Izel Levi

Izel Levi

IT Support Technician

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location of Izel LeviFrankfurt Rhine-Main Metropolitan Area

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  • Timeline

  • About me

    Junior Technical Designer at Gunzilla Games

  • Education

    • Tel Aviv University

      2015 - 2017
      Bachelor of Science - BS Electrical and Electronics Engineering
    • Bahcesehir University

      2018 - 2022
      Bachelor of Arts - BA Game Design and Development 3.58
    • Açı Schools

      2011 - 2015
      High School

      Activities and Societies: - Member of IT Club for 3 years (Programming, app designing etc.) - Vice President of IT Club for 1 year - Member of the programming team of school newspaper app. (The Right Angle, IPad version) - Member of the debate club for 1 year - Member of the Açı High School Basketball Team (Grades 9 and 10, 8 years in total) - Member of the art club for 2 years.

  • Experience

    • Techinox Information Technologies

      Jun 2011 - Jul 2011
      IT Support Technician

      Worked in tech support and service department on computers.

    • Nebim Yazılım

      Aug 2016 - Sept 2016
      Intern

      Training on SQL Server designing and ERP programming.

    • Fernvaille

      Oct 2021 - Oct 2022

      - Designing the mechanics and gameplay of the game titles, Rushaway and The Last Catastrophe. - Balancing the gameplay elements of an unannounced VR project.- Documenting GDD's to define gameplay mechanics and in game systems. - Supporting the game design crew with ideas on game mechanics for balancing issues and improving the gameplay of Rushaway.- Documenting GDD's to in order to support the design team defining gameplay mechanics and in game systems.

      • Game Designer

        Mar 2022 - Oct 2022
      • Intern Game Designer

        Oct 2021 - Feb 2022
    • Gunzilla Games

      Apr 2023 - now
      Junior Technical Designer

      - Designing, balancing and prototyping different features using UE5 Gameplay Ability System, mostly for the Core Character (3C) and Cyberlimb sides of the game, "Off The Grid".- Using technical skills in UE5 such as BP and C++ to implement gameplay prototypes, with Gameplay Ability System.- Merging the teams of engineering and design and communicating with them in order to cooperate - Documenting gameplay features under the name of variations of GDD's.

  • Licenses & Certifications

    • DELE A1

      Instituto Cervantes
      Jan 2013