages
- enEnglish
- inIndonesian
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