
Dmitriy Vysotskiy
GM and so-Owner

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About me
Game producer and product manager with 20+ years experience.
Education

Siberian Academy of Government Service
1992 - 1997Master of Public Administration (M.P.A.) Public law 4+ (B+)
Experience

GameOver-Games
Jan 2000 - Jan 2008GM and so-OwnerMy main responsibilities were: the company management and business development; markets analysis and team management; communications with leading casual games publishers (RealArcade, BigFishGames and so on). Our company was one of the first companies which begun shareware (casual) games development in Russia. Our most famous games were Brave Dwarves and Brave Dwarves 2. In 2005, our game "Brave Dwarves: Creeping Shadows" won the "Best game" award on the largest Russian game developer conference.Also, I was engaged in the management of some projects (budgeting, planning and control projects; game design and game balance; outsourcers management (search, relations, tasking and results control). Show less

Horoshie igri, Go!Games.
Sept 2008 - May 2013Executive ProducerWhile working in this position, I:- analized market and communicated with publishers.- discussed project requirements, prepared terms of reference;- developed plans,- organized, coordinatув and controled the team;- managed tasks and monitored their quality and implementation time;- designed games and its balance.We used close to the Scrum methods: short iterations, prioritizing tasks to obtain high-quality versions in a timely manner.We created more than 20ty PC and Mac games for different companies: Playdom, National Geographic, UniClick, BigFishGames, Mail.ru Inc., Realore and so on. Mainly our projects were games in the HOPA genre, in particular, "Vampire Saga: Pandora's Box", "Oddly Enough Pied Piper" and others.In 2012-2013, we released two iOS games:- tower defense game Royal Defense (now only on Steam https://store.steampowered.com/app/291170/Royal_Defense/) ;- match3 game Royal Gems (now only on Steam https://store.steampowered.com/app/1036990/Royal_Gems/) Show less

Social Quantum
Jun 2013 - May 2014Leading game designer- managed a game designers team: staff, ideas, tasks management, time and quality controll;- created and described gameplay units and interface layouts;- calculated a game and unit balances;- communicated with development and art tems;- analized game metrics and worked to improve them.Released game: Criminal Investigation, the iOS mobile game in a criminal HOPA genre, similar with the Criminal Case. The game was released in Russian App Store only.

Plamee
Jun 2014 - Dec 2016Game Producer- Managed the game production teams (gd, web and mobile clients, server and QA - more then 60 employees).- Controled the development process: identified and tracked the relevant metrics, project progress and status. Generated production plans (2-weeks, 1-2-3 monthly, half a year). Prioritized these plans.- Generated project improvement ideas, monitoкув games market and explored trends;- Controled version release processes and ASO;- Communicated with general management and investors;- Managed a game designer team: staff, ideas, tasks management, time and quality controll;- Created and described gameplay modules, interface layouts; described and discussed gameplay with the development team;- Analyzed of game statistics and worked with key indicators of the project;The realized game Cake Story, a match3 game with a metagame. Show less

BPMobile
Mar 2017 - Jan 2019Product managerIn my area of responsibility were: - The market and competitors research and analysis. Searching for new opportunities and directions; - define requirements for the new product, its economic model and development priorities; - product owner function when interacting with the product team; - collaboration with designers and content teams to fill products; - analysis of product metrics; - generate hypotheses for improving the product and its metrics; - working with the UA team. Show less

Movavi
Apr 2019 - Nov 2020Product managerProduct creation: - market and user research; - formulation of ideas and product hypotheses; - MVP creation; - hypothesis test; - users research; - vision and product positioning develop; - calculation of the Economy Unit; - creation the target audience profiles and CJM; - product strategy development; - researches results presentation to stakeholder; - tasks operation for the development and design departments; - execution control; Product management: - Product Market Fit search and determination; - work with sales channels; - participation in attracting and retaining users to the product;- conversion funnels analysis and improvement; - definition of financial metrics; - unit analysis; - P&L analysis; - determination of growth points. - KPI selection; - setting up an analytics and data collection system; - A / B tests. Show less

Nexters
Jan 2021 - Jul 2022Co-producer LiveOps- The game events and activities schedule formation and optimization to achieve business goals;- new events design, formation of plans and tasks for making changes to liveops activities; - events content and mechanics optimization; - work with events analytics, product metrics control, searching for insights; - together with PM, the LiveOps team formation and operation; - the product backlog formation and prioritization; - the team work calendar and plans formation; - processes building and working with other departments (analytics, support, community); - with partner web networks relation. Show less

Winline
Mar 2023 - nowProduct ManagerProduct Manager of Winline's internal game development studio - Playnautica. Responsible for the Fast games direction (Nardball). These include games like Fortune, Strike, Ring, and Royal. I joined the product at the time of the flagship product Fortune's release. All other games were created with my direct involvement and management.My responsibilities in the company:- Searching and forming ideas for games, where the gameplay is based on determining the outcome of a bet from the result of dice rolls in the game of Backgammon;- Researching competitors and the target audience (betting audience);- Product analytics (metrics, dashboards, reports, research) to find growth points for the product;- Designing product features;- Managing the design team (game and UI/UX designers);- Forming the roadmap and development plans for the product;- Communicating and reporting to Winline stakeholders on product issues and its development.You can see the games at https://winline.ru/games/The total revenue of the product is several million dollars per month. Show less
Licenses & Certifications
- View certificate

Go Practice! Симулятор работы в продуктовой компании
GoPractice, IncMar 2019
Languages
- руРусский
- enEnglish
- deDeutsch
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