Michael Knowles

Michael Knowles

Environment Artist

Followers of Michael Knowles475 followers
location of Michael KnowlesLos Angeles, California, United States

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  • Timeline

  • About me

    Product Owner / Project Manager | ex-EA / ex-Capcom

  • Education

    • Art Institute of Burnaby-Vancouver

      2003 - 2005
      Diploma Game Art and Animation Production
  • Experience

    • Infinite Games

      Mar 2005 - Dec 2005
      Environment Artist
    • Electronic Arts

      Jun 2008 - Feb 2011
      Development Support - Compliance and Online Lead

      Titles: NFS: The Run, NBA Elite, NHL 11, Skate 3, NHL 10, FIFA Ultimate Team, NFS: Undercover, Fight Night 4, and NHL 09

    • Slant Six Games

      Feb 2011 - May 2012
      Senior Development Support – Studio Compliance Lead and Submission Specialist

      Title: Resident Evil: Operation Raccoon City

    • Loud Crow Interactive Inc.

      May 2012 - Aug 2012
      Assistant Producer
    • Capcom Game Studio Vancouver

      Sept 2012 - Jun 2014
      Senior Development Support

      Title: Dead Rising 3

    • Electronic Arts (EA)

      Jun 2014 - Dec 2014
      Development Manager (Maternity Leave Contract)

      Team: IGNITE Sports Game Engine – WebSDK and OSDK/ODT• Collaborated closely with senior management and team leads to prioritize deliverables and establish alignment with the game team's milestones.• Oversaw the successful execution of deliverables for 13 software engineers spread across two teams.• Organized and MCed the program demo, presenting progress to over 80 stakeholders and driving alignment across teams.

    • Kabam

      Jan 2015 - Mar 2015
      Associate Producer (Contract)

      Title: Fast & Furious Legacy• Successfully delivered localization for nine languages.• Constructed a new localization workflow, reducing effort to update in-game localization by 90%.

    • Capcom Game Studio Vancouver

      Apr 2015 - Feb 2016
      Project Manager

      Title: Dead Rising 4• Drove the cinematic development process to maintain seamless integration and parallel development.• Strategically planned the full scope of cinematic deliverables, effectively reducing rework and overtime.• Negotiated contracts and hired directors, actors, and recording studios.• Stage managed performance capture sessions; oversaw talent and facilitated timely completion.

    • Double Negative

      Jul 2016 - Nov 2017
      Technology Project Manager

      • Directed Vancouver’s R&D and pipeline teams, to meet Double Negative’s short and long-term business goals.• Facilitated communication between international studios and departments.• Implemented phased development strategies which reduced project risk and targeted development towards overarching business vision.• Collaborated with studio supervisors to translate project needs into actionable tasks to align international teams.

    • Electronic Arts (EA)

      Nov 2017 - Nov 2018
      Motion Capture Producer (Maternity Leave Contract)

      Titles: Battlefield V, UFC 3, NHL 18, Madden NFL 19• Made workflow automations and dashboards which vastly improved the scoping and planning processes, saving the department ~1.7 staff years of effort per year.• Provided clear insights for departmental resource planning and project tracking by creating an excel document which dynamically summarized 60+ financial documents with the flexibility to extend to future data points.• Stage manager for performance capture, motion capture, and image likeness capture sessions.• Coordinated with the game teams and motion capture department to schedule capture dates.• Guaranteed the prompt and accurate delivery of captured data to the game teams.• Hired performance and stunt actors, assuring high-quality and authentic performances. Show less

    • Wappworks Studio Inc. (dba Pocket Pinata Interactive)

      Mar 2019 - Nov 2023

      Product: QRTR Gambling Platform (Government Regulated)• Led product vision and development for a regulated platform, translating business goals into actionable plans.• Collaborated with senior executives to align regulatory, market, and player needs, ensuring timely and strategic delivery.• Strategic handling of product risks and issues.• Facilitated the successful delivery of product components from 5 vendors.• Advocated for the players through player first design theory and ensuring easy access to player protection screens Show less Titles: Draw a Stickman Epic 3 (over 8mil downloads), Forged in Fire: Mastersmith, Hidden Heroes, Machine vs Zombies, PBS Scribbles & Ink, Cannafarm, The Aetherlight MMO• Career managed 9 staff and led the project management team to deliver successful projects and consistently exceed clientexpectations.• Leveraged my deep understanding of sales bid processes which empowered the studio to transition from small-scale projects to multimillion-dollar contracts.• Delivered projects with up to 40% profit margin by optimizing resources and controlling costs.• Draw a Stickman Epic 3 (8M+ downloads) – Increased first level completion rate by 30%. Show less

      • Product Owner

        Jul 2021 - Nov 2023
      • Studio Project Manager

        Mar 2019 - Nov 2022
  • Licenses & Certifications

    • Project Management Professional

      Project Management Institute
      Sept 2013
    • CS50x

      CS50
      Sept 2024
      View certificate certificate
    • EdX Verified Certificate for CS50's Introduction to Computer Science

      EdX
      Sept 2024
      View certificate certificate