Raniere Araujo

Raniere Araujo

Mobile Application Developer

Followers of Raniere Araujo473 followers
location of Raniere AraujoRecife, Pernambuco, Brazil

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  • Timeline

  • About me

    Software Engineer | Java | Spring Boot | AWS Certified

  • Education

    • Centro Universitário de João Pessoa

      2007 - 2010
      BS Computer Science Graduate
    • Centro Universitário de João Pessoa

      2019 - 2022
      Master of Business Administration - MBA Artificial Intelligence
  • Experience

    • Fabrica de Software Unipe

      Aug 2009 - Jul 2011
      Mobile Application Developer
    • Yupi Studios

      Mar 2011 - May 2012
      Game Developer

      • When I worked at Yupi, I participated of the developmento of two games.• The first one, Miner Man, it's a 'push box' style game (game style in which the player must push objects to specific places in order to advance to next level) released to low end cellphones. The game was developed using J2ME.• The second one, Yupies, it's a 'Pet Care' style game (game style in which the player is required to take care of a virtal pet). This game was developed using Unity3D and C#.

    • FatecJP

      May 2011 - Jun 2011
      JavaME Teacher
    • Phoebus Tecnologia

      Sept 2012 - Jun 2015
      Software Engineer

      Phoebus is a tech payment company for retailers, acquirers, sub-acquirers, banks and fintechs.I worked at Phoebus as backend developer with:• Development of systems using Java 7 and 8, Spring and Oracle. • Code versioning using SVN and Git. • Other skills: Scrum and Kanbam.

    • Game Lab Estácio

      Sept 2017 - Mar 2018
      Game Developer

      • It was a volunteer opportunity to develop a game at Game Lab Estácio.• I participated of the development of a game called Donkey Wheels using Unity3D, C# and Git.• I worked with gameplay development code review and troubleshooting.

    • Kokku

      Jan 2021 - Dec 2021
      Game Developer

      • I worked as Generalist Game Developer in three game projects.• The first one was a porting of a mobile game made using LÖVE2D ( Lua ) to Unity3D ( C# ).• The second one was a porting of the game Golfclub Nostalgia, made originally to mobile devices, to other platforms like PC (Steam and Epic Games) and consoles (Xbox One, PS4 and Nintendo Switch). It was used Unity3D, C# and Git. The two main challenges I faced in this project was the adaptation of the game input (from touch to mouse and gamepad) and the adaptation of the game as a whole to consoles because of the plenty of requirements of each platforms in order to build and deploy the game.• The third one was a game for Android devices made using Unity3D, C# and Git. This game wasn't released yet. Show less

    • Compesa

      Dec 2021 - now

      • Leading a team of developers.• Service Contracts Manager. • I currently work at Compesa as TI Analyst in many different systems, using mainly two development stacks:1) Java 8, Spring Boot, Oracle and Angular.2) Java 8, EJB, Oracle and JSF. • Code version with SVN. • CI/CD with Jenkins. • I have participated of the software development lifecicle as a whole: gathering system requirements with stakeholders, planning, development, testing/code review, deploy and maintenance.

      • Technical Support

        Jan 2024 - now
      • IT Analyst

        Dec 2021 - now
  • Licenses & Certifications

  • Volunteer Experience

    • Game Developer

      Issued by Game Lab Estácio on Sept 2017
      Game Lab EstácioAssociated with Raniere Araujo