Alan Lavery

Alan Lavery

QA Tester & Media Technician

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  • Timeline

  • About me

    Senior Project Manager at Demonware

  • Education

    • Terenure College

      1997 - 2004
    • Dublin Institute of Technology

      2012 - 2013
      Master of Science in Creative Digital Media Game Development and Design 1.1

      Specialized in Game Development and Design.

    • Letterkenny Institute of Technology

      2009 - 2011
      Bachelor of Arts in Creative Digital Media

      Activities and Societies: Dare To Be Digital Team Lead, Class Rep Course had a variety of modules including Web Design, Video and Audio production, Animation and Interaction Design.

    • Letterkenny Institute of Technology

      2011 - 2012
      Bachelor of Arts (Hons) in Digital Media Design & Production

      Activities and Societies: Internet Whispers Team Lead, Dare To Be Digital Team Lead, Class Rep Course had advanced classes including Effects Animation, Web Design, Motion Graphics, Interactive Narrative and Video Production.

  • Experience

    • Vivendi Universal Games

      Apr 2006 - Sept 2008
      QA Tester & Media Technician

      QA Tester and Media Technician. Tested multiple games for bugs, graphic errors and localised language. Kept company inventory in order. Provided testers and staff with inventory and media needed.

    • Freelance

      May 2009 - Apr 2013
      Freelance Game and Web Design

      Designed and developed freelance websites for several people while working on personal and commercial game projects.

    • Keywords Studios

      May 2010 - Aug 2011
      Freelance QA and Localisation Tester

      Freelance QA and Localisation Tester. Tested games for language and functional issues on behalf of Keywords International for multiple AAA games. Clients include Microsoft, Capcom and many other big studios.

    • Affinity Tech

      Jun 2013 - Sept 2013
      Project Lead

      Leading development of four games developed in Unity3D for multiple platforms including Andriod, iOS, PC and Mac.

    • SixMinute

      Apr 2014 - Oct 2016
      Level Design / Lead QA Engineer

      Lead QA Engineer, Game Design, Level Design, Analytics. Worked in a variety of roles while developing the successful mobile games Pick a Pet and FRZ Racing. My job on both games was leading the QA and testing process as well as designing and implementing levels for both games.

    • Demonware

      Jan 2017 - now

      Working on a variety of teams including Matchmaking and Data Privacy.Managing projects using Agile methodology to ensure requests and features are completed on time. Planning future work and yearly projections, and keeping stakeholders and directors up to date. Working with other Project Managers to help improve overall project management in Demonware.As part of the GDPR team I’m responsible for helping implement and ensure that all parts of the regulations are being accounted for and implemented correctly. This is a collaborative project across all of Activision Blizzard. Show less Working on a variety of teams including Marketplace, Documentation and GDPR. Managing projects using Agile methodology to ensure requests and features are completed on time. Planning future work and yearly projections, and keeping stakeholders and directors up to date. Working with other Project Managers to help improve overall project management in Demonware.As part of the GDPR team I’m responsible for helping implement and ensure that all parts of the regulations are being accounted for and implemented correctly. Show less

      • Senior Technical Project Manager

        Mar 2024 - now
      • Professional Project Manager

        Jan 2021 - Mar 2024
      • Project Manager

        Mar 2018 - Jan 2021
      • Junior Project Manager

        May 2017 - Mar 2018
      • Project Manager Intern

        Jan 2017 - May 2017
  • Licenses & Certifications

    • Certified ScrumMaster®

      Scrum Alliance
      Jul 2017
      View certificate certificate
    • PRINCE2® 2017 Foundation & Practitioner

      AXELOS Global Best Practice
      Nov 2018
  • Honors & Awards

    • Awarded to Alan Lavery
      Best Multiplayer Game 2013 with Quit Your Cubicles Global Gamecraft Sep 2013 Quit Your Cubicles is a fast paced 2D multiplayer puzzle game. The game is built around the idea of creating a vibrant and competitive multiplayer experience for two to four players simultaneously. Quit Your Cubicles boasts five quirky levels each consisting of their own unique puzzles and obstacles. The game combines modern graphics with a retro geometric style using colourful block graphics to enhance gameplay.