Kyle Burt

Kyle Burt

Recording Engineer

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location of Kyle BurtGreater Orlando

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  • Timeline

  • About me

    Recording Engineer and Sound Designer at Electronic Arts (EA Sports)

  • Education

    • Full Sail University

      2008 - 2009
      Recording Arts Technology/Technician
  • Experience

    • Chicago Recording Company

      Nov 2011 - Jul 2015
      Recording Engineer

      Began as an intern and hired as full-time staff within one yearRecorded and mixed music and post-production projects. Created foley and SFX assets. Engineered and assisted on hundreds of sessionsSessions included music, TV, movies, commercials and video gamesClient list included: Lady Gaga, Jennifer Hudson, Coldplay, Sophia Coppola, Toys 'R' Us, ToyotaComposed music for ad campaigns included McDonalds and Cox Communications

    • ACTS TWO CHURCH

      Jul 2015 - Oct 2022
      Live Sound Engineer and Producer

      Set church up with and programmed new X32 board for Sunday servicesRouted new speaker setups for optimal sound in two different buildingsTuned three rooms for worship and audio playback systemsProduced and worked with band to create atmospheres with guitars, keyboard tones, bass and drums Coached vocalists on mic technique, vocal delivery, harmoniesTaught acoustic guitar classes in order to get new team members up to speedPlayed acoustic and electric guitar for worship bandWorked with worship leaders to help others understand role of sound in house of worshipWorked with a team to create a live streaming service for COVID pandemic Show less

    • Dedicated Productions, LLC

      Aug 2015 - May 2021
      Producer and Songwriter

      Recorded and mixed music for artistsSongwriter for multiple artists across multiple genresProduction and programming of songs using outboard synths, real guitars, keyboards, harmoniums and VSTsFacilitated musicians around the world to help execute artists' visionDeveloped up-and-coming artists, included singing, production and image consultation

    • Electronic Arts (EA)

      Oct 2015 - now
      Audio Artist III - Recordist and Sound Designer

      Created a complete recording system to capture audio from A-list talent from their homes or the road - without the need for a recording studio. Engineers, writers and producers can be anywhere in the world and run or monitor sessions. The system has resulted in a massive increase in recording session frequency, number of talent, and hours of recorded content. This system has been adopted by dozens of talent across multiple AAA EA Sports titlesDrove Madden commentary recording to 10x the amount of content from all previous years, starting with Madden NFL 17, continuing on through Madden NFL 25 and beyondCreated sound design for Madden NFL, Madden Mobile franchises - including MUT wipes, UI, crowd content, broadcast wipes and other in-game materialBuilt a recording studio from the ground up, including all audio and video. Executed by utilizing relationships built with external vendors, internal contractors and the dev teamRecruited engineers and editors to double the amount of recording studios running within the EA Tiburon workspaceRecorded and managed ADR sessions for different modes of the Madden NFL game, including Long Shot, Face of the FranchiseWorked with the Madden speech team to usher in a new mode of new weekly commentary updates. This addition to video game commentary was a weekly, constantly updating service that brought news around the NFL to your gameplay. Content was recorded, edited, mastered and dropped off in less than 24 hours by utilizing the world clock - working with teams in USA and ShanghaiMusic editing and mastering, keeping consistent with deliverable specs including LUFSPerforce, Jira and light FrostBite work to implement sound design Show less

  • Licenses & Certifications

    • Pro Tools Certification