Epona Toose

Epona Toose

LIGHTING AND RENDERING

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location of Epona TooseSydney, New South Wales, Australia

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  • Timeline

  • About me

    3D Generalist and Authorized Unreal Engine Instructor

  • Education

    • GradSchool, The University of Newcastle

      2016 - 2018
      Master’s Degree Digital Media

      Currently undertaking my Masters

    • AIE

      2009 - 2012
      Vocational Graduate Certificate Entrepreneurship

      Recognition of Prior Learning attained for:Vocational Graduate Certificate of Entrepreneurship Advanced Diploma of Professional Game Development (art)Certificate IV in Training and Assesment

    • Diablo Valley College

      2002 - 2004
      AA in Fine Arts and Illustrations, AA in Theater Studies Fine Arts, Theater, Social Studies, Psychology, Economics, Politics, Literature

      Activities and Societies: Drama Club, Debate Team Completed two years of full time study (40 hours per week) while working a full time job (another 40 hours a week) and performing in all major theatrical productions (20+ hours per week).

    • Qantm College

      2005 - 2006
      Diploma of Screen Computer Animation

      Diploma of Screen in 3D Graphics and AnimationCertificate IV in ScreenCertificate II in Traditional AnimationCertificate II in Information Technology

  • Experience

    • Animal Logic

      May 2006 - Nov 2006
      LIGHTING AND RENDERING

      Managed a team of seven other artists to light, composite and often re-create damaged or lost shots before they went to final edit. Worked closely with the Colour Grader and Director to ensure a consistent look across the film.

    • Ivolve Studios

      Jan 2007 - Jul 2007
      LIGHTING AND RENDERING

      Clients Included: Channel 7, Sydney AirportManaged the client relationship with Channel 7 on “The Code”, translating scripts into design briefs, editing final sequences and delivering content within strict deadlines.

    • PhotonVFX

      Jul 2007 - Mar 2008
      LIGHTING AND RENDERING

      Developed lighting solutions for complex environments, developed and documented lighting workflows and mentored new lighters through the “Animalia” production pipeline.> Translating the Director’s vision into 3D and 2D media assets> Created process workflows for quick completion of 3D and 2D media assets> Liaising between departments to troubleshoot pipeline issues.

    • Calumo Group

      Apr 2008 - Feb 2009
      Business Development Coordinator

      > Building relationships top Australian ASX companies. > Strategic marketing and account entry campaigns targeting C-level executives. > Uncovering prospect needs and determining ideal product fit.> Coordinating Microsoft partner relationship with Sales team> Managing Sales Team activities across QLD, VIC, NSW and ACT. > Managed sales team reporting and partner relationship reporting systems.

    • Academy of Interactive Entertainment

      Jun 2009 - Jan 2013

      Mentoring startup games companies thru product and business development. Sourcing subject matter experts from Law, Accounting, Games and Animation. Drafting subject outlines, coursework and curriculum for accreditation. Writing Assignment Briefs and Trimester/Semester Outlines. Creating eLearning materials and course documentation for teachers. Designing blended curriculum for in-class and online environments. Supervising projects in VR and Game Development. Developing Course Materials for eLearning. Producing Assessments, Outlines and Providing Teacher Direction. Designing and Drafting Courses for Accreditation. Delivering face-to-face and online teaching. Mentoring students through their projects and professional development. Building the relationship between AIE and Local Industry. Teaching 3D Animation in Maya for Unity and Unreal Engine.

      • GAMES STARTUP INCUBATOR COORDINATOR

        Oct 2011 - Jan 2013
      • Lecturer (Animation) and Production Management

        Jun 2009 - Oct 2011
    • 2and2

      Jul 2013 - Apr 2017

      Clients Include: ABC, Fair Work Ombudsman> Producing HTML5 games and interactive e-learning web content> Managing day-to-day client relationship and negotiating change requests> Leading the production department in delivering regular iterations for review > Managing conflicts between departments and between developer and client > Sourcing contract artists, delivering briefs and providing creative direction > Mentoring creative staff in an Agile, iterative production environment> Producing storyboards and translating designers vision to overseas artists Show less

      • Educational Game Design (Unity and HTML5)

        Jul 2013 - Apr 2017
      • Senior Producer, “ABC’s Zoom”

        Jul 2013 - Jan 2014
    • AIT, Raffles, Billy Blue

      Jan 2014 - Feb 2015
      Lecturer and Curriculum Designer

      > Managing and directing cross-disciplinary productions and exhibitions> Managing games, animation, app and web projects. > Drafting Project Management subject outlines, coursework and curriculum> Writing Assignment Briefs and Trimester/Semester Weekly Outlines> Creating ELearning materials and course documentation for teachers> Designing blended curriculum for in-class and online environments.

