
Joshua Liew

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About me
Co-Founder, Game Designer, UI/UX Designer
Education

IAnimate
-3D AnimationiAnimate.netOnline Game Animation workshops by professionals in the industry:Game Introduction: January 2, 2018 - March 19, 2018Workshop 1: July 2, 2018 - ongoing

Ontario Tech University
2012 - 2016Bachelor of IT (Honours) Game Development and EntrepreneurshipActivities and Societies: Member of The Digital Arts Club 4 years, Member of The Game Development Society 4 years, Completed The Brilliant Incubator Program.
Experience

NinthGround (school group of 5)
Sept 2012 - Apr 2013UOIT 1st year, 2nd term game project:Name: Netherun2D, side-scrolling, platformer game for PC. About navigating underground caverns, fighting monsters and finding missing miners. • Designed, created and animated 8 character/creature art assets and some level assets.• Animated 5 sets of animations for the main character; walk and idle animations for the rest.• Took major part in conceptualizing game concept, and guided art direction. • Designated art assets to my team and managed art deadlines. Show less
Lead 2D artist, Game Designer, 2D Animator
Jan 2013 - Apr 2013Game Designer, Level Designer
Sept 2012 - Dec 2012

Fort Fortnight (school group of 5)
Sept 2013 - Apr 2014Lead 3D Artist, 2D Artist, Game Designer, Character & Environment Designer, 3D AnimatorUOIT 2nd year project:Name: Up all Knight3D, vertical-scroller, endless runner game for PC. With the ability of jumping between two sides of a traversable surface, Avoid/kill monsters to progress.• Designed, rigged, modeled, textured and animated the main character with a run and a jump animation. • Designed and textured mutiple enemy models. • Modeled and textured environmental art.• Managed modeling tasks with other modellers in group, by appointing work and deadlines. • Took active part in designing gameplay. Show less

Pinnacle Studios (team of 6)
Sept 2014 - Apr 2015Lead 3D Artist, 2D Artist, Game Designer, Character Designer, AnimatorUOIT 3rd Year project:Name: Project Pinnacle 3D, visually simplistic, acrobatic, hard-core, arcade-shooter for PC. Pure PVP shooter with maximum 2v2 matches, very mobile movement system, compounding acceleration and wall running and visuals similar to Super Hot. • Designed, modeled, rigged, textured and animated 1 humanoid character.• Animated multiple combat and movement animations for the character.• Managed modelling tasks and deadlines among the team.• Took active part in conceptualizing game and guiding art direction.• Game approved to be present at The Level Up Showcase, a yearly gathering of college/uni. student games. Show less

Friend Boat (team of 4)
Sept 2014 - Dec 2014Lead 2D Artist, Game DesignerGreat Canadian Appathon 4 submission:Name: Size Mattershttps://play.google.com/store/apps/details?id=com.friendboat.sizematters2D, side-scrolling, endless runner for iOS and Android. Focused on a size changing mechanic to progress through/around obstacles. • Won $25,000 for first place at The Great Canadian Appathon 4, beating out 100+ other college/University students for best game.• Initial game developed for prize developed within 48 hours.• Designed and created 6 characters in pixel art.• Animated a run and jump animation for all characters.• Finished development for app store release under mentorship of XMG.• Took major part in designing game mechanics. Show less

Mandarin Restaurant Franchise Corporation
Jun 2015 - Aug 2015Bar-tender• Managed 6-hour shifts on my own through organizing and restocking fridges with drink ingredients and drinks, cleaning several sections of the bar and managing a cotton candy machine. • Learned and made designer drinks for customer orders in the restaurant.• Managed rush hour times alone and with other bartenders, making fast, agile and complex team decisions on the fly.

