Alessandro Mochi

Alessandro Mochi

Software Quality Assurance, Technical Support Level 1 / 2

Followers of Alessandro Mochi1000 followers
location of Alessandro MochiMajadahonda, Community of Madrid, Spain

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  • Timeline

  • About me

    Lead Designer and Producer | Creator of award-winning PC games

  • Education

    • SJC

      2013 - 2014
      Master's Degree Game Design & Multimedia Distinction

      This course is designed to provide an advanced understanding of game design and conception. The student will acquire advanced skills in the area of 3D Modelling and Animation to implement into the latest Game Engines. Students will also develop Phone apps for game design on various platforms (Windows, Android.). Computer programming (C sharp, Java, Flash, etc…) are also included in this Course.

    • C.C. Encinas

      2006 - 2006
      Master's Degree Sales and Customer Care Diploma Distinction

      Activities and Societies: The course had as its purpose the teaching of quality management reviews, and various sales techniques

    • C.C. Encinas

      2002 - 2003
      Master's Degree Web and Multimedia Management Merit

      Activities and Societies: Design and construction of Web pages, using the most popular software for graphic design, advertising and marketing techniques

    • Pitman Training Group

      2012 - 2013
      Team Development and Management Diploma Project Management Distinction

      Activities and Societies: Getting the most out of existing team members to recruiting new ones. What makes a successful team, development and ways of communicating with its members

  • Experience

    • Blizzard and Pyros

      Feb 2006 - Mar 2008
      Software Quality Assurance, Technical Support Level 1 / 2

      • Offered technical support and design assistance to accelerate development timelines for World of Warcraft. • Built the entire SQA department from the ground up for Xbox 360, PlayStation 4, and Nintendo Wii for Planet 51. • Confirmed that the games were polished and perfect before distribution to players.

    • Fnac

      May 2008 - Sept 2009
      Technical Sales Support Specialist

      - Delivered prompt, courteous, and professional assistance to clients as a customer service representative.- Maintained and updated market information on the Trading Platform to ensure accuracy and relevance.- Provided comprehensive and informative responses to clients' product-related inquiries.- Facilitated informed decision-making by supplying market information to sales teams and colleagues.

    • T-Systems

      Sept 2009 - Jan 2011
      Technical Support Specialist (Java)

      - Gained valuable experience in IT at Airbus, focusing on troubleshooting Java and SAP tools for aircraft systems.- Developed expertise in maintaining computer systems and networks, ensuring smooth operations by swiftly resolving glitches.- Played a key role in the rollout of new applications, enhancing overall efficiency.- Built a strong technical foundation that proves beneficial in the fast-paced environment of game development.

    • HECC Alliance B.V.

      Oct 2011 - Apr 2012
      Customer Care and Technical Support

      Provide technical support to end users for several projects, including:- Iomega: Tech specialist in NAS, backup units, multimedia and portable devices- FoxConn: Sony VAIO support for RMA's and Quality Control- MasterVolt: Tech specialist for solar panels and inverters- Discovery Channel: CSR regarding schedule and inside information- 3dConnexion: Tech specialist for 3d mouse hardware- Retrospect: Tech support for backup software

    • Amazon.co.uk

      Jul 2012 - Mar 2013
      Subject Matter Specialist (SSR and AWS)

      - Leveraged AWS and S3 expertise to facilitate seamless communication between technical teams and stakeholders.- Translated complex technical concepts into easily understandable terms for vendors and associates navigating the AWS landscape.- Thrived in high-pressure situations by prioritizing tasks and devising solutions that maintained project momentum.- Committed to continuous learning to enhance my ability to bridge the technical gap and support team collaboration effectively.

    • Freelance

      Dec 2013 - now
      Lead Designer and Project Specialist

      - Developed expertise in project and team management and publisher relations while overseeing studio operations.- Successfully built and led remote teams of over 50 diverse professionals, emphasizing collaboration to meet project goals.- Provided consulting services to indie developers, guiding them through project management, game design, and market strategies.- Assisted clients in optimizing their game mechanics, enhancing player engagement, and ensuring successful project delivery on time and within budget.- Fostered relationships with stakeholders and publishers to support distribution and marketing efforts for various game projects. Show less

    • Crytivo Games Inc.

      Apr 2015 - Oct 2015
      Game Designer

      • Garnered hands-on experience crafting a god-sim's core mechanics and systems. • Devised innovative methods for players to interact with a focus on a balanced, engaging, and fresh feeling. • Promoted flow state and risk/reward balance among users through fulfilling and addictive gameplay systems. • Integrated optimizations to the player interface in partnership with UX/UI teams.

    • Dapper Penguin Studios

      Dec 2015 - Feb 2024
      Founder and Lead Designer

      • Orchestrated creating and launching of award-winning PC titles with 500K+ premium players and over $3M in revenue. • Spearheaded the planning and execution of end-to-end projects, including task prioritization/delegation, workflow coordination/adjustment, and resource allocation. • Liaised with publishers and legal entities regarding distribution rights. • Interpreted the results of market research and player feedback to devise new and innovative mechanics. • Bridged communications between departments to align objectives, share knowledge, resolve arising challenges, and promote on-time/within-scope completion. • Focused on Design, conducted market research and player interaction to develop innovative game mechanics. Effectively communicate design concepts to cross-functional teams, using abstract language for artists and technical language for developers. Excelled at bridging departmental gaps to enhance communication and collaboration • Assembled, directed, and motivated high-performing teams by recruiting and retaining top talent. • Governed the allocation of available resources (material, equipment, human capital) to meet project demands. • Provided leadership, direction, and motivation to all team members, managing expectations and objectives. • Authored and updated meticulous documentation of issues encountered, root causes, preventive/corrective actions taken, and justifications thereof. Show less

  • Licenses & Certifications

    • Business and Project Management

      Pitman Training Group