Yogesh Naidu

Yogesh Naidu

Junior 3D Artist

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location of Yogesh NaiduPune, Maharashtra, India

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  • Timeline

  • About me

    CG Supervisor at ReDefine

  • Education

    • Reliance Aims

      2010 - 2013
      ANIMATION

      3D MAGE PLUS

  • Experience

    • Venuss Animation Studio

      Mar 2013 - Dec 2013
      Junior 3D Artist

      Project (I.P)Responsibilities (Rigging) :*Clean Outline.*Animator friendly controls.*Proper deformation n skinning. *Dynamic controls.Project(Motu Patlu)Responsibilities ( Animator) :*Create well-timed animations. *Develop realistic motion with perfect timing. *Develop real-time cinematic scenes. *Manage facial emotions and lip-sync moments in animations. *Create animations that cycle smoothly for in-engine characters. *Create and animate various characters and vehicles. *Interact with riggers, character artists and designers in creating characters. *Interact with other departments to implement motion-sets. *Interact with facial animation artists. *Meet production deadlines while creating animations. Show less

    • Reliance Animation Studio

      May 2013 - Jul 2013
      Intern ( Rigging Artist).

      Project (Veneta cucine)Responsibilities: *Clean outline*Animator friendly controls*Complete the work within the dead line

    • Relic Entertainment Pvt Ltd Management

      Mar 2014 - Nov 2014
      3D Animator and rigger

      Responsibilities (Rigging) :*Troubleshooting technical issues with rig Responsibilities ( Animator) :*Understand the requirement of story board.*Proper blocking and in between.*Realistic timing *Removing pretension *Giving out put in dead line

    • Virtual Element Studios Pvt. Ltd.

      Apr 2015 - Nov 2015
      3D Generalist

      Responsible for project completion from industrial and medical domain as company deems suitable as and when required. Requires to complete given project project in given time with minimum changes. requires to maintain the project record for the further performance evaluation of work.Softwares using- Maya, Realflow, AfterEffects, Photoshop

    • Filp book entertainment

      Aug 2015 - Apr 2016
      Freelance Rigger

      character, prop, dynamic rigging. troubleshooting in the rig and keeping it as suitably for the pipeline by modification or rebuilding the rig.

    • Nextgen Shopping Pte Ltd

      Nov 2015 - Dec 2018
      Lead Technical Artist

      To understand the requirement of the client and set the workflow and it is suitable for the project Each client has his own requirement and what is suitable for my teams by discussing with the team and the project lead Handling the team under pressure by giving every support they need Then given check the quality and maintain the quality in the tight deadlineOptimize the file size before giving it to IT for user-friendly As being a 3D generalist for 2years the experience always helps me to support my team in modeling, surfacing/texture painting, Animation, Rigging, lighting, and Composition for the Final output of my team.It is always fun to work with such a wonderful team and especially on tight deadlines, due to that we always find a new way and a faster way to deliver our projects in time.team management Show less

    • HMX Media

      Jan 2019 - Sept 2020
      Sr. Lighting Artist

      My Responsibility is to Creat Style Frame (In which the whole look and feel of the Tour "Product Video" are finalized. once the Style Frame is Finale We have create the light rig for the Tour.

    • Brio Studios USA

      Sept 2020 - Aug 2021
      CG Generalist

      Responsible for -Leading Rigging and SFH team.With Modeling, Surfacing, Animation, LookDev, Lighting, and Troubleshooting

    • EClerx

      Jun 2021 - Dec 2022
      Associate Process Manager

      Being the APM for the quality analyst team, I have a critical role to play. All the projects I am responsible for have to go through my approval. Where my responsibility is to check and enhance the quality of the project, With keeping a constant good quality benchmark from the start till the end. Understand the requirement of the client and guide the artist to reach the level of the requirement. Find out the error and resolve it before it is sent to the client. As APM for the quality analyst team me and my team are the bridge between the client and the production team. Show less

    • ReDefine

      Dec 2022 - now
      Computer Graphics Supervisor

      Responsibilities:Lead and manage CG projects with a focus on Maya and Unreal Engine integration.Oversee technical aspects, including 3D modeling, shading, lighting, and rendering.Collaborate with directors, producers, and clients to align technical execution with creative vision.Provide artistic feedback and mentor team members for quality and efficiency.Stay updated with emerging technologies and software tools for optimal production.Budget management, resource allocation, and efficient workflow planning.Maintain quality control and client satisfaction throughout the process. Show less

  • Licenses & Certifications

    • Appointment offer letter

    • Unreal Engine VR Development Fundamentals

      Udemy
      May 2024
      View certificate certificate