Rohmat Ramadhan

Rohmat ramadhan

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location of Rohmat RamadhanBuleleng, Bali, Indonesia
Phone number of Rohmat Ramadhan+91 xxxx xxxxx
Followers of Rohmat Ramadhan544 followers
  • Timeline

    Mar 2017 - Jan 2017

    Information Technology Support Technician

    Telkom Indonesia
    Jan 2021 - Jan 2022

    Learning Designer

    Karier.mu
    Apr 2021 - Feb 2022

    Learning Development

    Rumah Penalaran
    Jun 2021 - Jan 2021

    E-learning Developer

    SLB N 1 Buleleng
    Jan 2022 - Jan 2022

    Learning Designer Intern

    Talenesia
    Jan 2022 - Jan 2022

    Instructional Designer

    Binar Academy
    Mar 2022 - Jan 2022

    Course Analist

    Growth Center
    Jan 2023 - Jul 2023

    Curriculum Builder

    Yayasan Generasi Maju Berkarya
    Current Company
    Mar 2023 - now

    Learning Product Lead

    Ioda Learning
    Jakarta Raya, Indonesia
  • About me

    Instructional Designer | Learning & Developer| Training Specialist

  • Education

    • Universitas pendidikan indonesia

      2020 - 2021
      Student exchange pendidikan teknik mesin 4
    • Universitas pendidikan ganesha

      2018 - 2023
      S.pd teknologi pendidikan 3,65

      Aktivitas dan Kegiatan Sosial:UKM PKIM, Teater Kampus 1000 Jendela, Rumah Penalaran dan Pondok Inspirasi

  • Experience

    • Telkom indonesia

      Mar 2017 - Jan 2017
      Information technology support technician

      1. Provide technical support to users for the installation, configuration, and maintenance of computer software and hardware.2. Ensure the availability and optimal performance of network and communication systems, including troubleshooting and resolving network issues.3. Manage hardware and software inventory, and provide updates and upgrades as needed.

    • Karier.mu

      Jan 2021 - Jan 2022
      Learning designer

      1. Created curriculum, outline material, assessment activity, and script for high school and general student's learning programs (courses)2. Analyzed student's profiles and course topics3. Targeted various learning modalities in the development of learning content and training programs4. Brainstorm with SMEs to identify the specific learning needs of adults before creating a learning program5. Facilitated 4 weekly virtual training sessions for the people responsible for implementing the training program6. Created 10+ video scripts in AV format7. Created +20 quiz questions under the Prakerja standards Lihat lebih sedikit

    • Rumah penalaran

      Apr 2021 - Feb 2022
      Learning development

      - Planned, executed and evaluated KTI and Essay Online courses attended by +100 Participants Starting from June 2021- January 2022- Created lesson plans, instructional materials, and assessment activities on the KTI Mentorship, Essay, and Business Plan- Created +5 study cases on the KTI Mentorship and Essay- Created and developed LMS at rumahpenalaran.com use WordPress

    • Slb n 1 buleleng

      Jun 2021 - Jan 2021
      E-learning developer

      1. Developed a Training Need analysis to design learning in training for SLB 1 Buleleng teachers in learning media development training2. Created Self-paced learning activities in teacher’s training3. Designed E-Learning that has provided time flexibility for 20 teacher’s in training4. Tested e-learning during development process to analyze user-friendly interface

    • Talenesia

      Jan 2022 - Jan 2022
      Learning designer intern

      - Designed a Digital Marketing, Financial and General Administration curriculum, translating complex topics into easy-to-understand content.- Created engaging learning modules and assessments, highlighting key concepts for ease of comprehension.- Analyzed data from manager feedback to improve content quality.

    • Binar academy

      Jan 2022 - Jan 2022
      Instructional designer

      - Designed and executed Quality Assurance Bootcamp using Backward Design methodologies- Refined and reviewed 3 learning modules (200-300 slides) in 10 working days - Created and initiated Storyboards and 7 Activity Guidance for facilitators.- Helped the facilitator summarize 4 hours of learning planning time in class through Activity Guidance

    • Growth center

      Mar 2022 - Jan 2022
      Course analist

      - Executed a "Project management" self-paced learning course under the Prakerja standard- Planned and created exciting learning activities for the “Project management” course to improve business performance results successfully - Created +20 script and quiz on the Prakerja standards- Initiated talk shows as a learning medium to enhance the learning engagement of students

    • Yayasan generasi maju berkarya

      Jan 2023 - Jul 2023
      Curriculum builder

      - Designed and implemented a comprehensive STEM curriculum.- Crafted over 20 detailed instructional scripts suitable for diverse learning modules.- Formulated engaging activity guidance for each course module.

