Chandra Sunarseto

Chandra Sunarseto

Followers of Chandra Sunarseto705 followers
location of Chandra SunarsetoMalang, East Java, Indonesia

Connect with Chandra Sunarseto to Send Message

Connect

Connect with Chandra Sunarseto to Send Message

Connect
  • Timeline

  • About me

    Game Designer | Level Designer | Technical Designer. 8 Years experience

  • Education

    • Stmik amikom yogyakarta

      2009 - 2012
      Bachelor's degree Management Information Systems, General

      Activities and Societies: Robotic

  • Experience

    • Gameloft

      Jul 2011 - Sept 2013
      • QA Senior Tester

        Mar 2012 - Sept 2013
      • QA Tester

        Jul 2011 - Mar 2012
    • BeSS Resort and Waterpark Hotel and Convention

      May 2015 - Mar 2016
      Front Desk Receptionist
    • Gameloft

      Mar 2016 - Jun 2019

      - Design and directing team of programmer to implement game mechanic.- Managed to make hyper casual prototype every week or 2.

      • Senior Game Designer (Prototyping Team)

        Jan 2018 - Jun 2019
      • Junior Game Designer 2 (Android HD)

        Jan 2017 - Jan 2018
      • Junior Game Designer 1 (JAVA Games)

        Mar 2016 - Jan 2017
    • Agate International

      Jun 2019 - Nov 2022

      ● Valthirian Arc: Hero School Story 2 - Tycoon, Turn based- Carefully & Effectively manage tasks to avoid team burn out.- Supervise UX Design and Implementation.---Successfully improving user experience based on survey results.- Prototyping Mechanics by myself or with other programmers.- Supervising Level Design for exploration areas.- Help in paper design for new areas to give the best environmental storytelling.- System Design improvement- Maintaining & Balancing the economic progression through the game.- Improve current proficiency & battle stats system, to make it easier for users to understand, and easier for designers to modify.- Improve the FTUE system to make it easier for designers to adjust the highlight system. Show less ● Valthirian Arc: Hero School Story 2 - Tycoon, Turn based- Supervise UX Design and Implementation.- Successfully improving user experience based on survey results.- 3C Design in Tycoon, Exploration, & Battle Mode.- Defining & adjusting 3C metrics as a base for the level design.- Create a prototype for 3C sometime by myself or with another programmer.- Prototyping Mechanics by myself or with other programmers.- Level Design a tutorial area and some open world areas.- Help to standardized metric used in game, and use it for developing greybox.- Improving the monster placement system, thus making it easier for level designers to place and edit existing monsters.- Research & Building System Design.- Design Economic system with 2 resources & balancing it.- Designing systems that successfully improve overall experience, and synergized very well with pre-existing systems.- Create a simulator in excel to simulate the system as it is in game to predict and easily adjust balancing. ● Tirta - Puzzle Action Adventure- Designing, Improving, and prototyping 3C- Prototyping Puzzles Mechanics.- Either I implement the prototype by myself, or work with another programmer.- Designing easy to adjust puzzle mechanics.- Improving & reiterating Level Design for the first area.- Integrating all of the puzzles in such a way to make a comfortable learning curve.- Help to Design & implement narrative scenes to improve world building.- Implement & Design UI UX Show less

      • Lead Game Designer

        Jul 2021 - Nov 2022
      • Senior Game Designer

        Jun 2019 - Jul 2021
    • Gamecan

      Nov 2022 - now
      Level Designer

      ● Unannounced project 3 - Adventure- Designing, Improving and adjusting the 3C to give the intended feeling.- Providing High level design for mission and game flow.- Helping in prototyping some mechanics- Designing Enemy AI Behaviour. ● Unannounced project 2 - Coop Strategy- Improving the UI UX.- Improving Control experience.- Assisting in Level layout improvement.- Rebalancing economical progression. ● Unannounced project 1 - Survival- Crafting recipe balancing.- Reworking boss battle design, and AI behavior.- Rebalance the Resource generator. ● Prototype game - Survival- Designing the game core loop and mechanics.- Finish the implementation of the prototype alone in 2 weeks. ● Contenders: Arena - Multiplayer Arena Shooter- Level design, making levels for TDM, tutorial, and Racing mode.- Ability Design, Helping on designing the new ability for new classes.- Weapon Balancing, Fine tuning, and making sure all weapons feel good and fair for the players.- 3C Improvement, Improve the camera position, camera shake, for all classes, and abilities.- Help implement some mechanic prototype in the level, using Visual scripting in Unreal Engine 5. Show less

  • Licenses & Certifications