
Giovane Webster
Jr. Audio Designer

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About me
Senior Audio Designer at Splash Damage and Game Audio Mentor
Education

Fundação Liberato Salzano Vieira da Cunha
2004 - 2008Mechanical technician Mechanical Engineering
Universidade Feevale
2016 - 2018Master Degree in Creative Industries Audio Production for GamesActivities and Societies: Scientific articles and research group productions Master Thesis - The Game Audio Construction in Brazil: Systematizing Audio Production in Game Development.The study seeks to develop a classification of the different processes of audio production through a taxonomy of the sonorization of projects in accordance with the reality of the national market contemplating its main characteristics. To achieve this goal and to investigate the research questions raised, a varied theoretical framework was developed. With a vast bibliography, I… Show more Master Thesis - The Game Audio Construction in Brazil: Systematizing Audio Production in Game Development.The study seeks to develop a classification of the different processes of audio production through a taxonomy of the sonorization of projects in accordance with the reality of the national market contemplating its main characteristics. To achieve this goal and to investigate the research questions raised, a varied theoretical framework was developed. With a vast bibliography, I provided a consistent basis for the data connections collected on the field using a qualitative approach multiple case study methodology. The analysis of the work models verified how the audio layer is produced and what are its characteristics in the contemporary industry, noting partnerships between companies, alternative audio professionals and team play among employees. The contact with the audio staff confirmed the proposal that emphasizes the dynamicity of the collaboration in the audio area. Show less

Universidade Feevale
2010 - 2014Bachelor's degree Game Design and DevelopmentActivities and Societies: Learning Objects Laboratory - Audio Production for LOA Games The course prepares professionals for the digital games market and the entertainment industry, qualifying them in modeling, scripting, digital animation, video editing, audio and creative process management. The technologist in digital games is able to create, plan, develop and close the life cycle of a game on the market.
Experience

Maqina
Jul 2011 - Feb 2012Jr. Audio Designer
Workroom Partner Digital
Feb 2012 - Dec 2013Sound Designer
AIMEC Brasil
Oct 2012 - Sept 2013Mentoring / Instructor - Digital DJing
AQUIRIS
Jun 2014 - Jul 2021During my work at Aquiris, an award-winning game studio in the south of BraziI, I have been responsible for all aspects of game audio as Lead Audio Designer managing the audio team. I was engaged with creating and implementing sounds, finding the right music for the right moments, directing recordings for a wide range of voice actors, among other audio tasks. I’ve worked independently or in collaboration with publishing partners (Scopely US, Warner Brothers, Cartoon Network) creating games for a broad range of platforms, from mobile to PC and consoles. Show less
Lead Audio Designer
Jun 2020 - Jul 2021Senior Audio Designer
Jan 2017 - Jun 2020Audio Designer
Jun 2014 - Jan 2017

Andromeda Sound
Jun 2020 - nowLead Audio DesignerSound design, audio systems, and implementation on FMOD and Wwise. Andromeda Sound is a Los Angeles-based audio production studio which provides custom music, sound design, sound branding and voice over for games and films. Our clients includes Nintendo, SEGA, Paladin Studios, Wooga, DeNA, Samsung among others.

Splash Damage
Nov 2021 - nowSenior Audio DesignerCurrently responsible for establishing, presenting and delivering a unique audio vision for an unannounced multiple platform title.
Licenses & Certifications
- View certificate

Line Management | Leadership Development Programme
Splash DamageJul 2022 - View certificate

Master Degree in Creative Industries
Universidade FeevaleFeb 2018 - View certificate

BA Game Design and Development
Universidade FeevaleJul 2014
Honors & Awards
- Awarded to Giovane WebsterMelhor Jogo Digital desenvolvido por Estudantes - SBGames 2014 Simpósio Brasileiro de Games Nov 2014 Who Framed Dixie recebeu PRIMEIRO LUGAR na Categoria Melhor Jogo de Estudante no Festival de Jogos do XIII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2014), realizado no período de 12 a 14 de Novembro de 2014, em Porto Alegre, RS.Soraia
Volunteer Experience
Game Audio Mentor
Issued by Limit Break Mentorship on Apr 2023
Associated with Giovane WebsterAudio Judge | IG50 Talents
Issued by Into Games on Jul 2023
Associated with Giovane WebsterCountry Representative
Issued by Game Audio Latam on Feb 2022
Associated with Giovane WebsterPodcast Guest
Issued by Game Audio Academy on Jul 2019
Associated with Giovane WebsterSpeaker
Issued by BIG Festival on Jul 2022
Associated with Giovane WebsterMentor
Issued by The Global Game Jam on Feb 2020
Associated with Giovane WebsterSpeaker / Games Track
Issued by The Developer's Conference on Jan 2017
Associated with Giovane WebsterSpeaker / Interview
Issued by Polo Audiovisual da Zona da Mata on Dec 2020
Associated with Giovane WebsterGuest Speaker
Issued by Mentorama on Nov 2020
Associated with Giovane Webster
Languages
- enEnglish
- spSpanish
- poPortuguese
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