Seriously Fun Games (UOIT Capstone)
Sept 2015 - Apr 2016Lead 2D ArtistName: Monster Brusher Team of 3.https://play.google.com/store/apps/details?id=ca.sfgames.monbru Teeth hygiene game for children, with story mode, monster customization, monster daycare and a brush-a-long mode. Promotes proper hygiene schedule and practices, eg. circular brushing technique.• Planned game from inception to store release.• Designed and created 6+ body part sets for monster characters intended for mixing and matching.• Designed and created all menu, UI, and level assets.• Animated 3 sets of emotion-based animations for all monsters to use.• Took part in testing sessions with elementary students for gameplay/concept feedback.• Learned from seasoned game developer client, learning improved project flow, introducing more efficient brainstorming and project planning applications.• Took active part in conceptualizing game. Show less

Meteor Masters (school group of 4)
Sept 2015 - Dec 2015Lead 2D Artist, Game DesignerUOIT 4th year, 1st term Project:Name: Meteor Master 2D, idle-clicker, tower defense game for iOS. About defending a planet and its resource generating population against meteors using clicks and defensive/utility constructs. • Created art assets.• Designed mechanics/features.

Nameless (school group of 5)
Jan 2016 - Apr 2016Lead 2D artist, 3D modeler, Game designer, User researcherUOIT 4th year, 2nd term project:Name: Spoopy House3D, Survival Horror game, biometrics tracking. About navigating a haunted house and collecting objects controlled using the Tobii eye tracker and Myo Gesture control armband and making use of the player’s fear biometrics to alter monster behavior. This particular project also allowed us to have a concerted effort in testing user experience and managing test sessions.• Created all 2D art assets.• Created 3D art assets.• Active part in brainstorming of gameplay.• Set-up and managed 5 test sessions to help guide the direction of development of our game. Show less

Nameless (school group of 4)
Jan 2016 - Apr 2016Lead 2D artist, ResearcherUOIT 4th year, 2nd term project:2D, visual novel, sex education. About a player encountering a sexual encounter where they navigate through conversation, promoting inclusive and healthy sexual decision making.• Reseached healthy sexual habits.• Created all 2D art assets.

None (team of 2)
Jun 2016 - Nov 2016Lead 3D Animator, Lead 2D Artist, UI Designer, Game DesignerName: PokeLensA small fan-project recreating the Pokemon battle system in the real world through augmented reality provided by the Microsoft HoloLens.• Incredibly popular in the r/gaming subreddit, hovering around top 1 or 2 posts for roughly 3 days, garnering 9000+ up-votes.• Partially rigged and fully animated 4 sets of animations for 2 separate character models.• Took active part in designing game mechanics, designing/creating UI assets.

CYC Labs
Feb 2017 - Apr 2017Animator internCreating animations for products that are digital solutions for marketing and apps.• Animated all moveable parts of luxury car models, as well as cameras for cinematics.• Animated assets for Virtual Reality purposes.• Learned motion graphics in Principle and After Effects, becoming a major asset for the company in providing majority of motion graphics for apps.• Learned UI/UX design in Sketch and principle. • Learned to Animate cameras and models in Blender.• Learned the intricacies of production workflows, built and managed pipelines. Show less

Proxy Project
Apr 2017 - May 2017Production ManagerManaging production for apps, and digital marketing solutions. Worked on IU/ UX development.

SkyCanvasGames
May 2017 - now• Released "Slash Dash Samurai" game on the Android Play Store. • Major driver of the user-experience design. • Agile scrum workflow with specialized core team of 7 game developers.• Practiced in development for full release product and longevity in mind.• Strongly pushed for thorough and understandable documenting of design & Scrum tasks.• Development of original IP’s with Unity.• Created and edited marketing materials. Developing mobile games that push the limits of fun on the platform.• Released "Slash Dash Samurai" game on the Android Play Store. • 1st place recognition as “Best Pitch” at Brilliant Incubator Pitch competition for $4,000.• Major part in 3D Animation and 2D Art asset creation duties. • Agile scrum workflow with specialized core team of 5 game developers.• Development of original IP’s with Unity.
Co-Founder, Game Designer, Lead 3D Animator, UI/UX Designer
Jan 2020 - nowCo-Founder, Game designer, Art Director, Lead 3D animator, UI/UX designer
May 2017 - Dec 2019

