Jeshua Whitaker

Jeshua Whitaker

Lead Sound Designer

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  • Timeline

  • About me

    Senior Technical Sound Designer at Sony PlayStation

  • Education

    • New Orleans Center of Creative Arts (NOCCA)

      2007 - 2008
      High School Jazz Instrumental Performance
    • Berklee College of Music

      2008 - 2012
      Bachelor’s Degree Electronic Production & Design
  • Experience

    • InMusic Brands

      Jun 2013 - Apr 2014
      Lead Sound Designer

      – Scouted, auditioned, and hired musicians on the AKAI EWI5000 project, and recorded all subsequent sessions as lead engineer.– Designed 100 synthesizer patches for the AKAI EWI5000 using advanced sampling methods.– Worked with strict hardware limitations, while still creating inspiring audio assets.- Launched the EWI5000 to great success.

    • IZotope, Inc.

      Sept 2014 - Mar 2016

      - Lead customer care meetings with marketing and development teams to report on weekly issues.- Held 1:1 meetings with other agents and coached on customer care methodology.- Handled VIP client issues. - Helped iZotope customers solve technical issues with their audio software and hardware setups.- Tested and triaged bugs within iZotope software and filed them to the development teams.- Collected data from incoming customer reports on customer satisfaction and issues caused by bugs.

      • iZotope Customer Care Lead

        Sept 2015 - Mar 2016
      • iZotope Customer Care Agent

        Sept 2014 - Aug 2015
    • Overcoast Music

      Mar 2015 - May 2016
      Composer & Sound Designer

      – Compose, mix, and master music for television and online advertising.– Created sound effects for advertisements– Worked with high profile brands such as: Dove, Axe, Walmart, Mercedes, Pond’s Men, and Lipton Tea.

    • Looopmasters

      Apr 2015 - May 2016
      Sound Designer

      - Created a highly rated synthesizer preset library for electronic producers in Q4 of 2015.

    • Berklee College of Music

      Mar 2016 - Jun 2016
      Studio Supervisor & Student Scoring Program Coordinator

      – Co-manage the master schedule for all orchestral sessions. This included matching musical talent and schedules to the timelines and needs of upcoming student film projects to ensure success and quality. – Responsible setting up the scoring stage, helping engineers mic instruments, normalizing the Neve analog console, and setting up Pro Tools recording templates before sessions.– Manages the database of student players, including building and editing spreadsheets and maintaining FileMaker databases. Show less

    • Jibo, Inc.

      Jun 2016 - Jul 2017
      Robot Voice & Audio Designer

      - Consolidated and designed synthesized speech, voice recorded prompts, and sound effects to create a cohesive voice that end users will experience and love.- Rapid prototyping to establish a base palette of audio assets.- Work alongside robot designers to integrate audio interactively in proprietary hardware and software systems.- Design development flow charts to help designers and engineers use Jibo's sound effects and voice in a compelling way.- Handled in-house studio budget, designed the Boston office audio room, and interviewed and hired sound design interns to help edit and implement audio.- Jibo was featured as a top invention in Time magazine in 2017 upon its release. Show less

    • ZeniMax Online Studios

      Jun 2018 - Jun 2020
      Sound Designer

      - Sound Designer for Elder Scrolls Online: Elswyr & Greymoor expansions.- Created sounds for many dragons, creatures, interactables, and UI elements.- Implemented all sounds in Audiokinetics Wwise and the Elder Scrolls Online engine.- Conducted field recording trips to gather unique source for each expansion.- Helped the studio's audio team create a sound effects database that could be used by one team and organized over 250,000 sounds so everyone could work more efficiently. Show less

    • Obsidian Entertainment

      Jun 2020 - Sept 2021
      Senior Audio Designer

      - Lead sound designer for Grounded- Created interactive audio systems in Unreal 4's blueprint scripting language- Designed sounds for creatures, interacts, ambience, and characters- Managed contract sound designer during busy updates to help triage design and implementation tasks.

    • Sony Interactive Entertainment

      Sept 2021 - now

      Sony Santa Monica Studios: God of War: Ragnarok (2022)Firewalk Studios: Concord (2024)Bungie: Marathon (TBD)Unannounced project (TBD)

      • Senior Technical Sound Designer

        Jun 2024 - now
      • Senior Sound Designer

        Sept 2021 - Jun 2024
  • Licenses & Certifications

    • EdX Verified Certificate for CS1301xII: Computing in Python II: Control Structures

      EdX
      Dec 2022
      View certificate certificate
    • EdX Verified Certificate for CS1301xI: Computing in Python I: Fundamentals and Procedural Programming

      EdX
      Oct 2022
      View certificate certificate
    • EdX Verified Certificate for Computing in Python III: Data Structures

      EdX
      Dec 2023
      View certificate certificate