Siddharth Singhai

Siddharth Singhai

Software Developer

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location of Siddharth SinghaiSeattle, Washington, United States

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  • Timeline

  • About me

    Unity Developer @ Rebecca Everlene Trust Company | Northeastern University

  • Education

    • Motilal Nehru National Institute Of Technology

      2014 - 2018
      Bachelor of Science - BTech Computer Science

      Activities and Societies: Microsoft CTF, Robomania (Robotics club), Badminton, Art club. Modified VBO algorithm for Controller Placement Problem - B. Tech Capstone project• Proposed a modified VBO algorithm for CPP in SDN and evaluated results in comparison to Jaya, Teaching-learning and particle swarm algorithms.

    • Northeastern University

      2021 - 2023
      Master's degree Game science and Design

      DEngine - Academic project• Developed a customized game engine using SDL library in C++ to create a dungeon crawler where users can customize the theme of the game and create their own dungeons.Centripetal - Personal project• Developed a grapple physics-based 2D game in Unity. I implemented the player controller and the core game mechanics. I also designed and implemented one of the levels.

  • Experience

    • Jio

      Jul 2018 - Aug 2021
      Software Developer

      I developed a user interface to facilitate user-management and deliver JSON configuration parameters to Service Capability Exposure Function. Additionally, I implemented a Redis database to modify inter-network device configuration details in real time. I also developed the Platform External Gateway API to configure third-party IoT devices in a 5G network and deployed an Elasticsearch solution for real-time search and configuration of network devices nationwide.

    • Northeastern University

      Nov 2021 - Dec 2022
      Immersive Media Lab Assistant

      In my role as an Immersive Media Lab Assistant at Northeastern University, I supported AR/VR development for students and faculty. I provided training in iMotions for data visualization using Tobii and Shimmer devices, facilitating research capabilities for student projects. I also developed demo projets for VR game demos using the Valve Index and OmniPod movement hardware. Additionally, I conducted workshops on various technologies and softwares like Hoverlay, GoPro, Theta, Unity, and Unreal, assisting professors with their course curriculum and effectively utilizing VR/AR devices in immersive media. Show less

    • Rebecca Everlene Trust Company

      Mar 2024 - now
      Unity Developer

      As a Unity Developer at Rebecca Everlene Trust Company, I design educational games for kids, focusing on human body functions. I am developing game mechanics and user interfaces to create engaging gameplay experiences. Collaborating with a remote team, I focus on seamless integration of game elements for a cohesive final product.

  • Licenses & Certifications