
Daniel Hoult
Lead Artist

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About me
Senior Product Designer at Orygen
Education

Melbourne School of Art
2002 - 2002Advanced Certificate of 3D Animation
General Assembly
2017 - 2017User Experience DesignSeveral project teams, completing coursework and responding to real-world briefs by...Employing user research techniques which put users at the centre, question assumptions and build empathy.Synthesising research data by surfacing common themes and mapping affinities and relationships.Giving users a voice by embodying them in personas and narrating their experiences through scenarios and storyboards.Employing ideation approaches which both freely explore… Show more Several project teams, completing coursework and responding to real-world briefs by...Employing user research techniques which put users at the centre, question assumptions and build empathy.Synthesising research data by surfacing common themes and mapping affinities and relationships.Giving users a voice by embodying them in personas and narrating their experiences through scenarios and storyboards.Employing ideation approaches which both freely explore possibilities and focus on the most appropriate solutions.Sketching to express ideas and communicate concept details.Organising information to ensure users can find and understand what they need.Crafting interactions which empower users to accomplish tasks.Rapid prototyping to test and iterate ideas efficiently.Creating higher-fidelity prototypes to illustrate development requirements and more accurately approximate the desired experience for users.Presenting findings, explaining processes and articulating insights. Show less

General Assembly
2016 - 2016Sketching for User Experience.webp)
Academy of Interactive Entertainment (AIE)
2005 - 2005Diploma of Computer Game Development
General Assembly
2016 - 2016Rapid Prototyping and Testing for Better Designs
Deakin University
2000 - 2001Bachelor of Contemporary Arts Media Arts (Screen Studies)Deferred. 11 course units completed.
Experience

Big Ant Studios
Oct 2005 - Feb 2013Lead ArtistLed teams of up to 15 game artists, defining guidelines and benchmarks, designing tool-chains and workflows, solving problems.Acted as primary liaison with all other departments, including close collaboration with development teams to push continual improvement in quality, productivity and innovation.Managed expectations, communicated progress, and forecast potential problems to internal and external stakeholders.Designed and built user interface systems, on-screen information displays, 3d models and textures. Show less

Movember Foundation
Aug 2013 - Aug 2017Collaborated with the Customer Experience Lead in all design activities across the primary website.Contributed as a core member of all Design Thinking workshops, ideating solutions to evidence-based user problems and exploring opportunities for continuous improvement of the online experience.Developed and defined the purpose, principles and structure of an organisation-wide design system. Successfully sold the user and business benefits to stakeholders. Established process and commenced work towards implementation across all digital properties from fundraising to health-programs.Designed interaction and interface updates for ongoing website feature development, such as: optimisation of donation form, simplification of fundraising pages, and improvement of on-boarding experience.Led design update of mass-marketing email template to meet emerging business needs. Established the use of hierarchical and layout principles to drive better reading experience for recipients. Designed a modular structure and build system for internal template users.Designed and coded layouts and interaction components to serve as reusable archetype patterns for website content updates.Shaped and communicated brief to external creative agency for update of brand guidelines, ensuring nature of deliverables would better support digital design work.Wrote specifications for agile development team and assisted in sizing and prioritising work for sprint planning. Collaborated closely with developers throughout to ensure design and code could iterate rapidly if required.Operated as proxy for the product owner, working alongside the product delivery team in plotting the development roadmap. Show less Led a team of designers and content coordinators in managing all publishing and maintenance of web and native app content.Guided a major redesign of in-house CMS tools and processes, resulting in significantly improved engagement and efficiency.Designed and coded master templates and patterns for use in all new page builds and major updates.Developed and implemented a user-centred web content strategy alongside Senior Copywriter.Collaborated with Senior Front-end Developer and CX Lead to establish site-wide style-guide and build standards.Served as primary liaison between content team and all other business functions to field work requests and manage stakeholders.Recognised as 2015 Regional Employee of the Year. Show less
Digital Design Manager
Feb 2017 - Aug 2017Digital Content Manager
Apr 2014 - Jan 2017Content Coordinator
Aug 2013 - Mar 2014

Portable
Jan 2018 - Jan 2018Large-scale government initiative to map land data.What I loved: Solving complex geo-spatial UX challenges. Designing iteratively in true agile sprints. Redesign of a key feature of a legal research product.What I loved: Learning about the unique research challenges facing legal professionals. Embedding design patterns that had impact beyond the project scope. Website redesign for a national youth mental health organisation.What I loved: Working in a space I’m deeply passionate about. Embedding fully in the process, from initial research through to build and implementation.
Principal Designer - GovMap
Jan 2018 - Jan 2018Principal Designer - Westlaw
Jan 2018 - Jan 2018Principal Designer - headspace.org.au
Jan 2018 - Jan 2018

Portable
Jan 2019 - Jan 2019New parallel service-offerings allowing young people to gather and share mental health resources.What I loved: Co-designing with young people. Fundamentally shifting the nature of the website as a service. New website feature delivering interactive mental health self-education.What I loved: Working closely with clinical experts to gain a deeper understanding of psycho-education and behaviour change. Online cognitive behavioural therapy intervention aimed at reducing suicidality in young people.What I loved: Working closely side-by-side with a talented developer to create a polished product on a very tight budget.
Lead Experience Designer - headspace Spaces
Jan 2019 - Jan 2019Lead Experience Designer - headspace Decks
Jan 2019 - Jan 2019Lead Experience Designer - Orygen Reframe IT
Jan 2019 - Jan 2019

Portable
Jan 2020 - Jan 2020New website feature giving young people personalised help-seeking options.What I loved: Seeing some of the shared insights and vision from our very first engagement with the client coming to life almost 3 years later. Tool to navigate legal options and ensure access to justice.What I loved: Using a well established and comprehensive design system. Translating complex content pathways into a simple model of interaction.
Experience Designer - Lately
Jan 2020 - Jan 2020Lead Experience Designer - 'my headspace'
Jan 2020 - Jan 2020Principal Experience Designer - LANSW Traffic
Jan 2020 - Jan 2020Lead Experience Designer - Violet
Jan 2020 - Jan 2020

Portable
Jan 2021 - Feb 2022I led our initiative to create "a design system for design systems" - a standardised approach to the foundations of interface design, and a flexible toolchain for better development collaboration.
Senior Experience Designer
Nov 2017 - Feb 2022Lead Experience Designer - Wallumatta Legal
Jan 2021 - Jan 2021Principal Designer & Product Owner - Portable UI Kit
Jan 2021 - Jan 2021

Orygen
Feb 2022 - nowSenior Product Designer
Licenses & Certifications

Mental Health First Aider
Mental Health First Aid AustraliaMay 2021
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