Alexandre Avenel

Alexandre Avenel

Internship - PLM for numerical simulations

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location of Alexandre AvenelMontrouge, Île-de-France, France

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  • Timeline

  • About me

    Product manager - Interact & Stipple @ LIGHT & SHADOWS

  • Education

    • Université du Havre

      2007 - 2009
      DUT Génie Mécanique et Productique

      Activities and Societies: Participation au Shell Eco Marathon (2008)

    • Politechnika Łódzka

      2012 - 2012

      Semestre Erasmus.

    • Université de Technologie de Compiègne

      2009 - 2013
      Ingénieur Génie des Systèmes Mécaniques
  • Experience

    • SAFRAN - Snecma

      Sept 2010 - Feb 2011
      Internship - PLM for numerical simulations
    • CEA

      Oct 2012 - Jul 2017

      Our research team develops a real-time physics engine, XDE, aimed at industrial simulations.XDE provides robust collisions detections for complex CAD models, kinematic joints and could be connected to virtual reality devices such as CAVE or haptic interfaces.I’ve been involved in developing several projects ranging from back-end programming to integration in industrial projects.- Improvement of our voxels tools, specially sparse octree and raycasting - Integration of our engine in Unity3D- Performance and latency optimization for HMD and CAVE- Development of several industrial projects mainly for naval and automotive industries.Keywords : C++, Unity3D, Virtual Reality, Optimization Show less

      • R&D Software Engineer - Interactive physics simulation

        Apr 2013 - Jul 2017
      • Internship - Interactive physics simulation

        Oct 2012 - Mar 2013
    • MiddleVR

      Aug 2017 - Feb 2020
      R&D software engineer - virtual reality

      Software development on Improov, a virtual meeting room for CAD/BIM.- C# development with Unity3D- Integration of a new CAD importer (C++/C#)- Implementation of CI/CD using Gitlab- Implementation of compression algorithm for models and texture streaming- Design of end-to-end encrypted protocol- Performance optimization

    • LIGHT & SHADOWS

      Apr 2020 - now

      Launch of Stipple, Unity plugin for point cloud. Interact is a plugin for Unity to create advanced real-time, virtual reality human-centric simulations for industrials.- Technical team management- Product strategy- Customers support- Hiring- Code when time allows!Interact team doubled the ARR during FY21.

      • Product Manager - Stipple

        Apr 2021 - now
      • Product manager - Interact

        Apr 2020 - now
  • Licenses & Certifications

    • PSC1

      Jan 2009
    • BAFA - Brevet d'Aptitude aux Fonctions d'Animateur

      Jan 2008