Anthony Dickson, CSM

Anthony Dickson, CSM

Sales Associate - Digital Imaging

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location of Anthony Dickson, CSMMission Viejo, California, United States

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  • Timeline

  • About me

    Production Assistant at Lightspeed LA | Certified ScrumMaster | Quality Assurance Champion | Lifelong Gamer

  • Education

    • California State University-Fullerton

      -
      Bachelor of Arts English and Comparative Literature

      Activities and Societies: Phi Kappa Phi Honors Society

  • Experience

    • Best Buy

      Sept 2003 - Jun 2004
      Sales Associate - Digital Imaging

      • Responsible for department opening/closing procedures, including register close-outs and inventory management• Regularly evaluated all department merchandise to ensure accurate familiarity in anticipation of customer questions• Consistently worked in teams of 2 or more

    • EB Games

      Jun 2004 - Mar 2006
      Key Holder Sales Associate

      • Responsible for store opening/closing procedures, including register close-outs, inventory management, and shipment handling• Actively followed all of the latest gaming trends in order to provide customers with informed title recommendations • Regularly maintained store appearance beyond minimum requirements• Frequently worked both solo and in teams of 2 or 3

    • Crave Entertainment

      Mar 2006 - Jun 2011

      Supported project directors with highly organized asset management practices, and provided detailed analyses of concepts, design documents, milestones, and deliverables. Managed scheduling and execution of submissions to rating boards and first-party publishers.• Successfully shipped 4 games for home consoles as associate producer.• Championed best-practice asset management and communication methods to facilitate smooth relations between developers and licensors.• Recognized for successfully negotiating with first-party publishers over project readiness discrepancies.• Built upon in-house quality assurance experience to develop strategies to anticipate and avoid common pitfalls in submissions procedures. Show less

      • Associate Producer

        Jun 2010 - Jun 2011
      • Lead Quality Assurance Tester

        Mar 2008 - Jun 2010
      • Quality Assurance Tester

        Mar 2006 - Mar 2008
    • Little Orbit

      Jul 2012 - Nov 2015

      Provided critical support to senior project managers while overseeing milestone evaluations, asset tracking, and schedule management. Responsible for successful and timely completion of product ratings, first-party submissions, and digital store releases.• Successfully shipped over 15 games across PC, home console, and mobile platforms for major licensors including Disney, DreamWorks, Cartoon Network, and Mattel.• Fulfilled licensor expectations within schedule and budget restrictions through steady monitoring of the feature development lifecycle.• Maximized efficacy of project localization for other territories by coordinating team responsibilities to align priorities and reduce overlap.• Commended for consistently clear, detailed communication on document feedback, project updates, and meeting summaries.• Trusted to represent the company in promotional interviews for several media outlets, including Twitch.tv. Show less

      • Associate Producer

        Dec 2012 - Nov 2015
      • Lead Quality Assurance Tester

        Jul 2012 - Dec 2012
    • Ready At Dawn Studios

      Jun 2016 - Apr 2023

      Directed studio resources within feature-focused cross-functional teams to coordinate project goals and process feedback between production and department leads. Designed and maintained essential department documentation and fostered visibility and transparency through regular studio-wide project updates.• Consistently met deliverable goals for major features through the establishment of reliable roadmaps and effective sprint management.• Greatly enhanced remote team productivity by removing communication barriers and bridging gaps between developers and stakeholders.• Significantly reduced onboarding time for new hires and internal transfers by planning and launching the first general training program for the studio’s proprietary engine. Show less Developed test plans for internal and external test teams, evaluated incoming bugs for errors and omissions, and kept production and development leadership alerted to major issues. Regularly provided embedded testing support for cross-functional feature and content teams.• Successfully shipped both AAA titles of the award-winning Lone Echo franchise for PC VR, with the sequel breaking previous studio records for most stable launch.• Elevated QA department standing within the studio by designing and maintaining documentation that became essential references for multiple departments.• Demonstrated excellence in leadership and task tracking efficiency that led to being promoted to production from the internal quality assurance team. Show less

      • Associate Producer

        Jul 2022 - Apr 2023
      • Senior Quality Assurance Tester

        Mar 2021 - Jul 2022
      • Quality Assurance Tester

        Jun 2016 - Mar 2021
    • Lightspeed L.A.

      Nov 2023 - now
      Production Assistant, In-Game Animation

      - Own and manage all Ambient Animation tasks from Jira creation, dependencies, mocap, outsourcing, asset management, and reviews to final approval.- Work with the animation team and pods to create briefs and package assets for external outsourcing partners.- Communicate technical and logistical requirements with the outsource partners.- Oversee and organize animation assets going to and from Outsource and Mocap.- Track and communicate animation deliveries to downstream dependencies.- Assist with the ongoing efforts in Ambient animation scope, scheduling, and prioritization to meet deadlines and goals.- Collaborate with Pod and Production Team to evaluate and improve pipeline and process for efficiency. Show less

  • Licenses & Certifications