Sooraj Prakash

Sooraj Prakash

Gameplay Programmer

Followers of Sooraj Prakash3000 followers
location of Sooraj PrakashBangalore Urban, Karnataka, India

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  • Timeline

  • About me

    Gameplay Programmer | Unreal Engine | Unity | C# | C++ |Virtual Reality | Augmented Reality

  • Education

    • Vijaya Vittala Vidya Shala

      2009 - 2011
      Higher Secondary (12th Pass) Computer Science 9.2 GPA
    • University of Wales

      2012 - 2015
      Bachelor of Arts (B.A.) Honors Computer Games and Programming Skills First Class Honors
  • Experience

    • BlackBambooz Studio

      Aug 2014 - May 2015
      Gameplay Programmer

      ● Developed and shipped 3 mobile games to Play Store and App Store, expanding market presence.● Rapidly prototyped gameplay and mechanics, demonstrating creativity and quick iteration.● Designed menu UI and HUD, enhancing user interface.● Developed animations and tweening using Unity3D, showcasing animation proficiency.● Handled backend tasks for ads and in-app purchases, gaining monetization strategy and backend programming experience.● Ported games to mobile platforms, ensuring cross-platform compatibility. Show less

    • Rai Techintro - Custom Software Development

      Jun 2015 - Aug 2015
      Game Programmer (Gameplay/UI)

      ● Worked on networking gameplay and UI for an MMO battle arena game, gaining multiplayer development experience.● Implemented a Client-Server architecture prototype, showcasing network programming skills.● Developed a simple client-side prediction system for multiplayer efficiency.● Created narrow AI animation blend trees, enhancing AI programming and animation skills.

    • Holy Cow Productions

      Aug 2015 - Jan 2017
      Game Programmer (Gameplay/UI)

      ● Developed and shipped an action RPG game 'Zenith' on Steam, PlayStation, and Xbox, achieving thousands of downloads and positive reviews from gamers and content creators alike.● Implemented UI, animation blend trees, input mapping, VFX, text dialogue, gameplay, and AI systems, enhancing user experience.● Created rapid prototypes of several games, with two moving to production and generating revenue on Android and iOS.● Developed a framework for consistent DLCs, keeping the user base active and sustaining revenue. Show less

    • InterPresence

      Jan 2017 - Apr 2018
      Senior Gameplay Engineer (VR)

      ● Developed a framework for quick VR project creation for real estate developers, enhancing development efficiency.● Prototyped VR features in Unity, creating high-fidelity 3D and VR experiences using Unreal Engine.● Prototyped a VR Multiplayer experience using Photon.● Developed a Unity app for user-generated VR and 3D content using runtime model imports, material authoring, and a suite of interaction controls● Created an automation tool for material customization, speeding up project processes.● Developed a photosphere experience product for Gear VR and Google Cardboard, increasing customer adoption and revenue.● Involved in hiring and mentoring programmers, ensuring high code quality. Show less

    • Applied Materials

      May 2018 - Aug 2021
      Senior Software Engineer (AR/VR)

      ● Developed a Mixed Reality plugin for HoloLens using Unreal Engine 4 in C++, accelerating new experience creation and increasing research budget allocation.● Created a feature-rich XR framework for Unity with editor automation tools, custom Timeline plugin, and adaptable IK rigs (CCD IK, AIM IK, etc.), driving all VR training simulations and securing significant budget allocations.● Prototyped a VR Multiplayer experience using Photon, incorporating advanced framework features.● Established coding standards, improving code readability and team efficiency.● Received spot and cultural champion awards for dedication and contributions. Show less

    • Merge

      Aug 2021 - Sept 2024
      Senior Developer (AR/VR)

      ● Architected and built a C# framework to unify all Unity projects, saving months of work in feature addition and app maintenance.● Developed and shipped educational apps using the new framework, enhancing the company's app bundle value.● Helped develop a headset mode for seamless integration with the Merge VR Headset, boosting app bundle value.● Built CameraX driver for Vuforia for Chromebook using Java and C++, generating significant revenue from school and district registrations.

  • Licenses & Certifications

    • Bachelor of Arts in Game Development

      University of Wales
      Aug 2015