Usman Iqbal

Usman Iqbal

Graphic Designer (Intern)

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location of Usman IqbalIslamabad, Islāmābād, Pakistan

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  • Timeline

  • About me

    Producer - Consultant - Epic Games - Unreal Engine - UE5 -Allahyar and Legend of Markhor - Allahyar and 100 Flowers of God - Real-time - Metaverse

  • Education

    • Bahria College

      -
    • Muhammad Ali Jinnah University

      1998 - 2001
      BS Computer Science
  • Experience

    • Islamabad Software Factory

      Jan 2000 - Jan 2000
      Graphic Designer (Intern)
    • InfoSystems

      Jan 2001 - Jan 2002
      Graphic Designer
    • Averox

      Jan 2002 - Jan 2003
      Graphic designer
    • Syscomp

      Jan 2002 - Jan 2002
      Graphic Designer
    • Trango Interactive

      Jan 2004 - Jan 2011

      For Discovery HD: Next World I acted as Team Lead. Managed and delegated various tasks among the highly skilled team members.I was also directly involved in various phases of Production including Shading, Lighting and Compositing of shots for this Infotainment/Documentary.I worked for other TV / Webisodes for High Profile clients like UPS, AT&T, Vizio, Danske Bank etc.Worked on shortfilm, Flower of the Night for GaiaOnline. Today, over a million posts are made daily and it is visited by 7 million unique users each month (with over 26 million total registered users). Gaia also won the 2007 Webware 100 award in the Community category. In January 2011, the company won the Mashable Best User experience Award for 2010.I worked on Shading, Lighting, Compositing and Direction of this short film. Show less While working as a 3d Artist, i was involved in all phases of Asset development. I worked from Hard body modeling, Texturing, Shading, Lighting to Final Compositing.Worked on multiple AAA Titles for various Highly prestigious game studios from around the world. These titles include the names like TombRaider Legend (Crystal Dynamics), After Burner: Black Falcon (Sega), Death Jr, Gardens of Time (Playdom) etc.Worked on all the levels of the Flagship game of the studio from the point of Designing to the final exports. I mainly used Quake Army Knife (Quark) for level designing and HL based .bsp format for the exports of all levels. Show less

      • Sr. 3d Artist

        Jan 2009 - Jan 2011
      • Sr. 3d Artist

        Feb 2005 - Jan 2009
      • 3d Artist/Game Level Designer

        Jan 2004 - Jan 2007
    • Trango Interactive

      Apr 2011 - Aug 2013
      Head Of Production

      3d Asset production for Interactive Online Product Configurators.

    • Collective Circle

      Nov 2014 - Nov 2015
      Sr. CG Generalist
    • 3rd World Studios

      Oct 2015 - Jul 2020
      Co-Founder, Head of Production

      First in the world to develop the pipeline for Production of an Animated Feature Film using a Game Engine. i.e. UE4.Allahyar and The Legend of Markhor is the first film to be produced fully inside UE4.Interview published here:https://bit.ly/36HzqUnRealtime production specialist, identify and deploy various technical solutions for Realtime Production. A Realtime production fan boy. Setting plans and technical standards for Realtime animated episodic content.Devise company's strategy at various stages of production. Internationally Acclaimed realtime production quality which helped in winning multiple International Awards, Infinity Film Festival, Monolith Award for Best Animated Feature Film. South Asian Intl Film Festival Award etc.Developing the teams skillsets by settings high production standards in very limited budget and resources.Team counselling, mentoring, understanding and nurturing emotional bondings to help improve productivity. Show less

    • VisionX

      Jul 2020 - Dec 2020
      Innovation Consultant

      Innovation Consultant (Remote/WFH)Vision X (US Based, Ranked as Top 10 most innovative companies by FastCompany) Sept 2020 - Dec 2020Worked as consultant for real time VR / AR projects at VisionXRestructured the pipeline for 3d assets generation to match International Standards.Supervised QC and gave recommendations for better quality control of the assets.Setup and provided research material for Machine learning and AI.Supervised wear-on AR research and guided team based on the in-depth analysis of data.In-depth assessment of game related projects to raise the company’s bar to match Internationalstandards.Projects involved were for billion dollar fashion, interior decoration and furniture markets basedout of the U.S. Show less

    • Self-employed

      Aug 2020 - Sept 2023
      Realtime - Unreal Engine - Consultant

      Unreal Engine Realtime Feature Film Pipeline. #UE4 #UE5Producing for the Metaverse. NFTs, Games

    • Epic Games

      Nov 2020 - May 2021
      Consultant

      Offered consulting services to AAA studios and Production houses spanning from Europe to Far East Asia.

    • Optera Digital

      Mar 2021 - Apr 2022
      Head Of Production

      Collaborated on enhancing the Aug-E Digital Twins Energy Management System, powered by Unreal Engine, by contributing to the development of the Visualization and 3D Department, ensuring a cutting-edge, high-fidelity appearance. Additionally, provided guidance to the client in crafting an application for the Unreal Mega-grant and facilitated the implementation of an efficient pipeline connecting the 3D Art Team with the Technical Development Team.Metaverse: World and Avatar building pipeline research for Decentraland based experience for a European e-sports company.UNDP: Supervised production for cinematic presentation of various ongoing UNDP developments in the regionVirtual office Spaces for a Canadian Realstate giant based out of the GTA (Greater Toronto Area).Establishing new connections and relationships among industry experts, including those from Epic Games, Microsoft Azure Teams specializing in Digital Twins backend services, the 3D Repo teams, SpatialFlow development teams involved in Datasculpt tools for Unreal Engine Integration, the Google Cloud services team, and various others. Show less

    • Quixel @ EpicGames

      Sept 2022 - Dec 2023
      Technical Producer
    • Epic Games

      Jan 2024 - now
      Tech Art
  • Licenses & Certifications