
Joshua Yu
Dancer / Choreographer

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Connect with Joshua Yu to Send Message
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About me
Senior Unity3D Developer at Enduvo
Education

The Art Institute of California-Los Angeles
2009 - 2012Game ProgrammingI studied the art of Game Programming and used my time as a student to network amongst my peers to get acquainted with the gaming industry.

El Camino College
2005 - 2008
Experience

Culture Shock Los Angeles
Jan 2005 - Jan 2012Dancer / ChoreographerCulture Shock Los Angeles is a non-profit organization dedicated to enriching at risk youth through the use of the Hip Hop dance and culture.Was a D.A.R.E Dance Instructor from 2008 - 2011 at Peary Middle School in Gardena, CA.Held a position for Artistic Director for Future Shock Los Angeles (FSLA) in 2007 - 2008, and again from 2010 - 2012.

Sabertooth Interactive LLC
Feb 2012 - Oct 2012Unity3D DeveloperGames released on mobile:Animal Planet: WildlandsMonsterologySWATH: Escape from the Dark ForestFlavor MonstersThe Loading Bar GameWorked in an accelerated pipeline to release four mobile titles using Unity3D in the span of six months.• Developed and maintained the QA pipeline managing the relationship between testers and developers to ensure that the titles shipped on time and bug free.• Worked with the lead programmer to implement gameplay functionality making sure that they played to the specifications laid out by the lead designer.• Led the audio production and implementation for Flavor Monsters, creating immersion of gameplay.• Created tutorials and presentations for the team to increase productivity and workflow.• Assisted in the creation of the GDD for Monsterology. Show less

BackCODE
Dec 2012 - Jan 2013Unity3D DeveloperContracted to work within Unity3D to create and implement a fully functioning UI system, particle systems (using Unity's Shuriken), and handle client relations to oversee new implementations while managing project expectations.

Fuel Industries
Sept 2013 - Dec 2015Unity3D Developerhttp://www.fuelentertainment.com/New generations want a new approach to entertainment. We know that kids are online-and we see it as an opportunity to help blur the lines between “digital content” and “Saturday morning cartoon.”- Was in charge of implementation & integration for all the UI/UX in all the games created here. Worked closely with the design teams and managed expectations from a production standpoint. - Was in charge of working with the audio engineers to oversee audio production and revision for all the sounds that would eventually go into our games. - Handled relations with ad mediators such as Fyber & Unity Ads (to name a few) and oversaw all ad mediation implementation within our products. Maintained healthy relationships and upkeep of all ad services. - Had to work in an accelerated pre-production/prototyping phase & was in charge of creating most of the prototypes we needed. - Implemented all social plugins such as Facebook, Twitter, etc. Released mobile titles:Thunder Jacks Log RunneriOS link: https://itunes.apple.com/us/app/thunder-jacks-log-runner-endless-adventure-game-free/id925549071?mt=8Android link: https://play.google.com/store/apps/details?id=com.fuel.logrunner&hl=enBroddcastiOS link: https://itunes.apple.com/us/app/broddcast/id896766571?mt=8 Show less

Funwall Inc.
Dec 2015 - Nov 2017Unity3D developer• Utilizing PlayerIO as a multiplayer platform solution, transformed two third party apps into FunWall experiences by deconstructing their single player modes, and creating multiplayer ones. • Within a team of four programmers, we released two mobile titles for both iOS & Android titled; GemJump & #Blitz. • Led the prototyping phases for our gaming experiences creating unique gameplay scenarios that potentially led to how games would interact within the FunWall leaderboard environment. • Utilized networking logic to connect multiplayer experiences to a FunWall instance which in turn displayed in real time; player high scores, current rankings, & live gameplay. This created our social gaming experience. Released mobile titles:Gem Jump: A FunWall GameiOS link: https://itunes.apple.com/us/app/gemjump-a-funwall-game/id1142317542?ls=1&mt=8Android link: https://play.google.com/store/apps/details?id=com.funwall.gemjumpHashtag Blitz: A FunWall Game iOS Link: https://itunes.apple.com/ca/app/blitz/id839086119?mt=8Android link: https://play.google.com/store/apps/details?id=com.fuel.blitz&hl=en Show less

BYTON
Nov 2017 - Jul 2018Unity Developer• Was tasked to architect & integrate an asset pipeline between the software and design teams. This included everything from which version control software each team would use, to how the final handoff of assets or documents took place. • Created and deployed an infotainment demonstration for our Byton concept show runner that was debuted at CES in January 2018. Byton was nominated as runner up for best of CES. • Was in the process of turning the Unity engine into a capable solution for the infotainment of our production vehicles. • Developed & maintained the core Unity architecture for continued use in future projects. • Worked with the Product Manager to evaluate and assess overall feature time estimations and feasibility. • Led a team of two (2) Unity developers to rapidly prototype design iterations and give full infotainment demos in our concept buck. Worked closely alongside the design team to provide features & tools to help iterate their designs while providing valuable feedback on software architecture. Show less

Holochip Corporation
Jul 2018 - Oct 2022Senior Unity3D Developer• Took over the creation of the game Holochess mid production and overhauled, optimized, and eventually released onto the LeiaLoft Store for the Red Hydrogen One 4D phone. Later redesigned the UI so that we could port our title onto the LumePad created by Leia. • Worked with the hardware team to communicate the use case of our proprietary hardware to the military and used Unity to develop the demo we used to showcase our Variable Accommodation Head Mounted Display (VAHMD). • Created demos using Unity for SIBR proposals. Utilized rapid prototyping techniques, while creating & maintaining a core Unity framework for Holochip. • Became a Khronos group liaison for vulkan and vulkan ray tracing working groups. • Utilized Unity’s SRP to start including ray tracing methods for lightfield rendering. • Developed lightfield ray tracing core functionalities and implementations, and created demos to showcase this next gen technology. • Built the first C/C++ prototype of our ADE (Agnostic Display Environment) SDK. The SDK would allow engines such as Unity to be able to render to multiple displays including but not limited to VR, and lightfield. Show less

Enduvo
Oct 2022 - nowSenior Unity3D Developer
Licenses & Certifications
- View certificate

Visual Effects for Games in Unity - Beginner To Intermediate
UdemyOct 2019
Languages
- koKorean
- enEnglish
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