Lucky VR
Mar 2018 - May 20183D Animator, RiggerCreating content for a VR Poker/Casino game, simulating real poker matches with a little more fun.Responsible for rigging and animating various background characters to fill a scene around the players.•Integrated Mixamo mo-cap animations/poses as rough bases for animations to improve workflow efficiency.•Integrated Maya's Human IK system into workflow to improve efficiency in using Mixamo content.•Rigged character models and Animated complete sets of animations.

The Brilliant Incubator Program @OnTechU
Apr 2018 - Aug 2018Entrepreneur Incubee"Brilliant Entrepreneurship is a non-academic program* that helps you develop and grow your inner entrepreneur. By providing entrepreneurial tools and skills such as workshops and boot camps, incubation space, mentorship, networking, and funding, we can help you grow and succeed."SkyCanvas Games mobile games studio had been accepted into the incubator for the 2018 summer cohort.Issued Badge attached.• Learned business fundamentals and entrepreneurial skills. • Established the solid foundations and further incubation of SkyCanvas Games. • Exposed and practiced in networking.• Exposed and practised in funding pitches. Show less

Mississauga Toyota
Jan 2019 - Apr 2019Parts Advisor• Advised car parts and prices to customers, and technicians.• Stocked, ordered and organized back-end stock of car parts, maintaining a clean and easy to navigateenvironment.• Directed service with customers in person and on phone.• Gained and maintained one exclusive customer account.

Events Plus Management
Jul 2019 - Mar 2020Agency Worker• Stocked and served food at accelerated pace while providing excellent customer service.• Catered dining events.• Filled jobs on high traffic events (eg. Canadian National Exhibition Stadium)

Temspec Inc.
Dec 2021 - Jul 2022Accounts Payable Clerk• Managed payable accounts,receiving and requesting late invoices, keeping payments on track andon time. Input invoices into company's records software, filing away backups, matching invoices withbackup clarifying documentation / information. Advised internal departments and external accounts onpast payments.• Largely learned all the skills required to meet a competent level for the job without previous experienceat an extremely rapid rate within 2 weeks, much to the pleasant surprise of my seniors.• Upon entry of job, 3+ months of backlogged invoices were, organized, filed and entered into thecompany's records software within 1 week. Show less
Licenses & Certifications
- View certificate

Smart Serve
Smart Serve OntarioJul 2019
Honors & Awards
- Awarded to Joshua LiewCompleted The Brilliant Incubator Program Ontatrio Tech University August 1, 2018 Brilliant taught me business fundamentals and entrepreneurial skills. They assisted me in establishing the solid foundations and further incubation of my company. Badge PDF in featured was issued at a later date. Issued Badge: https://drive.google.com/file/d/11CFfTgO3rbOGxsCxGouuQbtnNY-QjpCE/view?usp=sharing
- Awarded to Joshua LiewAwarded 1st place at Brilliant Incubator Pitch competition The Brilliant Incubator Program Jul 2018 1st place recognition as “Best Pitch” at Brilliant Incubator Pitch competition for $4,000 in grant funding.
- Awarded to Joshua LiewFirst prize winner of the Great Canadian Appathon 2014 XMG studio Inc. Feb 2014 Great Canadian Appathon is a 48-hour game jam/hackathon to create a mobile game of which will be compared against other games of more than 500 college & university students.Prize: $25,000 and mentorship with XMGWinning game: Size Matters.A size changing, side-scrolling, endless-runner mobile game.
- Awarded to Joshua LiewDean's Honor Roll UOIT 1st Year
Volunteer Experience
Construction
Issued by Habitat for Humanity International on Sept 2010
Associated with Joshua LiewConstuction
Issued by Habitat for Humanity International on Oct 2009
Associated with Joshua Liew
Languages
- enEnglish
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