Daniel Hoult

Daniel Hoult

Lead Artist

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  • Timeline

  • About me

    Senior Product Designer at Orygen

  • Education

    • Melbourne School of Art

      2002 - 2002
      Advanced Certificate of 3D Animation
    • General Assembly

      2017 - 2017
      User Experience Design

      Several project teams, completing coursework and responding to real-world briefs by...Employing user research techniques which put users at the centre, question assumptions and build empathy.Synthesising research data by surfacing common themes and mapping affinities and relationships.Giving users a voice by embodying them in personas and narrating their experiences through scenarios and storyboards.Employing ideation approaches which both freely explore… Show more Several project teams, completing coursework and responding to real-world briefs by...Employing user research techniques which put users at the centre, question assumptions and build empathy.Synthesising research data by surfacing common themes and mapping affinities and relationships.Giving users a voice by embodying them in personas and narrating their experiences through scenarios and storyboards.Employing ideation approaches which both freely explore possibilities and focus on the most appropriate solutions.Sketching to express ideas and communicate concept details.Organising information to ensure users can find and understand what they need.Crafting interactions which empower users to accomplish tasks.Rapid prototyping to test and iterate ideas efficiently.Creating higher-fidelity prototypes to illustrate development requirements and more accurately approximate the desired experience for users.Presenting findings, explaining processes and articulating insights. Show less

    • General Assembly

      2016 - 2016
      Sketching for User Experience
    • Academy of Interactive Entertainment (AIE)

      2005 - 2005
      Diploma of Computer Game Development
    • General Assembly

      2016 - 2016
      Rapid Prototyping and Testing for Better Designs
    • Deakin University

      2000 - 2001
      Bachelor of Contemporary Arts Media Arts (Screen Studies)

      Deferred. 11 course units completed.

  • Experience

    • Big Ant Studios

      Oct 2005 - Feb 2013
      Lead Artist

      Led​ ​teams​ ​of​ ​up​ ​to​ ​15​ ​game​ ​artists,​ ​defining​ ​guidelines​ ​and benchmarks,​ ​designing​ ​tool-chains​ ​and​ ​workflows,​ ​solving​ ​problems.Acted​ ​as​ ​primary​ ​liaison​ ​with​ ​all​ ​other​ ​departments,​ ​including​ ​close collaboration​ ​with​ ​development​ ​teams​ ​to​ ​push​ ​continual improvement​ ​in​ ​quality,​ ​productivity​ ​and​ ​innovation.Managed​ ​expectations,​ ​communicated​ ​progress,​ ​and​ ​forecast potential​ ​problems​ ​to​ ​internal​ ​and​ ​external​ ​stakeholders.Designed​ ​and​ ​built​ ​user​ ​interface​ ​systems,​ ​on-screen​ ​information displays,​ ​3d​ ​models​ ​and​ ​textures. Show less

    • Movember Foundation

      Aug 2013 - Aug 2017

      Collaborated with the Customer Experience Lead in all design activities across the primary website.Contributed as a core member of all Design Thinking workshops, ideating solutions to evidence-based user problems and exploring opportunities for continuous improvement of the online experience.Developed and defined the purpose, principles and structure of an organisation-wide design system. Successfully sold the user and business benefits to stakeholders. Established process and commenced work towards implementation across all digital properties from fundraising to health-programs.Designed interaction and interface updates for ongoing website feature development, such as: optimisation of donation form, simplification of fundraising pages, and improvement of on-boarding experience.Led design update of mass-marketing email template to meet emerging business needs. Established the use of hierarchical and layout principles to drive better reading experience for recipients. Designed a modular structure and build system for internal template users.Designed and coded layouts and interaction components to serve as reusable archetype patterns for website content updates.Shaped and communicated brief to external creative agency for update of brand guidelines, ensuring nature of deliverables would better support digital design work.Wrote specifications for agile development team and assisted in sizing and prioritising work for sprint planning. Collaborated closely with developers throughout to ensure design and code could iterate rapidly if required.Operated as proxy for the product owner, working alongside the product delivery team in plotting the development roadmap. Show less Led​ ​a​ ​team​ ​of​ ​designers​ ​and​ ​content​ ​coordinators​ ​in​ ​managing​ ​all publishing​ ​and​ ​maintenance​ ​of​ ​web​ ​and​ ​native​ ​app​ ​content.Guided​ ​a​ ​major​ ​redesign​ ​of​ ​in-house​ ​CMS​ ​tools​ ​and​ ​processes, resulting​ ​in​ ​significantly​ ​improved​ ​engagement​ ​and​ ​efficiency.Designed​ ​and​ ​coded​ ​master​ ​templates​ ​and​ ​patterns​ ​for​ ​use​ ​in​ ​all​ ​new page​ ​builds​ ​and​ ​major​ ​updates.Developed​ ​and​ ​implemented​ ​a​ ​user-centred​ ​web​ ​content​ ​strategy alongside​ ​Senior​ ​Copywriter.Collaborated​ ​with​ ​Senior​ ​Front-end​ ​Developer​ ​and​ ​CX​ ​Lead​ ​to establish​ ​site-wide​ ​style-guide​ ​and​ ​build​ ​standards.Served​ ​as​ ​primary​ ​liaison​ ​between​ ​content​ ​team​ ​and​ ​all​ ​other business​ ​functions​ ​to​ ​field​ ​work​ ​requests​ ​and​ ​manage​ ​stakeholders.Recognised​ ​as​ ​2015​ ​Regional​ ​Employee​ ​of​ ​the​ ​Year. Show less