    • SAE Institute

      Feb 2015 - Aug 2016
      Lecturer (Animation) and Production Management

      > Managing and directing cross-disciplinary productions and exhibitions> Supervising games, animation, film, audio, design and web projects> Creating cross-disciplinary production schedules to fit 13 week delivery cycles > Mentoring cross-disciplinary creatives through agile development methodologies > Iterating on methods of supervision to increase product quality and student engagement > Measuring effectiveness of methods within an action research framework Show less

    • LENS Immersive

      Dec 2016 - Sept 2017
      VR Technical Artist (Unreal Engine)

      Design, storyboard and prototype the end user virtual reality experience. Manage a team of artists and designers in a remote international production pipeline to create stunning VR experiences. Onboarding and training of lead designers. Keep the Unreal project running at 90FPS to ensure smooth delivery of graphics and minimize any motion sickness experienced in VR.

    • Robot House

      Sept 2017 - Nov 2017
      Lighting Artist on Rumu

      Design lighting and create materials to achieve an emotional response from the audience based on direction from the game designer and lead writer. Optimize the Unity scene to run smoothly at 60 to 90FPS.

    • Plastic Wax

      Sept 2017 - Jan 2019
      3D Assets TD and Shot Assembly (Contract)

      Craft pipelines to efficiently assemble all moving parts in a rendered or VR scene. Find and prevent any communication or technical breakdowns between artists, programmers and producers. 3D visualization in Max and Maya. Also Unity, Unreal, Vray and Redshift. Titles: Mortal Kombat 11, Civilization Vesuvius, CoD: Black Ops and the SpongeBob SquarePants Interactive VR Experience for Nickelodeon.

    • Somewhere New

      Oct 2017 - Jun 2018
      Technical Art Direction (Unity)

      Develop pixel perfect mockups and pitch documents to secure investment. Design the logic and spawning rules for a 3D procedural city building game, made in Unity, for mobile devices. Craft pipelines to convey design and manage asset teams. Train team in effective practice and encourage identification of and development in their chosen professional specialization.

    • GIRRAPHIC

      Jul 2019 - Mar 2021
      Lead Unreal Designer (Virtual Production)

      UE4 live virtual production and AR graphics delivery for TV Broadcast, virtual and augmented reality. Training new staff in Girraphic production pipelines. Developing documentation, assets and resources to assist production and encourage autonomy. Train team in effective practice and encourage identification of and development in their chosen professional specialization. Keep all projects (VR or AR) running at 90FPS to eliminate lag / delay in frames and ensure a perfect sync between live television feeds and composited 3D graphics. Clients include Formula 1 and Supercars. Show less

    • Strange VFX

      Sept 2020 - now
      Unreal Engine Consultant

      Helping folks integrate Unreal Engine elegantly into new or existing pipelines for animation, visualization and virtual production. Currently working with Digistor and Videocraft, experts in media and entertainment technology solutions.

    • MI Studios

      Oct 2021 - Aug 2022
      Creative Director

      Originally hired to optimize lighting and improve framerate of the game, then made Creative Director halfway through production to fill the need for executive leadership in the art team. Accomplishments:- Improved framerate from less than 20FPS to a healthy 80FPS+ - trained all artists (included concept art and UI) in the use of Unreal Engine to increase problem solving capability in the team- helped integrate artists into the prototyping and QA pipelines to get them directly involved with developing artistic solutions to design problems and be able to communicate issues effectively and appropriately to the programming teams. Show less

    • Two Bulls

      Jul 2022 - Jan 2023
      Technical Artist

      Going through design notes and seeking clarification on client needs to find big interesting R&D questions to explore in Unreal Engine. + Running experiments to identify issues and map out pipeline best practice + Identifying art team needs and developing tooling and technique solutions+ Stress testing design and art team ideas to find performance boundaries and platform requirements

    • University of Technology Sydney

      Feb 2023 - Aug 2023
      Real Time Animation Course Development & Delivery

      Pitched, wrote and developed a 12 week course in Real Time Animation using Unreal Engine. Delivered the first iteration to Bachelor degree students in 2023 and currently working on the second iteration.

    • Academy of Interactive Entertainment

      Apr 2023 - Aug 2023
      Lecturer 3D Animation for Games and VFX

      Teaching all aspects of the 3D production pipeline for both introductory VFX and Games students. Major focus on Maya, Nuke and Unreal Engine

    • Pop Family Entertainment

      Aug 2023 - Feb 2024
      Unreal Compositor

      Compositing traditionally rendered passes via Maya and Katana with backgrounds rendered from Unreal into Nuke

  • Licenses & Certifications

    • Certificate IV in Training and Assessment

      Academy of Interactive Entertianment
    • Unreal Authorized Instructor - 2024

      Unreal Authorized Partners
      Apr 2024
      View certificate certificate
  • Volunteer Experience

    • Sydney Chapter Coordinator

      Issued by International Game Developers Association (IGDA) on Jan 2010
      International Game Developers Association (IGDA)Associated with Epona Toose