Giovane Webster

Giovane Webster

Jr. Audio Designer

Followers of Giovane Webster4000 followers
location of Giovane WebsterBromley, England, United Kingdom

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  • Timeline

  • About me

    Senior Audio Designer at Splash Damage and Game Audio Mentor

  • Education

    • Fundação Liberato Salzano Vieira da Cunha

      2004 - 2008
      Mechanical technician Mechanical Engineering
    • Universidade Feevale

      2016 - 2018
      Master Degree in Creative Industries Audio Production for Games

      Activities and Societies: Scientific articles and research group productions Master Thesis - The Game Audio Construction in Brazil: Systematizing Audio Production in Game Development.The study seeks to develop a classification of the different processes of audio production through a taxonomy of the sonorization of projects in accordance with the reality of the national market contemplating its main characteristics. To achieve this goal and to investigate the research questions raised, a varied theoretical framework was developed. With a vast bibliography, I… Show more Master Thesis - The Game Audio Construction in Brazil: Systematizing Audio Production in Game Development.The study seeks to develop a classification of the different processes of audio production through a taxonomy of the sonorization of projects in accordance with the reality of the national market contemplating its main characteristics. To achieve this goal and to investigate the research questions raised, a varied theoretical framework was developed. With a vast bibliography, I provided a consistent basis for the data connections collected on the field using a qualitative approach multiple case study methodology. The analysis of the work models verified how the audio layer is produced and what are its characteristics in the contemporary industry, noting partnerships between companies, alternative audio professionals and team play among employees. The contact with the audio staff confirmed the proposal that emphasizes the dynamicity of the collaboration in the audio area. Show less

    • Universidade Feevale

      2010 - 2014
      Bachelor's degree Game Design and Development

      Activities and Societies: Learning Objects Laboratory - Audio Production for LOA Games The course prepares professionals for the digital games market and the entertainment industry, qualifying them in modeling, scripting, digital animation, video editing, audio and creative process management. The technologist in digital games is able to create, plan, develop and close the life cycle of a game on the market.

  • Experience

    • Maqina

      Jul 2011 - Feb 2012
      Jr. Audio Designer
    • Workroom Partner Digital

      Feb 2012 - Dec 2013
      Sound Designer
    • AIMEC Brasil

      Oct 2012 - Sept 2013
      Mentoring / Instructor - Digital DJing
    • AQUIRIS

      Jun 2014 - Jul 2021

      During my work at Aquiris, an award-winning game studio in the south of BraziI, I have been responsible for all aspects of game audio as Lead Audio Designer managing the audio team. I was engaged with creating and implementing sounds, finding the right music for the right moments, directing recordings for a wide range of voice actors, among other audio tasks. I’ve worked independently or in collaboration with publishing partners (Scopely US, Warner Brothers, Cartoon Network) creating games for a broad range of platforms, from mobile to PC and consoles. Show less

      • Lead Audio Designer

        Jun 2020 - Jul 2021
      • Senior Audio Designer

        Jan 2017 - Jun 2020
      • Audio Designer

        Jun 2014 - Jan 2017
    • Andromeda Sound

      Jun 2020 - now
      Lead Audio Designer

      Sound design, audio systems, and implementation on FMOD and Wwise. Andromeda Sound is a Los Angeles-based audio production studio which provides custom music, sound design, sound branding and voice over for games and films. Our clients includes Nintendo, SEGA, Paladin Studios, Wooga, DeNA, Samsung among others.

    • Splash Damage

      Nov 2021 - now
      Senior Audio Designer

      Currently responsible for establishing, presenting and delivering a unique audio vision for an unannounced multiple platform title.

  • Licenses & Certifications

  • Honors & Awards

    • Awarded to Giovane Webster
      Melhor Jogo Digital desenvolvido por Estudantes - SBGames 2014 Simpósio Brasileiro de Games Nov 2014 Who Framed Dixie recebeu PRIMEIRO LUGAR na Categoria Melhor Jogo de Estudante no Festival de Jogos do XIII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2014), realizado no período de 12 a 14 de Novembro de 2014, em Porto Alegre, RS.Soraia
  • Volunteer Experience

    • Game Audio Mentor

      Issued by Limit Break Mentorship on Apr 2023
      Limit Break MentorshipAssociated with Giovane Webster
    • Audio Judge | IG50 Talents

      Issued by Into Games on Jul 2023
      Into GamesAssociated with Giovane Webster
    • Country Representative

      Issued by Game Audio Latam on Feb 2022
      Game Audio LatamAssociated with Giovane Webster
    • Podcast Guest

      Issued by Game Audio Academy on Jul 2019
      Game Audio AcademyAssociated with Giovane Webster
    • Speaker

      Issued by BIG Festival on Jul 2022
      BIG FestivalAssociated with Giovane Webster
    • Mentor

      Issued by The Global Game Jam on Feb 2020
      The Global Game JamAssociated with Giovane Webster
    • Speaker / Games Track

      Issued by The Developer's Conference on Jan 2017
      The Developer's ConferenceAssociated with Giovane Webster
    • Speaker / Interview

      Issued by Polo Audiovisual da Zona da Mata on Dec 2020
      Polo Audiovisual da Zona da MataAssociated with Giovane Webster
    • Guest Speaker

      Issued by Mentorama on Nov 2020
      MentoramaAssociated with Giovane Webster