
Cameron Patterson
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About me
Apprentice Software Tester at Notify Technology
Education

Newcastle College
2018 - 2020Foundation degree Games Technologies MeritActivities and Societies: Student fellowship programme. In the first year of the course, I developed skills in game design by creating game documentation containing flowcharts, pseudocode, storyboarding, character design, UI design, etc. For this module I submitted a game design document that achieved a 70%+ grade.I also developed my skills in C# by making various small games using Visual Studio and Monogame such as a platformer prototype and a top-down shooter.In year two I moved from Monogame to Unity after spending time to learn… Show more In the first year of the course, I developed skills in game design by creating game documentation containing flowcharts, pseudocode, storyboarding, character design, UI design, etc. For this module I submitted a game design document that achieved a 70%+ grade.I also developed my skills in C# by making various small games using Visual Studio and Monogame such as a platformer prototype and a top-down shooter.In year two I moved from Monogame to Unity after spending time to learn C#, I’ve created various different games from Horror to Music Rhythm. I had experience in developing on Windows, Android and VR (Oculus). Through this course I gained a deeper understanding in games design and development and improved my previous grades by achieving a Merit. Show less

Newcastle College
2016 - 2018Level 3 BTEC Extended Diploma Games Design and Development PPPSkills Learned- Games design principles - Game documentation - Storyboarding- Gantt Charts- Game asset and promotion using photoshop- OOP and OOD principles- 2D animation and camera techniques Software used- Unreal Engine 4 - Blender- Microsoft PowerPoint- Microsoft Word- Microsoft Excel- Draw.io- Flash Animation- Photoshop- AtomI learned basic principles of object-orientated programming and games… Show more Skills Learned- Games design principles - Game documentation - Storyboarding- Gantt Charts- Game asset and promotion using photoshop- OOP and OOD principles- 2D animation and camera techniques Software used- Unreal Engine 4 - Blender- Microsoft PowerPoint- Microsoft Word- Microsoft Excel- Draw.io- Flash Animation- Photoshop- AtomI learned basic principles of object-orientated programming and games design; this helped me develop a short horror game in Unreal Engine 4.During the development of my game in Unreal Engine 4, we were tasked to manage our project effectively by using Microsoft Excel and Word to create testing documentation, Gantt charts and game documentation. This was part of a separate project management module.During the project management module, I gained an understanding in various project methodologies used in industry such as Agile, Waterfall and Spiral. Show less
Experience

Subway
Sept 2016 - Aug 2018Customer ServiceAt Subway i gained experience with independent skills by working shifts alone. Having the responsibility of working on my own helped me develop more confidence in customer service. I also worked busy lunchtime shifts which helped me to develop teamwork and communication skills with my colleagues.My duties included - Opening the shop and making sure it’s ready for the day by prepping food and checking stock- Closing the shop and cleaning to a presentable standard for the next day and counting the till. Show less

B&Q
Nov 2018 - May 2021Sales AssistantDuties include serving customers, answering customer queries; advising customers on the most efficient and cost-effective way to carry out their projects, maintaining the car park.

Notify Technology
Jun 2021 - Jun 2023Apprentice Software Tester
Licenses & Certifications
- View certificate

Giving and Receiving Feedback
LinkedInMar 2022
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