Alexander Balakin

Alexander Balakin

Game Designer

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location of Alexander BalakinMoscow, Moscow City, Russia

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  • Timeline

  • About me

    Senior Game Designer – CarX Technologies

  • Education

    • МИРЭА - Российский технологический университет

      2017 - 2019
      Master's degree Mechatronics and Robotics 5

      Master's thesis on the application of game theory in robot control. Python programming, C#. Managing the API development team for V-rep in C# (Code, PM).

    • МИРЭА - Российский технологический университет

      2013 - 2017
      Bachelor's degree Control in technical systems 4.9

      Programming in C++, C#. Intelligent robot control systems. Methods of automation of technical and software systems.

    • HSE

      2019 - 2020
      Game project management 5

      I studied game mechanics and methods of monetization of game projects in detail. Attended a course on the psychology of the player. I studied with the methods of organizing team work.I took an internship in writing GDD with calculating the game economic in Excel with the creation of xml files.Personally I studied Unreal engine 4 and Unity.I also got acquainted with the scenario work, QA principles, localization processes, and technical development processes.

  • Experience

    • Small development team

      Sept 2019 - Apr 2020
      Game Designer

      Worked on the project "Nightmire": PRG game for mobile devices in the Lovecraft setting.OnTile dungeon Crawl in real time with an emphasis on long-range combat.-Adjust the work processes of the team.- Maintaining the project's GDD.- Statement and controlling tasks for creating prototype mechanics.- Supervising the process of developing the art part.- UI development (Prototyping stage).- Development of the scheme of economy and monetization of the project.

    • CarX Technologies

      Apr 2020 - Apr 2022
      Senior Game Designer

      Main project: CarX Drift Racing 2 is a mobile drift-themed racing game with realistic physics and a car behavior modelTasks:- Balance of game content, setting up the economics and monetization of the game- Training of junior game designers- LiveOps- Writing technical specifications for new game mechanics and managing the development process until release- Conducting project analytics and preparing analytical reports (Flurry, Adjust, Firebase)- Maintaining a column in corporate news- Assistance in conducting planning meetings and organizing the release of versions of the gameAchievements:- Increase in the profitability of events- Complete refactoring, description and maintenance of project analytics- Proposal of a new accepted documentation structure- Introduction of new development processes- Configuring Jira for the needs of the team Show less

    • PlayFlock

      Apr 2022 - now
      Lead Game Designer / Game Producer

      Main projects:Match-3: Family Town, Family Hotel, Royal Coloring.Action-Battler: продолжение "Безумие Вконтакте" для mobile платформы.Tasks:- Games R&D, decomposition mechanics- Creating documentation for new projects from scratch- Performing producer tasks for projects- Balancing the economy of the game- Full cycle of feature development from concept to release- Working closely with the team, supervising the developersAchievements:- Implementation of a new documentation structure and creation of templates for its quick writing- Updating documentation for all company projects- Implementation of documentation from scratch for 3 new projects (Casual games)- Implementation of Core-systems documentation (Casual games) Show less

  • Licenses & Certifications

  • Honors & Awards

    • Awarded to Alexander Balakin
      Золотой медалист олимпиады Я-Профессионал по направлению "Робототехника" Всероссийская студенческая олимпиада Я-Профессионал Mar 2019