Dylan Micheli

Dylan Micheli

PR Director and Staff

Followers of Dylan Micheli139 followers
location of Dylan MicheliIrvine, California, United States

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  • Timeline

  • About me

    Technical Designer

  • Education

    • Gulf Coast High School

      2013 - 2017
    • University of Central Florida

      2017 - 2021
      Bachelor's degree Game and Interactive Media Design 3.919 GPA

      Activities and Societies: Gaming Knights & Esports at UCF

    • Florida Interactive Entertainment Academy

      2021 - 2022
      Master of Science - MS Game and Interactive Media Design
  • Experience

    • Gaming Knights

      Sept 2017 - May 2020
      PR Director and Staff

      Director of Public Relations•Managed public relations staff members to assist in event promotion and setup events with 200+ attendees • Communicated events and promotions with current and future sponsors• Awarded Officer of the YearPublic Relations Staff• Awarded Staff Member of the Year

    • University of Central Florida

      Aug 2018 - Dec 2018
      SLS 1501 Peer Mentor

      • Responsible for completing mentor-mentee meetings with students within class section• Assist with SLS 1501 Program events such as More Money with Peter Bielagus and The Modern Day College Woman• Facilitate midterm and final exam study sessions in order to aid students with examination preparation• Attend bi-weekly seminars focused on enhancing qualities as an SLS 1501 Peer Mentor

    • "Child of the Forest" Team

      Mar 2020 - May 2020
      Gameplay Programmer

      • Created and implemented character swapping mechanics, custom gravity zones, and player respawning systems using Unreal Engine 4's visual scripting system

    • J.B. Hunt Transport Services, Inc

      Jun 2020 - Jul 2020
      Application Development Intern

      • Integrated UserVoice API and into a pre-existing React-Native codebase to create a user ticketing and feedback system• Applied Google’s Firebase Analytics to create events for data collection on user use-patterns and UI/UX influence

    • "Star Grazer" Team

      Sept 2020 - May 2021
      Programmer

      • Utilized Unity's Cinemachine package and C# scripting to create transitions between three differing perspectives of gameplay• Programmed Enemy AI, shooting, and spawning/despawning behaviors

    • Cave3 Studios

      Jan 2022 - May 2022
      Technical Designer

      • Worked with subject matter expert to create a historically accurate game to be used as a course supplementary tool within UCF's Judaic Studies curriculum• Designed and implemented menu systems, scene transitions, and player UIwhile adjusting said systems in response to student testing and feedback

    • Nothing Interactive

      Jan 2022 - Aug 2022
      Design Lead & Technical Designer

      FIEA | 19 devs | UE4 Roguelike • Designed, prototyped, and maintained game systems and player abilities related to magnetism such as a spline-based rail-grinding system and magnetizable enemies, objects, and walls• Concepted initial game design and hosted roundtable sessions with team members for iteration and ideation to define creative vision• Assisted in the creation of gameplay mechanics, level design, and help all members of an interdisciplinary team in the implementation and debugging processes, including audio/sound, VFX, and animation• Constructed and enacted design and developmental plans for addressing critical focus areas and feedback from team advisors and player testing Show less

    • Blizzard Entertainment

      Apr 2023 - now
      Associate Technical Designer
  • Licenses & Certifications

    • Microsoft Word 2013 Certification

      Microsoft
    • Adobe Photoshop CS6

      Adobe
    • Microsoft PowerPoint 2013

      Microsoft