
Nicolas Fougerousse
Assistant marketing

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About me
Associate Producer chez Ubisoft Bordeaux
Education

University of South Wales
2014 - 2015Bachelor's degree Business management
MBA ESG
2017 - 2017Master of Business Administration - MBA Production de jeux vidéo : ProducerActivities and Societies: Producer sur les projets de fin d'études de LISAA : "Lost Island" et "Orbit" Gestion de projet, Relations éditeurs, Direction Artistique, Game & Level Design, Story Telling, Financement du Jeu Vidéo, Marketing, Distribution retail & digitale...

Ipag Business School
2013 - 2017Master 2 (M2) Marketing digital et communicationActivities and Societies: co-fondateur Ipag'Games : Association visant à promouvoir le jeu vidéo et l'e-Sport au sein de l'école. Organisations de tournois broadcast / live, Partenership / sponsorship...
Experience

ENGIE
Feb 2015 - Aug 2015Assistant marketing- «Giants» clients management & Contract creation and follow up- Pricing- Legal & competitive watch

Cambium Media Solutions
Oct 2016 - Oct 2017Chef de projet marketing- Client base management & Acquisition- Creation team follow up- Pricing- Digital shop management- Competitive watch

Alchimie.
Oct 2017 - Jun 2018Digital marketing manager- "SnackGames" mobile gaming platform follow up- "Watch-It !" OTT platform follow up- Freelance & external team management- International digital marleting campaigns creation & follow up (UK, PT, FR, ES, DE)- Graphic Creation- Market analysis and KPIs follow up- Benchmark & competitive / legal watch

DONTNOD Entertainment
Jun 2018 - Jan 2019Associate ProducerLife is Strange 2 : - UI & GPP Follow up - Localization support

Ubisoft Bordeaux
Jan 2019 - now- Assassin's Creed MirageRealisation's team Management : - Cinematic Design - Animation - Lighting - vFX - Collaboration with co-devs in Montreal, Montpellier, Singapore and SofiaTech, Quality & Production management : - Production direction - QA / QC - Tools, Engine, Pipeline - Collaboration management with studios in Sofia, SEA, Montreal Wild Arena SurvivorsAAA Mobile new Franchise on Unity : Direct management of the collaboration team (Up to 30 collaborators) : - Artistic Direction - Level Art - Concept Art - Character Art - Animation - Engine, Tools & Pipeline - QA - ProductionOutsourcing management : - Props (Shanghai) - Characters (India) Ghost Recon Breakpoint Main Game : In charge of World Realization : - Gameplay Animation team coordination : 15 - 20 people - Level Design team coordination (World Events) :10 - 15 peopleGhost Recon Breakpoint Post Launch : In charge of Content & Data for Episodes 01 & 02 (around Terminator and Splinter Cell brands) : - Mission design team coordination : 10 -15 people - General follow up on Content & Datas for EP01 & 02
Associate Producer
Apr 2021 - nowAssociate Producer
Jan 2020 - Apr 2021Project Coordinator
Jan 2019 - Jan 2020
Licenses & Certifications
- View certificate

Diplôme de Formation Supérieure au Management, Spécialisation Marketing Digital et Communication
IPAG Business SchoolOct 2017
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