      • Digital Design Manager

        Feb 2017 - Aug 2017
      • Digital Content Manager

        Apr 2014 - Jan 2017
      • Content Coordinator

        Aug 2013 - Mar 2014
    • Portable

      Jan 2018 - Jan 2018

      Large-scale government initiative to map land data.What I loved: Solving complex geo-spatial UX challenges. Designing iteratively in true agile sprints. Redesign of a key feature of a legal research product.What I loved: Learning about the unique research challenges facing legal professionals. Embedding design patterns that had impact beyond the project scope. Website redesign for a national youth mental health organisation.What I loved: Working in a space I’m deeply passionate about. Embedding fully in the process, from initial research through to build and implementation.

      • Principal Designer - GovMap

        Jan 2018 - Jan 2018
      • Principal Designer - Westlaw

        Jan 2018 - Jan 2018
      • Principal Designer - headspace.org.au

        Jan 2018 - Jan 2018
    • Portable

      Jan 2019 - Jan 2019

      New parallel service-offerings allowing young people to gather and share mental health resources.What I loved: Co-designing with young people. Fundamentally shifting the nature of the website as a service. New website feature delivering interactive mental health self-education.What I loved: Working closely with clinical experts to gain a deeper understanding of psycho-education and behaviour change. Online cognitive behavioural therapy intervention aimed at reducing suicidality in young people.What I loved: Working closely side-by-side with a talented developer to create a polished product on a very tight budget.

      • Lead Experience Designer - headspace Spaces

        Jan 2019 - Jan 2019
      • Lead Experience Designer - headspace Decks

        Jan 2019 - Jan 2019
      • Lead Experience Designer - Orygen Reframe IT

        Jan 2019 - Jan 2019
    • Portable

      Jan 2020 - Jan 2020

      New website feature giving young people personalised help-seeking options.What I loved: Seeing some of the shared insights and vision from our very first engagement with the client coming to life almost 3 years later. Tool to navigate legal options and ensure access to justice.What I loved: Using a well established and comprehensive design system. Translating complex content pathways into a simple model of interaction.

      • Experience Designer - Lately

        Jan 2020 - Jan 2020
      • Lead Experience Designer - 'my headspace'

        Jan 2020 - Jan 2020
      • Principal Experience Designer - LANSW Traffic

        Jan 2020 - Jan 2020
      • Lead Experience Designer - Violet

        Jan 2020 - Jan 2020
    • Portable

      Jan 2021 - Feb 2022

      I led our initiative to create "a design system for design systems" - a standardised approach to the foundations of interface design, and a flexible toolchain for better development collaboration.

      • Senior Experience Designer

        Nov 2017 - Feb 2022
      • Lead Experience Designer - Wallumatta Legal

        Jan 2021 - Jan 2021
      • Principal Designer & Product Owner - Portable UI Kit

        Jan 2021 - Jan 2021
    • Orygen

      Feb 2022 - now
      Senior Product Designer
  • Licenses & Certifications

    • Mental Health First Aider

      Mental Health First Aid Australia
      May 2021