Aitor Morales

Aitor Morales

Intern

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location of Aitor MoralesMadrid, Community of Madrid, Spain

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  • Timeline

  • About me

    Game Developer / Game Designer

  • Education

    • American School of Bilbao

      1997 - 2013
      Scientific Baccalauréat
    • U-tad

      2013 - 2014
      Software Engineering
    • U-tad

      2014 - 2018
      Game and Interactive Media Design
  • Experience

    • Pyro Mobile Games

      Mar 2016 - Mar 2016
      Intern

      A 2 week labor immersion, where I learned about and practiced some of the tasks that game designers and QA testers had to do on a daily basis.

    • BLISS PICTURES

      Dec 2021 - Feb 2022
      Game Development Consultant

      Game Design and Development consultant.- I created documentation for a possible project.- I Advised the company leaders about the game development process.- I attended meetings with creative directors and people involved in the project.

    • BLISS PICTURES

      Jul 2022 - Sept 2023
      Game Developer

      I worked as a Game Developer for the demo of "Luzia: Rainbow in the Darkness".My job consists of:- Conceptualizing and designing game mechanics, gameplay systems, and rules that are engaging, challenging, and fun.- Creating game design documents, which outline the game's concept, story, mechanics, characters, and levels.- Prototyping game mechanics inside the game engine to facilitate the communication between design and game programming.- Creating and designing levels, including layout, terrain, lighting, and gameplay elements.- Using level editors and other software to create and manipulate 3D environments and objects.- Balancing difficulty and pacing throughout the level to ensure a challenging but not frustrating experience.- Ensuring the level design aligns with the game's narrative and overall gameplay mechanics.- Ensuring the level design meets technical requirements and limitations.- Controlling and manipulating the camera to create dynamic and cinematic shots that enhance the player's experience.- Implementing different camera modes, such as first-person, third-person, or isometric, to match the game's genre and mechanics.- Creating and animating camera movements, such as panning, zooming, and tilting, to highlight important events or objects in the game.- Collaborating with other members of the game development team, such as artists, programmers, and writers, to ensure the game design is cohesive and well-implemented.- Balancing gameplay, difficulty, and player progression.- Writing and scripting events and cutscenes that enhance the game's narrative.- Ensuring the game design aligns with the target audience and market trends.- Iterating on the game design throughout the development process, taking into account feedback from players and the development team. Show less

    • PowerUp+

      Oct 2023 - Dec 2023
      Game Developer

      Pre-incubation program for the game "Love at first Bite".

    • Honey Bun Games

      May 2024 - now
      Game Developer

      Currently making "Love at first Bite".

  • Licenses & Certifications

    • Cambridge ESOL Level 2 Certificate in ESOL International

      University of Cambridge
      Dec 2012
    • Project Fun Workshops - Video Game Programming Level 1

      DigiPen Institute of Technology
      Jul 2011