
Matthew Navas, CSM
United States Army Medical Command

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About me
Veteran Producer & Development Lead | Driving Innovation in Gaming & Tech | Empowering Teams to Excel
Education

Framingham State College
-Bachelor of Science (B.S.) Computer Science
The Citadel
-Associate of Science (A.S.) Biology
Experience

US Army
Oct 1994 - Jul 2004United States Army Medical Command• Served as a Senior Line Medic responsible for the medical welfare of 30 soldiers.• Managed the training of all line medics assigned to the 1st Battalion, 181st Infantry unit. • Established a standard for medical screening of deploying soldiers during out-processing.

Lionbridge
May 1999 - Jan 2008Sr. Software Localization Engineer• Provided technical and project leadership to the Engineering & Testing Services group.• Worked with peers throughout the company to define the technical and business direction of ongoing projects.• Prepared project quotations for clients and localizable files for translators.• Researched, developed, and documented processes around software installer and localization technologies.• Prepared project quotations for clients and localizable files for translators.• Created localized software builds, identified and fixed defects resulting from software localization for more than 30 languages, including double-byte languages (such as Chinese, Japanese, and Korean) and bi-directional languages (such as Arabic and Hebrew). Show less

Warner Bros. Games
Jan 2008 - Jul 2016• Implemented, supported and maintained the operation of “WB Play” in production, a next generation Platform which built on the online competitive & social features of video games while covering the area of identity & e-commerce.• Collaborated with internal and external stakeholders to create strategic roadmaps of feature sets across analytic, mobile-game and WB Play platforms.• Reported directly and worked daily with the VP of Technology to set and drive the department strategy and interacted collaboratively on cross-functional projects across the studio.• Managed WB Play’s departmental budget of over $10 million which included on-site resources, contractors, and vendors.• Coordinated release documentation and communications, including training, customer service management, and technical release notes.• Provided technical and application guidance and support throughout the release process, including known errors and workarounds. Show less • Coordinated development, testing and integration between Turbine game studio and their partner studios under the Warner Bros. Games umbrella.• Managed scrum lifecycle for multiple simultaneous teams, while also focusing on continuous improvement.• Directed day to day activities of team including quality levels, milestone management and budget estimation.• Proactively provided risk management assessments, including identifying risk points and providing mitigation plans to address.• Executed various high level projects, including the upgrade of Turbine’s billing applications to be PCI compliant and creation of an account management system used in tent pole WB Game releases. Show less • Coordinated development, testing and integration between Turbine game studio and their partner studios under the Warner Bros. Games umbrella.• Managed scrum lifecycle for multiple simultaneous teams, while also focusing on continuous improvement.• Directed day to day activities of team including quality levels, milestone management and budget estimation.• Proactively provided risk management assessments, including identifying risk points and providing mitigation plans to address.• Executed various high level projects, including the upgrade of Turbine’s billing applications to be PCI compliant and creation of an account management system used in tent pole WB Game releases. Show less • Worked daily with the Live Producer and PMO to manage all technical and scheduling components of internal and external projects to produce top quality localized products on time and within budget.• Oversaw the execution of all tracking and product updates of project materials (technical materials, design, art, music, etc.) as well as individual projects.• Integrated standardized production methods to localization projects.• Managed Localization of over 2.7 million words of content, audio and art, resulting in successful European, Korean, Chinese & Japanese launches.• Coordinated relationships and production for region-specific needs in cooperation with partners such as Codemasters Online; developed features, resolved priorities, led cross-functional teams. Show less • Worked closely with Turbine international business partners and internal groups in order to facilitate joint QA efforts.• Lead team in execution of test plans on pre-release versions of software to detect and record product defects.• Established and maintained an effective relationship with internal development teams. • Coordinated testing teams and plans, and tracked progress in support of international partners.• Identified and suggested process enhancements to Product Management team.• Input bug reports and received, analyzed and transmitted them to the appropriate manager. Show less
Senior Producer, Release Management
May 2015 - Jul 2016Senior Producer, Online Platform Services
Oct 2013 - May 2015Producer, WB Games Online Platform Technology
Jun 2011 - Oct 2013Associate Producer, LOTRO
Feb 2009 - Jun 2011International QA, LOTRO & DDO
Jan 2008 - Feb 2009

