Simon Sanchez

Simon sanchez

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  • Timeline

  • About me

    Game Developer

  • Education

    • Bios

      2016 - 2018
      Professional designer and animator for video games in 2 & 3 dimensions art & game design

      ● 3D Modelling, Rigging and Animation with 3DS Max● Traditional Drawing and Animation● Digital Painting● Pre-Production, Storyboarding and Cinematic Language● Digital and Traditional Sculpting

    • Círculo informático

      2011 - 2012
      Graphic design technician
  • Experience

    • Mutate

      Jan 2022 - Jan 2023
      Game designer

      I worked on a variety of 15+ mini-games, from concept to production pushing the boundaries of Mutates UGC tools.I also helped implement some features into Mutate using C++, such as:- Additive ADSR based camera shake- Simple 'Follow Player' Homing AI- Improvements and fixes to the players movement system- QOL features for both creation and playing in MutateOther:- Revamp Mutate website with Webflow- Creation of voxel assets with MagicaVoxel

    • Asb studios

      Mar 2023 - Feb 2024
      Tools programmer

      Helping migrate a custom 3Ds Max pipeline to Blender.- Automatic creation and composition of Turntable videos (Bust & Full Shot)- Render Helper (Automatic set-up of render passes, including shadow catchers, reflection catchers and Color ID generation)- Automatic Three-Point Lighting system and Light Manager creation- Creation of Tool to Convert .max files to .blend files (WinForms)

  • Licenses & Certifications

    • 3ds max 2016 - character modelling level 1

      Autodesk
      Oct 2016
    • 3ds max 2016 inorganic modelling level 1 & 2

      Autodesk
      Jul 2016
    • 3ds max 2016 - essentials

      Autodesk
      May 2016
    • 3ds max 2016 - character modelling level 2

      Autodesk
      Dec 2016