Ismael Serrano Muñoz

Ismael Serrano Muñoz

Public and Technical Support

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location of Ismael Serrano MuñozSolna, Stockholm County, Sweden

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  • Timeline

  • About me

    Technical Directorat at Star Stable Entertainment AB

  • Education

    • Digipen Institute of Technology

      2010 - 2014
      Bachelor of Science in Computer Science in Real-Time Interactive Simulation Videogames and Development
  • Experience

    • Gamerpro S.A.

      Sept 2006 - Jul 2007
      Public and Technical Support

      Public and Technical Support for the company Gamerpro SA (Santiago, Chile) under the supervision of Gravity Co.Ltd. (Seoul, Korea).

    • Bilbomatica

      Jun 2008 - Aug 2010
      Senior Developer

      Senior developer in the Geographic Information System area.During the time at this job I was developing a GIS application inforPRO for the company Inforlur SL to manage easily the different geo-spatial data on the field.Technologies:-Using Visual Basic .NET language.-arcGIS geospatial database.My tasks were:-Direct contact with the client to define the application requirements.-Create the tasks and assign them to the different members of the team.-Define and develop the necessary systems to improve the development process. Show less

    • DigiPen Institute of Technology

      Feb 2012 - May 2014
      Technical Support

      Working as IT for Digipen Institute of Technology while studying the Bachelor of Science in Computer Science in Real-Time Interactive Simulation.As IT my tasks were:-Maintenance of the different hardware used by the students, teachers and staff.-Maintenance and upgrade the different software used by the students, teachers and staff.-Installation and maintenance of a render farm for the art student using vvertex::muster.-Direct communication with the IT department at the Redmond campus to solve network problems.-Maintenance and installation of the campus network. Show less

    • DAVALOR SALUD

      Jun 2014 - Jun 2017
      Lead Programmer

      Davalor Salud is designing and developing EVA (Eye and Vision Analyzer) to, trough videogames, detects the user's vision problems and, if possible, assign a therapy to improve the users vision.Technologies:*Working with custom C++ engine and LUA scripting language.*Developing tools with C++ and C#.*VR games with interaction with the user's eyesight.As the Lead Programmer of the Exploration Videogames I have been the responsible of the complete development of the Exploration Videogames:*Pre-production: -Help to decide a short story and interactive sequences to give the user a great experience during the exploration. -Help to adapt the story to be integrated with the different optometric tests following the restrictions given to the tests (sizes, velocities, movements, positions, etc).*Production: -Develop and integrate the different optometric tests in the story. -Develop interactive sequences to maintain an interesting story for the user. -Design and develop of the different systems necessaries to make the game look like the game designers and artist really want. -Detect and solve the problems during the integration of the tests in the story.Post-production: -Detect bugs during the test and interactive sequences and solve them. -Decide and implement the different explanations of the tests to make the users understand the mechanics in an easy and fast way. -Polish details like movements, effects, particles to give a great experience.Other responsibilities:*Analyze, organize, assign and develop the project requirements.*Work with a multidisciplinary team (optometrists, artists, designers, optical physicist, ...) to design prototypes and tests to improve the measures taken by the videogames.*Prepare and check the deployment of the Exploration videogames.*Design and develop tools and systems to improve the development velocity and quality of the videogames. Show less

    • Paradox Interactive

      Aug 2017 - Nov 2019
      Game Programmer

      -Implement, fix and improve of core mechanics for Crusader Kings 3.-Responsible of the synchronization with the engine team to help the different departments have all the tools and to continue with the project.-Mentorship of new employees during their first 6 months in the company.-Code introductions to new employees.-Interview assistant to recruit potential new programmers.

    • Star Stable Entertainment AB

      Dec 2019 - now

      - Responsible for design, development, architecture and the quality within your function - Analyzing users' needs and provide relevant technical solutions to satisfy them - Ensure that software and applications within the domain are updated and highlights risks- Identify and communicate risks - Ensure decision-making in areas related to the function- Contribute some work as an individual- Ensure communication and existence of a vision for your specific domain- Ensure communication and coherence of the product and technical vision - Ensure that code quality and good working practices are communicated, developed and maintained- Act as a tech coach and mentor and encourage knowledge sharing- Guiding their team through technical issues and challenges- Be an approachable point of contact for other teams outside your area- Assist in hiring and onboarding new technical personnel Show less

      • Engineering Manager

        Jul 2023 - now
      • Technical Director

        Sept 2022 - now
      • Technical Lead

        Dec 2020 - Sept 2022
      • Senior Software Engineer

        Dec 2019 - Dec 2020
  • Licenses & Certifications

  • Honors & Awards

    • Awarded to Ismael Serrano Muñoz
      Finalist as Best Basque Country videogame hóPLAY 2014 Nov 2014 Finalist as Best Basque Country videogame with Inaris: The Cloud Temple.
    • Awarded to Ismael Serrano Muñoz
      Finalist as Best Basque Country videogame hóPLAY 2013 Nov 2013 Finalist as Best Basque Country videogame with Future World.