
Timeline
About me
Development Manager at Electronic Arts (EA)
Education

Universitat autònoma de barcelona
2009 - 2010Master on audiovisual translationAudio Description, Dubbing, Multimedia, Subtitling, Subtitling for the deaf and hard of hearing, Respeaking, Videogames and Voice-over.

University of maryland
2020 - 2020Leadership and influence course businessWhat I've learnt!Improve my situational adaptability by diagnosing one on one situations to choose deliberate action toward:- Gaining someone's support- Building a collaborative relationship- Maintaining someone's engagementImprove my situational adaptability by diagnosing a team to choose deliberate action toward:- Establishing functional team dynamics- Improving team deliberation and decision making- Mastering conflict

Universidad de granada
2004 - 2008Translation and interpretingEnglish, French and Portuguese Grammar and Syntax, History and Society, Linguistics, Terminology, Translation, Interpreting.
Experience

Fair play champions s.l.
Jun 2007 - Jun 2009Uefa champions league magazine translatorTranslating the content of the official UEFA Champions League magazine from English into Spanish as well as coordinating each bi-monthly release along with the UK Managing Department.A4 size football magazine of 80 pages per issue. Translating time was around two to three weeks before submitting the final version to the printing company. Combining this job with my final year at University (and my adventure in Paris as an au pair taking care of three young ladies) taught me self-discipline, prioritization and time management while having to cope with tight deadlines and high-pressure work conditions. Show less

Enjoy holidays s.l
Jan 2010 - Aug 2010Website coordinator at enjoy holidays s.l.Supervising the localisation process of Enjoy Holidays S.L. website. My colleagues and I worked together translating, editing and updating the content of the web in a multicultural atmosphere as it was in four different languages (English, Dutch, German and Spanish).This experience made me think in a logical manner, listen to others opinions and mediate between people when discrepancies appeared.I gained the ability to talk in public when needed, share my opinions with others and communicate myself properly. Thinking about customer first, the information always had to be presented in a clear, user-friendly and concise manner. Show less
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Electronic arts (ea)
Aug 2010 - Sept 2012Quality assurance and localisation testerPart of EA Certification and Localisation for almost three years, enjoying different experiences at Game Evaluation, PC, Sony or Nintendo teams.Testing and documenting software, design and localisation issues, checking all text for grammar and spelling mistakes, while performing occasional translations towards improved dialogue.I have participated in titles such as FIFA, NHL, Madden, Need For Speed, Battlefield, Mass Effect, Medal of Honor, Dead Space, Crysis, Dragon Age, Harry Potter or The Sims, among many others. Show less

Intereconomía
Jun 2012 - Nov 2013Subtitler, respeaker and audio describerAs a member of the Subtitling Team of Intereconomía S.L., I was responsible of the transcription, as well as of the insertion, encoding and timing of subtitles; in addition to respeaking tasks (real-time subtitling through a speech-recognition program).As part of my specialization in Audiovisual Translation, this time was especially satisfying to me because of the main target audience: deaf and blind communities.

Glovecat studio
Aug 2012 - Aug 2012Localisation of "ninja sheet" videogameLocalisation (Spanish > English) of the "Ninja Sheet" videogame.

Sports translations limited
Sept 2012 - Apr 2013Freelance translator of fifa.com articlesTranslating (English > Spanish) football articles from the FIFA site.

