Sascha Kremers

Sascha Kremers

3D Artist

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location of Sascha KremersBavaria, Germany

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  • Timeline

  • About me

    Head Of Pipeline at Studio Isar Animation

  • Education

    • Pater Damian Schule

      -
  • Experience

    • DerDesignPool

      Jan 2007 - Jan 2008
      3D Artist
    • Box

      Jan 2009 - Nov 2011
      Character Technical Director (Freelancer)

      - Rigging Quadruped, Biped, Mechanical, Bird characters.- Writing Python Maya tools to support animators in their daily workflow.- Wrote a Modular Rigsystem (Python).- Mocap pipeline

    • Yager Development

      Jan 2011 - Jul 2012
      Technical Animation

      - Rigging Quadruped, Biped, Mechanical, Bird characters.- Defining a new Rigging Pipeline.- Wrote a Modular Rigsystem (Python).- Mocap import to Maya pipeline (Python).- Writing Python Maya tools to support animators in their daily workflow.- Writing Python MotionBuilder scripts.- Supporting the Pipeline Dev Team in their tasks.- Creation and Implementation of Matinees in Unreal for Cutscene setup.- Animation Import, Export Maya to Unreal.

    • Trixter

      Jul 2012 - Dec 2014

      Maintaining and extending the in-house animation pipeline.In my time as Animation TD we cleaned up old tools and wrote a big part of the new animation pipeline at trixter using PySide, Python and C++Tools included:- scene manager (scene-setup, open/publish scene)- asset manager (open/publish assets- mirror animation- poselibrary for storing and applying animation poses- character picker for quick selecting certain parts of the character (divided into body/face/extra) - ghosting tool- batch tool for automising tasks like scene setup, export alembics, creating playblastsand many more small tools to help animators in their daily life Show less

      • Rigging Department Lead

        May 2014 - Dec 2014
      • Animation Technical Director

        Jan 2013 - May 2014
      • Rigging Technical Director

        Jul 2012 - Jan 2013
    • Optix Hamburg

      Jul 2014 - Jul 2014
      Rigger (Freelancer)

      Commercial project: 8x4

    • Sony Pictures Imageworks

      Nov 2014 - Oct 2016
      Senior Character TD
    • ScanlineVFX

      Sept 2016 - Sept 2018
      Software Engineer
    • Studio Isar Animation

      Sept 2018 - now
      Head Of Pipeline
  • Licenses & Certifications