Edwin Ropers

Edwin Ropers

Programmer (C#/.Net & Unity)

location of Edwin RopersFrance

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  • Timeline

  • About me

    ⚙️ DevOps | RPA | WebScraping ⚙️

  • Education

    • EMLV - École de Management Léonard de Vinci

      2014 - 2015
      Master's Degree - Business, Entrepreneurship and Innovation

      Entrepreneurship, French Commercial Law, Finance, Business Development, Marketing/e-Marketing, Projet and Team Management

    • IIM - Institut de l'internet et du multimédia

      2010 - 2015
      Master's Degree - Digital Production Management

      Game Producing, Marketing/e-Marketing, Management, Video Games Busines, Web.

  • Experience

    • Various Companies

      Oct 2011 - Jun 2012
      Programmer (C#/.Net & Unity)

      - Developed gameplay and UI for a platformer game (iOS, Android)- Engineered tools to support game development and enhance productivity- Implemented monetization strategy (AdMob)

    • Outeraction

      Jan 2012 - Jan 2013
      Co-Founder / CTO

      - Defined the company's technology strategy, aligning it with business goals and industry standards- Established guidelines and processes to streamline operations and enhance productivity- Developed tools to support various production needs and improve workflow efficiency- Managed a team of 3 using Agile methodologies- Developed an e-commerce platform (WordPress/WooCommerce), including custom plugin development- Developed and published a mobile video game (Unity)- Implemented monetization strategy (AdMob, Facebook Ads) Show less

    • Atomic Soom

      Jul 2012 - Jun 2013
      Technical Producer (C#/.Net & Unity)

      - Developed 2 Runner games (iOS, Android)- Served as the primary client liaison, managing communications and project expectations- Managed a team of 5 using Agile methodologies- Defined production schedules and prioritized tasks to meet critical milestones- Conducted recruitment to build the team- Established technical guidelines to standardize development practices- Developed tools to enhance game development and streamline processes- Implemented monetization strategies (AdMob and Facebook Ads) Show less

    • Microids

      Jul 2013 - Jan 2014
      Associate Product Manager (Mobile & PC/Steam)

      - Oversaw productions and performed conformity and quality tests (Moto Racer, Garfield Kart, Gods VS Humans, Haegemonia, Lucky Luke, and Home Design application)- Managed game publishing across multiple platforms (Apple App Store, Google Play, Amazon App Store, and Steam) as well as for licensed games (Euro Truck Simulator 2: Going East! and The Hunter 2014)- Benchmarked games and realized guidelines for monetization strategies and UI design- Organized playtesting sessions to gather user feedbacks and enhance game quality- Implemented Publisher-side monetization strategies (in-app purchases, AdMob, Facebook Ads, and ChartBoost) Show less

    • Kero Studio

      Feb 2014 - Mar 2015
      Mobile Programmer

      Developed gameplay, tools and UI for a Brawler game (iOS/Android)

    • Freelance

      May 2014 - now
      Higher Education Trainer

      Topics:- Programming (C#, C++, Qt, UWP, Python)- Game Development: Gameplay, Tools, UI, AI, Networking (Unity/C#, Unreal Engine/C++)- Data (SQL, Power BI, Web Scraping)- DevOps (CI/CD)- Project Management- Game Economic DesignHigher Schools : Bellecour (Lyon), IIM (Paris), EPITECH (Berlin)

    • Battle Factory

      Apr 2015 - Dec 2015
      Mobile & PC Programmer (C#/.Net & Unity)

      - Developed a DLC for a turn-based strategy game (iOS, Android, and PC/Steam platforms)- Revamped completely the UI in order to replace the old existing system- Established a new UI production pipeline in coordination with the 2D Art department to streamline UI development and integration- Created tools for UI integration and app localization- Implemented the Android port of the full game- Integrated in-app purchases

    • Realtime ART

      Feb 2016 - Jan 2017
      XR Tech Lead (C#/.Net & Unity)

      - Managed a team of 6 using Agile methodologies- Recruited programmers- Established processes and guidelines (Git, Trello)- Developed in-house tools and an API (Unity/C#, C++, Python)- Collaborated with Microsoft France to design and develop applications for events (VR, AR, and Robotics)- Managed Relational Databases (AWS/Amazon RDS)- Consumed RESTful WebServices𝗧𝗲𝗰𝗵𝗻𝗼𝗹𝗼𝗴𝗶𝗲𝘀 :HTC Vive, Oculus DK2/CV1, KUKA robots, Arduino, Kinect, Motion Capture suits Show less

    • Naiki Games

      Jan 2017 - Mar 2018
      Technical Manager (C#/.Net, Unity & Web)

      - Managed a development team (6 people, agile environment)- Developed a PC game and production tools- Build automation (Unity custom build functions)

    • AEROW

      Apr 2018 - Jun 2018
      Automation Architect (BPA)

      Various developments and workflow automations for an in-house HR platform- Automated workflows (Microsoft Flow/Power Automate)- Developed web applications on SharePoint Online (CSOM/JSOM)

    • Prunay Gestion Assurances

      Jun 2018 - May 2019
      Consultant - Tech Lead (Python) & Data Engineer - Via AEROW

      - Managed a team of 3 using Agile methodologies- Designed, developed, and maintained an RPA application (Python, Selenium, PowerShell, and SOAP API)- Established CI/CD pipelines for build automation and RPA processes scheduling (Jenkins)- Engineered ETL solutions (Talend DI/Java)- Authored and updated documentation (technical architecture, user guides, and server specifications)

    • EDF Renewables

      May 2019 - Aug 2020
      Consultant - Web Application Programmer (C#/.Net) - Via AEROW

      - Programmed web applications (C#/.Net and Entity Framework)- Developed a RESTful microservice- Administered SQL databases- Developed a custom ETL process- Implemented a CI/CD pipeline (Jenkins)- Automated workflows (MoveIT Automation software)- Automated business processes (K2 Five/SQL)

    • Vectuel

      Sept 2020 - Mar 2021
      Technical Manager

      - Managed an international development team (6 people, agile environment)- Developed production tools and implemented a CI/CD pipeline- Audit : IT Budget, GDPR, Infrastructure, Cybersecurity and Productivity- DevOps : CI/CD and Code Quality- Data : Engineering and Analysis

    • Old Skull Games

      May 2021 - Dec 2022
      DevOps Solution Architect

      - Implemented a CI/CD pipeline for build automation (Android, iOS, TvOS, MacOS, PC/Steam)- Trained and mentored a DevOps Engineer- Managed the company's IT team (for a new hybrid infrastructure implementation)

  • Licenses & Certifications

    • Certification C++ (score 100%)

      CodinGame
      Feb 2024
      View certificate certificate
    • Talend Data Quality Essentials

      Talend
      May 2019
    • Talend Data Integration Administration

      Talend
      May 2019
    • Talend Data Integration Advanced

      Talend
      Mar 2019
    • Certification C++

      TestDome
      Feb 2024
      View certificate certificate
    • Prépa Cisco ICND1/CCENT 100-101

      Udemy
      Aug 2020
    • RGPD - GDPR : Les fondamentaux sur la protection des données

      Udemy
      Aug 2020
  • Volunteer Experience

    • Exposant Graphiste 2D/3D

      Issued by Chalon-sur-Saône on Dec 2009
      Chalon-sur-SaôneAssociated with Edwin Ropers
    • Enseignant développement de jeu & 3D art

      Issued by Make-A-Wish International on Jan 2015
      Make-A-Wish InternationalAssociated with Edwin Ropers