Justin Bojorquez

Justin Bojorquez

Video Editor

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  • Timeline

  • About me

    Senior Program Manager & Game Producer. CSM, CSPO

  • Education

    • University of California, Santa Cruz

      2003 - 2007
      Bachelor’s Degree Film & Digital Media

      Activities and Societies: - Multicultural Festival Planning Committee: 2005, 2006 (Chair) - Community Unified Student Network - 2003 - 2006 - Editor: Fishraplive TV 2003-2004 - Oakes College Senate Co-chair: 2003-2004

  • Experience

    • KDOL

      Jun 2002 - Aug 2003
      Video Editor

      - Edited video projects for on-air and school district use (Final Cut Pro, AVID Express)- Logged & captured raw footage from various formats for processing - Production: Camera, boom, sound & lighting tech, etc.

    • UC Santa Cruz Student Union Assembly

      Jun 2005 - Jun 2006
      Organizing Director

      - Responsible for organizing around student and community issues- University representative to UC & US Students Association- Coordinated on campus campaigns and actions for UCSA and USSA- Communicated with on campus labor unions and communicate concerns with students.

    • Gala-Net

      Dec 2007 - Jun 2009

      Corum OnlineUpshift Strike Racer Rappelz Online FlyFF

      • Community Manager

        Mar 2009 - Jun 2009
      • Game Master/Video Specialist

        Nov 2008 - Mar 2009
      • Community Manager

        Apr 2008 - Nov 2008
      • Billing & Fraud Analyst

        Dec 2007 - Apr 2008
    • Perfect World Entertainment, Inc.

      Jun 2009 - Jan 2010
      Community Manager
    • Zynga

      Feb 2011 - Jul 2014

      Consumer Insights, November 2013 - July 2014• Tracked and executed against recruitment/research project needs for 15+ live and in-development titles• Managed on-boarding/contract process & coordinated daily on-site vendor operations• Key contact for internal game studio, administrative, and security teamsHidden Shadows, January 2013 – November 2013• Coordinated launch resourcing and task management with internal departments as primary liaison for remote studio• Owned communication of product status, greenlight milestones, and marketing plan updates to project leads Show less Hidden Shadows, October 2012 – December 2012 (Lead)• Orchestrated community launch timeline & social media marketing plan• Trained incoming community specialist on pre/post launch support strategyZynga Slingo, February 2012 – August 2013 (Launch Lead)• Launched user-facing game channels; led all aspects of community engagement, reporting, and analysisHidden Chronicles, November 2011 – October 2012 (Launch Lead)• Partnered with Engineering & QA teams to triage and resolve over 150 user-facing bugs.CityVille, July 2011 – November 2011• Active contributor in daily team meetings, spec review, and feature planning sessions.• Key stakeholder in bug triage, reproduction & resolution processCommunity Specialist · CityVille · February 2011 – June 2011 Show less

      • Associate Producer

        Jan 2013 - Jul 2014
      • Community Analyst

        Feb 2011 - Feb 2013
    • Storm8

      Dec 2014 - Apr 2017

      • Coordinated cross functional teams of 8-16 members with multiple overlapping timelines to deliver high quality, feature-rich product releases.• Managed 40+ successful complex iOS/Android game projects from spec-development to post-launch phases• Worked directly with stakeholders to identify key business outcomes, craft product requirements, and design clear acceptance criteria to guide feature implementation• Coached teams to set/achieve consensus-driven goals around feature quality, team collaboration, and technical efficiency.• Drove alignment on product vision in weekly planning, review, and grooming sessions.• Streamlined asset request pipeline with Art & UX leads to optimize for separate iteration/approval workflow in order to remain in sync with Engineering sprint cycles Show less

      • Producer

        Sept 2015 - Apr 2017
      • Associate Producer

        Dec 2014 - Sept 2015
    • Skillz Inc.

      Sept 2017 - May 2022

      • Deployed first fully cross-functional live game support team structure at Skillz. Defined areas of ownership, value-driven prioritization flow, and new title support expansion thresholds.• Defined discrete game launch support process flows based on key business opportunityareas (Asynchronous, Synchronous, Brand/IP partnership) to expand the scope of partnership success and game-launch team efforts.• Led development of SDK update GTM plan in coordination with relevant teams. Increased timeline commitment from external partners by roughly 40%• Contributed to organizational build-out plan, assisted in the hiring of 7+ project/programcounterparts across the organization. Managed 4 direct reports responsible for ~35-40 ICs Show less • Defined milestones, developed phase gates, and drove implementation of enterprise game launch process.• Collaborated with leadership on Content Success team scaling plan, including phase-basedresponsibilities, onboarding curriculum, and portfolio management strategy.• Codified game design feedback workflow for consistent deployment of support across active partnerships.• Launched 15+ Skillz-enabled titles, owned project coordination as external partner contact,from kickoff to post-launch optimization.• Led team adoption of sprint planning methodology and revamped collaborative OKRplanning process, resulting in a 25% QoQ increase in quarterly goal completion rate. Show less

      • Program Manager

        Apr 2019 - May 2022
      • Project Manager

        Sept 2017 - Mar 2019
    • Unity

      Jun 2022 - now
      Senior Program Manager - Unity Studio Productions
  • Licenses & Certifications