Hasbro
Aug 2016 - Jan 2022Senior Project Manager, Design & Development - Global BrandsAs a Senior Project Manager at Hasbro, I oversaw physical toys integrated with digital mobile apps. I collaborated with internal and external resources to craft development-ready requirements and realistic production schedules, utilizing analytics and QA processes to enhance product features.➥Developed and delivered "Action Brands," a comprehensive portfolio encompassing major IPs such as Marvel, Transformers, Star Wars, and others, engaging with movie developers to facilitate product approvals.➥Addressed elevated tax rates on imported goods from China by shifting manufacturing operations to India while carefully managing the logistics, including production, shipping, and material sourcing.➥Undertook the Ghostbusters Afterlife project with Sony to revive the brand and offer retro products by physical development of consumer goods, software development, formulation of "Slime" formulas, and meticulous review of all legal documentation. Show less

Wayfair
Jan 2022 - Jan 2023Senior Technical Project Manager, Infrastructure & DevelopmentHired to join the PMO group at Wayfair, I contributed to infrastructure and development by collaborating closely with cross-functional counterparts to identify and execute technology and product enhancement projects. I developed detailed, strategic project plans and utilized data analysis to identify and address business opportunities and challenges.➥Established a help desk in Europe and managed team activities, discussions, and project progression, ensuring appropriate project advancement.➥Achieved 700M in savings by streamlining processes and integrating international suppliers, resulting in a company−wide cost reduction of 640M.➥Leveraged user trends to pilot innovative solutions, including enabling live chat with suppliers and optimizing ticket and case management systems, enhancing supplier support team efficiency. Show less

Sony Interactive Entertainment
Jan 2023 - Mar 2024Lead Producer, VASG (Visual Arts Service Group)As the Lead Producer at Sony Interactive Entertainment, I was recruited to establish a new studio, oversee budget management, and secure approval for a headcount of 120 personnel. Tasked with building processes and assembling a team, I cultivated a 53-member strong unit that facilitated game production, ensuring operational efficiency and fostering relationships with internal and external development teams.➥Established a team from the ground up and successfully launched the game within budget and on schedule, achieving an exceptional 90% customer favorability rating on Metacritic post-launch.➥Collaborated with game directors to conceptualize and execute scope and content, developing innovative pipelines and processes to facilitate seamless external studios.➥Engaged in a co-development initiative with Naughty Dog Studios to develop and launch a product by January 2024. Show less

CD PROJEKT RED
Apr 2024 - nowSenior Producer - Project OrionResponsible for collaborating with multiple departments to execute production plans, championing a strong production culture, and driving Project Orion to launch. Currently leading multi-disciplinary teams on large AAA game development project to foster teamwork and build trust with the leadership and the development team.
Licenses & Certifications

A+
Microsoft
Certified ScrumMaster
Scrum Alliance
MCSE
Microsoft
Project Management Professional (PMP)
Project Management Institute
Honors & Awards
- Awarded to Matthew Navas, CSMTeam Hasbro Community Chest Award 2021 Hasbro May 2021
- Awarded to Matthew Navas, CSMTeam Hasbro Community Chest Award 2020 Hasbro May 2020
- Awarded to Matthew Navas, CSMTeam Hasbro Community Chest Award 2019 Hasbro May 2019
Volunteer Experience
Peer Mentor
Issued by Tragedy Assistance Program for Survivors on Aug 2016
Associated with Matthew Navas, CSMMilitary Mentor
Issued by Tragedy Assistance Program for Survivors on May 2019
Associated with Matthew Navas, CSMVolunteer Staff
Issued by Hasbro on Aug 2016
Associated with Matthew Navas, CSM
Languages
- spSpanish
- thThai
- poPortuguese
- itItalian
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