
Benjamin McMonnies
Volunteer Audio Producer

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About me
Sales Manager / Audio Producer
Education

Texas State University
2010 - 2016Bachelor's degree Fine and Studio Arts, Communication and Design Emphasis
Experience

KTSW-FM 89.9
Jan 2013 - Dec 2014Volunteer Audio ProducerDeveloped, recorded, and edited high-quality audio content for the station’s programming, including interstitial commercials and public service announcements (PSAs) for campus events like blood drives and community initiatives (e.g., readings for the blind).

MACIncorporated / M. Thomasin
Jan 2014 - nowAudio Producer / Voice ActorOptimized workflows, scheduling, and budgeting for audiobook production. Coordinated with external vendors, authors, publishers, and creative teams to ensure high-quality output and consistency in tone. Facilitated recording sessions, focusing on vocal performance and delivery.

Cloud Imperium Games
Jan 2014 - Apr 2022Lead Producer for USPU (Jumptown 2.0, UI - Reputation, Physical/Local Inventory Support, Asset Manager mobiGlas App, Cargo System Refactor), SST (Quanta, Selling Items To Shops, Persistent Entity Streaming, RoboSuite, various Backend Services to make it all work), and Player Feedback Pipeline Lead Producer for Player & Developer Feedback Pipeline, laying groundwork for LIVE QA Team, maintained previous work with Design (Black Market Economy, Quantum Enforcement v1, Ship Rentals, Hijack Missions, Player Trading, Reputation V1 - Reputation and Org Service, UI - Reputation Updates) , Animation (Ship Commercials), Engineering (Asynchronous Disconnection Refactor, Server-side Object Container Streaming (SOCS)), and Audio for Austin. Optimized workflows for Austin audio, animation, and Design teams, scheduling, budgeting, and managing deadlines. Facilitated recording sessions. Helped establish best practices for Game Support, Hacked Accounts, and Trained the next wave of Game Support Agents Acted as Bug Moderator for Star Citizen, helping to triage and send player found bugs to QA.
Producer
Oct 2021 - Apr 2022Associate Producer
Jul 2019 - Oct 2021Production Assistant
Nov 2017 - Jul 2019Game Support Agent and Trainer
Oct 2016 - Nov 2017Volunteer Bug Moderator
Jan 2014 - Oct 2016

BioWare
Jan 2014 - Dec 2014QA TesterTested and provided feedback for Bioware's Shadow Realms.

Interdiction Studio
Jan 2015 - Oct 2016Associate ProducerActed as volunteer Associate Producer for Interdiction Studios, helping to create concept art and organize their Trello and other volunteers.

Deep Silver Volition
Apr 2022 - Sept 2023Senior Project ManagerGameplay Project Manager: Led multiple mission design Scrum teams, managing the backlog and sprint goals with a focus on maintaining quality. Made strategic decisions balancing resources, budget, and timelines while ensuring mission content met gameplay standards for A Song of Ice and Dust. Coordinated cross-functional efforts, prioritized bug fixes, conducted playtests, and stakeholder communications.Cinematics: Oversaw the cinematic pipeline from script ideation to final delivery. Coordinated with Environment Art, Props, Lighting, VFX, and Audio teams, managing budgets, schedules, and communication with external vendors such as Plastic Wax in Australia for mocap and animation outsourcing. Ensured all aspects aligned to create compelling and cohesive visual storytelling.Environment Art/Level Design: Directed efforts for a large EA and LD team in crafting an expansive open-world city, including two new districts for Saints Row V. Facilitated critical decision-making regarding both visual and technical aspects while maintaining oversight on optimization and memory management. Ran tech-focused check-in meetings to tackle ongoing tool, tech, and art-related challenges.Animation: Guided the animation pipeline, optimizing processes and workflows to integrate with the game’s mechanics and visual storytelling. Ensured collaboration with other teams, such as Cinematics and VFX, for cohesive outcomes as well as our external vendor Plastic Wax.Accessibility: Supported a new Accessibility initiative for Volition for Saints Row (2022). Worked with the Able Gamers organization to establish important and robust accessibility options.New Prototypes: Developed the first prototype for the next Red Faction game, working closely with key stakeholders to establish design direction and technological feasibility. Coordinated with cross-functional teams to create a compelling vision for the franchise’s future. Show less

Cloud Imperium Games
May 2024 - nowSales Manager
Licenses & Certifications

Union Voice Actor
SAG-AFTRAJan 2022- View certificate

Learn C++ Course
SololearnApr 2021 
PMP® - PMBOK 6 - Self Study Training
WhizlabsAug 2020- View certificate

Professional Scrum Master I (PSM I)
Scrum.orgMay 2019 - View certificate

Certified Associate in Project Management (CAPM)
Project Management InstituteDec 2020
Languages
- spSpanish
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