Matt rumsey tv directing & producing
Jan 2013 - Apr 2014Production managerApproached international broadcast channels and offered them sports-related production services.Proactively pitched to them football talents and ideas; if interested, negotiated with them content and conditions.Managed budgets, timelines and contracts of the crew (interviewers, editors, cameramen).Created and maintained a custom-made database of football players, media contacts, press officers and production crew.
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Electronic arts (ea)
Nov 2013 - nowAs a voice-over production lead, I was responsible for overseeing the entire audio localisation cycle while ensuring that deadlines and quality expectations within budget constraints were met. Managing an internal team, I give great importance to mentoring and knowledge sharing, offering constant and candid feedback aiming at a productive, enriching and collaborative atmosphere.Primary point of contact of cross-functional partners, heavily relying on communication and transparency to challenge, analyze and review processes, risks and opportunities while looking for constant improvement in pursuit of joint industry impact.Great focus on creating and maintaining strong and successful relationships with recording studios around the world, a fundamental piece to deliver more and more authentic, innovative and exciting experiences to our players.Actively involved in team configuration and strategy definition, participating in recruitment processes as well as onboarding of new hires. Show less More involved in the operative side of things, I was deeply focused on improving logistics and interdepartmental relationships.Applying my belief in evolution, persistence and excellence, I centered my efforts on identifying operational needs around recordings production, finances control or vendor management, putting in place optimized and efficient work methodologies and processes, as well as recordings documentation and creative initiatives, without forgetting a dynamic and live reporting system to help the organization taking scalable and data-driven decisions.Projects are diverse and of different nature: from role-playing titles like Dragon Age: Inquisition to racing game franchise Need For Speed, going back to BioWare and sci-fi RPG such as Mass Effect: Andromeda or the legendary FIFA series, EA's flagship. Show less In cooperation with the Project Manager, I had to ensure the overall smooth running and final timely delivery of all assigned projects, from pre-production, to first party approval and through post sign off. Short but interesting experience in Mobile and Digital titles.Mostly involved in planning, internal communication and data tracking tasks, being a Project Manager Assistant helped me to have a broader view of the different EA Loc divisions, better understanding tasks and responsibilities of each team, as well as collaboration and improvement areas. Show less
Development Manager at Maxis
Dec 2023 - nowDevelopment Manager at EA Sports
Oct 2021 - Dec 2023Development Manager Secondment
Apr 2021 - Sept 2021Senior Audio Producer
Jun 2019 - Mar 2021Audio Producer
Feb 2015 - Jun 2019Project Manager Assistant
Nov 2014 - Feb 2015Audio Producer Assistant
Nov 2013 - Oct 2014
Licenses & Certifications
- View certificate

Professional scrum master™ i (psm i)
Scrum.orgApr 2022
Honors & Awards
- Awarded to Chloé Anastasia Añón PasleauSuperstar Award Winner Electronic Arts Jan 2015 I’d like to nominate Chloé for being a reliable person who didn’t have any difficulties with taking over all the PopCap projects to cover the IPM in charge, taking care of them like an IPM do.She has strong learning abilities, always focused, and was able to connect instantaneously with all the tasks she had to manage. Her communication with the Devteam was great especially during challenging project moments, addressing all the issues, ensuring a smooth flow of communication from the team… Show more I’d like to nominate Chloé for being a reliable person who didn’t have any difficulties with taking over all the PopCap projects to cover the IPM in charge, taking care of them like an IPM do.She has strong learning abilities, always focused, and was able to connect instantaneously with all the tasks she had to manage. Her communication with the Devteam was great especially during challenging project moments, addressing all the issues, ensuring a smooth flow of communication from the team here in EA Loc to the different Devteams. Thank you so much for your support! Show less
- Awarded to Chloé Anastasia Añón PasleauSuperstar Award Winner Electronic Arts May 2014 Chloe has integrated the Audio Capture team in a record time, asking the right questions and communicating efficiently with both the IDS and the BioWare team. She has been outstanding regarding her work on DA3 from the start, dealing with casting and project recording prep whilst getting up to speed with her role. She has since then been in charge of managing LOC assets and project tools, taking up ownership with humility and giving the visibility required. Her communication skills have been a… Show more Chloe has integrated the Audio Capture team in a record time, asking the right questions and communicating efficiently with both the IDS and the BioWare team. She has been outstanding regarding her work on DA3 from the start, dealing with casting and project recording prep whilst getting up to speed with her role. She has since then been in charge of managing LOC assets and project tools, taking up ownership with humility and giving the visibility required. Her communication skills have been a real asset with our recording vendors and her "easy to work with" attitude has been a breath of fresh air within the Audio Capture team, helping promptly any ACS with their requests.Chloe has demonstrated outstanding performances on Dragon Age: Inquisition, managing the schedule of the recording sessions, analysing the lines ready to be printed and handling a perfect communication with BioWare. She ramped up very quickly to the high quality standard expected by our partner and showed great assurance in managing the recording of 88000 lines per language. She managed to find early enough issues that would have impacted the budget if caught later in the project. She demonstrated a great level of maturity understanding the complexity of the processes and had to handle several critical situations under the spotlight of BioWare. Show less
Volunteer Experience
Fundraiser & Field Work at "Gambia´s Rice Route" project
Issued by Nakupenda Sana on Nov 2013
Associated with Chloé Anastasia Añón Pasleau
Languages
- enEnglish
- frFrench
- poPortuguese
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