
Marcin Sobczak
Audio post engineer/Production sound mixer

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About me
Interactive Audio Artist
Education

Vancouver Film School
2012 - 2013Diploma Sound Design for Visual Media
Warsaw University of Technology
2008 - 2012Bachelor of Science (BS) Mechatronics - Multimedia Techniques Overall grade: 4.0 = "Good"Bachelor thesis - Analysis of methods and tools used for digital audio restoration. Project of restoration process for fragment of „A half of a century” film.
Experience

Student Internet Television TVPW
Feb 2010 - May 2012Audio post engineer/Production sound mixer-Production sound&sound design for commercial projects-Composing original music for commercial projects-Production sound for ENG, reportages-Recording VO for video materials

SDI Media
Dec 2010 - Oct 2012Freelance QC Technician/Freelance Video TechnicianQC of outgoing dubbing productions from SDI Media Offices around the whole world. Checking technical proficiency of digital copies and master BetaCam tapes.Encoding video materials & preparing right deliverables for the client according to technical specs.

Telewizja Polska S.A.
Jul 2011 - Aug 2011Audio postproduction internship at Polish National Television (TVP)-Assisting Supervising sound editor during sound editing for TV series-Assisting foley mixer during recording foley effects for TV series-Doing own sound editing and premixes for TV series-Assisting audio restoration engineer during process of renovating old movie soundtracks-Scanning old 16mm documentary movie ("A half of a century") for audio restoration - my BS diploma-Attending lectures about broadcast technologies

OP1
May 2012 - May 2012Production sound mixerProduction sound during recording promotional video about multimedia fountains in Warsaw.

Dark Stork Studios
Jan 2014 - Jun 2015Lead Sound Designer- Providing audio direction on the project- Overseeing work of audio department- Managing schedule and deadlines in agile development process- Providing knowledge for junior sound designers- Working closely with our writers team and other sound designer to create localization kitand create technical workflow for audio localization- Creating audio assets- Implementing assets using Audiokinetic Wwise and Unreal Engine 4- Mixing in-game audio in 5.1 using Audiokinetic Wwise Show less

The Farm 51 Group SA
Sept 2015 - Sept 2015Wwise Teacher – one day audio course for Farm51 (30.09.2015)- Provided the company with one day of custom training for sound designers, on-site- Teaching about implementation techniques and workflow for Audiokinetic Wwise in conjunctionwith Unreal Engine 3- Topics focused on useful techniques for they're upcoming FPS project – Get Even

CI Games
Oct 2015 - Feb 2017Senior Sound Designer
People Can Fly Studio
Mar 2017 - May 2020Sound Designer- Sound Designer on Outriders (PS5, XSX, PS4, XONE, PC, Stadia) - 2020

Flying Wild Hog
Jun 2020 - Oct 2022Senior Sound Designer- Senior Sound Designer on Evil West (PS5, XSX, PS4, XONE, PC) - 2022

Glitch Hackers
Aug 2020 - nowCreative Director / Owner / Sound Designer
Brave Lamb Studio
Nov 2020 - Sept 2023Audio Lead
Reikon Games
Apr 2021 - Sept 2023Senior Sound Designer
Romero Games Ltd.
Oct 2023 - nowAudio Designer
Licenses & Certifications
- View certificate

Output Teaches Creating Audio Plugins with C++ and JUCE
Kadenze Inc.Jan 2020 - View certificate

Introduction to Real-Time Audio Programming in ChucK by CalArts and Kadenze
California Institute of the ArtsSept 2019 - View certificate

Intro to Audio Plugin Development
Kadenze Inc.Jan 2020 - View certificate

Advanced Audio Plugin Development
Kadenze Inc.Jan 2020
Honors & Awards
- Awarded to Marcin SobczakBest Final Project - Saturday Pirate Night - Oct 2013 Best Final Project during VFS GD 2013.Worked as a lead sound designer for a student game project "Saturday Pirate Night". Helped team Goblin Corpse achieve they're sound vision.
- Awarded to Marcin SobczakVFS Soundcloud Competition - Dec 2011 Received one of the scholarships as a result of Vancouver Film School and Soundcloud competition.
Languages
- enEnglish
- geGerman
- poPolish
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