    • Ioda learning

      Mar 2023 - now
      • Learning Product Lead

        Jan 2024 - now
      • Learning Designer

        Mar 2023 - Jan 2024
  • Licenses & Certifications

  • Honors & Awards

    • Awarded to Rohmat Ramadhan
      3rd Place Business Plan Competition Universitas Mataram Jun 2021
    • Awarded to Rohmat Ramadhan
      2nd Place in the 2020 AKM FBS UNDIKSHA National Essay Competition BEM Fakultas Bahasa dan Seni Undiksha 2020 Nov 2020 Eighty-four participants attended this competition, and I took five finalists to present their work. In this competition, I brought a manuscript with the title Theory Of Planned Behavior in the hashtag (#) as a form of revitalizing Indonesian tourism by travellers in the middle of a recession. This essay describes how the tourism revitalization strategy by adopting the theory of planned behaviour theory is proven to have moved the masses. Many things influence people to do something, one of… Lihat selengkapnya Eighty-four participants attended this competition, and I took five finalists to present their work. In this competition, I brought a manuscript with the title Theory Of Planned Behavior in the hashtag (#) as a form of revitalizing Indonesian tourism by travellers in the middle of a recession. This essay describes how the tourism revitalization strategy by adopting the theory of planned behaviour theory is proven to have moved the masses. Many things influence people to do something, one of which is seeing people do it. If people share their experiences of visiting a place, then other people who see it will be interested in visiting it. The more people visit the place, the more tourism of the area will rise. Lihat lebih sedikit
    • Awarded to Rohmat Ramadhan
      3rd Place in the 2020 UNSRI Teaching Education Festival National Essay Competition UKM UNSRI MENGAJAR 2020 Nov 2020 More than 50 national participants attended this competition; the theme of excellent education for Indonesia during this pandemic has succeeded in making my latest work a champion. The work that I submitted in this competition was entitled Merdeka learning with nearpod using learning media based on student response systems to increase student engagement and learning experience during the adaptation period of New Habits. In this essay, not only do I say a theory, but I also prove the theory by… Lihat selengkapnya More than 50 national participants attended this competition; the theme of excellent education for Indonesia during this pandemic has succeeded in making my latest work a champion. The work that I submitted in this competition was entitled Merdeka learning with nearpod using learning media based on student response systems to increase student engagement and learning experience during the adaptation period of New Habits. In this essay, not only do I say a theory, but I also prove the theory by applying it in the learning that 12 students attended as a form of the initial experiment. I describe the results of application from an essay as an alternative learning strategy during the pandemic. Lihat lebih sedikit
    • Awarded to Rohmat Ramadhan
      1st Winner Outstanding Student of the Faculty of Education, Ganesha University of Education Fakultas Ilmu Pendidikan Universitas Pendidikan GAnesha Mar 2020 In this competition, I presented a scientific paper titled Digital Spoken Web Efforts to Illuminate the Literacy Footprints of Blind People with Disabilities to Realize SDGs 2030. This paper is an innovative idea about a website with text to speech and voice command technology used to provide information for people with blind disabilities.
    • Awarded to Rohmat Ramadhan
      Top 10 National Essay Competition Mechanical Education Festival 2020 Universitas Sebelas Maret Pendidikan Teknik Elektro, UNS Feb 2020 In this competition, I wrote an essay titled Unti: Uno Mentimeter Application-Based Card Game Learning Media to Improve Students' Literacy Skills in Supporting the Merdeka Belajar Program in the Revolutionary Era 4.0 (Case Study of SMPN 2 Cluring Banyuwangi). This essay develops card learning media by integrating an Android application shown to middle-level students. This essay was implemented at SMP Negeri 2 Celuring Banyuwangi. In its implementation, this learning media has a positive impact… Lihat selengkapnya In this competition, I wrote an essay titled Unti: Uno Mentimeter Application-Based Card Game Learning Media to Improve Students' Literacy Skills in Supporting the Merdeka Belajar Program in the Revolutionary Era 4.0 (Case Study of SMPN 2 Cluring Banyuwangi). This essay develops card learning media by integrating an Android application shown to middle-level students. This essay was implemented at SMP Negeri 2 Celuring Banyuwangi. In its implementation, this learning media has a positive impact on the learning experience and student achievement. Lihat lebih sedikit
    • Awarded to Rohmat Ramadhan
      Top 10 Bidikmisi Essay Competition 2019 Komadiksi Smart UNS Okt 2019 This competition was participated by 99 teams from 40 State and Private Universities in Indonesia. In this competition, I wrote an essay titled Mentimeter: Application Based on Student Response System as an Interactive Media to Improve the Quality of Learning in the Digital Literacy Era.