Benjamin McMonnies

Benjamin McMonnies

Volunteer Audio Producer

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location of Benjamin McMonniesAustin, Texas Metropolitan Area

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  • Timeline

  • About me

    Sales Manager / Audio Producer

  • Education

    • Texas State University

      2010 - 2016
      Bachelor's degree Fine and Studio Arts, Communication and Design Emphasis
  • Experience

    • KTSW-FM 89.9

      Jan 2013 - Dec 2014
      Volunteer Audio Producer

      Developed, recorded, and edited high-quality audio content for the station’s programming, including interstitial commercials and public service announcements (PSAs) for campus events like blood drives and community initiatives (e.g., readings for the blind).

    • MACIncorporated / M. Thomasin

      Jan 2014 - now
      Audio Producer / Voice Actor

      Optimized workflows, scheduling, and budgeting for audiobook production. Coordinated with external vendors, authors, publishers, and creative teams to ensure high-quality output and consistency in tone. Facilitated recording sessions, focusing on vocal performance and delivery.

    • Cloud Imperium Games

      Jan 2014 - Apr 2022

      Lead Producer for USPU (Jumptown 2.0, UI - Reputation, Physical/Local Inventory Support, Asset Manager mobiGlas App, Cargo System Refactor), SST (Quanta, Selling Items To Shops, Persistent Entity Streaming, RoboSuite, various Backend Services to make it all work), and Player Feedback Pipeline Lead Producer for Player & Developer Feedback Pipeline, laying groundwork for LIVE QA Team, maintained previous work with Design (Black Market Economy, Quantum Enforcement v1, Ship Rentals, Hijack Missions, Player Trading, Reputation V1 - Reputation and Org Service, UI - Reputation Updates) , Animation (Ship Commercials), Engineering (Asynchronous Disconnection Refactor, Server-side Object Container Streaming (SOCS)), and Audio for Austin. Optimized workflows for Austin audio, animation, and Design teams, scheduling, budgeting, and managing deadlines. Facilitated recording sessions. Helped establish best practices for Game Support, Hacked Accounts, and Trained the next wave of Game Support Agents Acted as Bug Moderator for Star Citizen, helping to triage and send player found bugs to QA.

      • Producer

        Oct 2021 - Apr 2022
      • Associate Producer

        Jul 2019 - Oct 2021
      • Production Assistant

        Nov 2017 - Jul 2019
      • Game Support Agent and Trainer

        Oct 2016 - Nov 2017
      • Volunteer Bug Moderator

        Jan 2014 - Oct 2016
    • BioWare

      Jan 2014 - Dec 2014
      QA Tester

      Tested and provided feedback for Bioware's Shadow Realms.

    • Interdiction Studio

      Jan 2015 - Oct 2016
      Associate Producer

      Acted as volunteer Associate Producer for Interdiction Studios, helping to create concept art and organize their Trello and other volunteers.

    • Deep Silver Volition

      Apr 2022 - Sept 2023
      Senior Project Manager

      Gameplay Project Manager: Led multiple mission design Scrum teams, managing the backlog and sprint goals with a focus on maintaining quality. Made strategic decisions balancing resources, budget, and timelines while ensuring mission content met gameplay standards for A Song of Ice and Dust. Coordinated cross-functional efforts, prioritized bug fixes, conducted playtests, and stakeholder communications.Cinematics: Oversaw the cinematic pipeline from script ideation to final delivery. Coordinated with Environment Art, Props, Lighting, VFX, and Audio teams, managing budgets, schedules, and communication with external vendors such as Plastic Wax in Australia for mocap and animation outsourcing. Ensured all aspects aligned to create compelling and cohesive visual storytelling.Environment Art/Level Design: Directed efforts for a large EA and LD team in crafting an expansive open-world city, including two new districts for Saints Row V. Facilitated critical decision-making regarding both visual and technical aspects while maintaining oversight on optimization and memory management. Ran tech-focused check-in meetings to tackle ongoing tool, tech, and art-related challenges.Animation: Guided the animation pipeline, optimizing processes and workflows to integrate with the game’s mechanics and visual storytelling. Ensured collaboration with other teams, such as Cinematics and VFX, for cohesive outcomes as well as our external vendor Plastic Wax.Accessibility: Supported a new Accessibility initiative for Volition for Saints Row (2022). Worked with the Able Gamers organization to establish important and robust accessibility options.New Prototypes: Developed the first prototype for the next Red Faction game, working closely with key stakeholders to establish design direction and technological feasibility. Coordinated with cross-functional teams to create a compelling vision for the franchise’s future. Show less

    • Cloud Imperium Games

      May 2024 - now
      Sales Manager
  • Licenses & Certifications

    • Union Voice Actor

      SAG-AFTRA
      Jan 2022
    • Learn C++ Course

      Sololearn
      Apr 2021
      View certificate certificate
    • PMP® - PMBOK 6 - Self Study Training

      Whizlabs
      Aug 2020
    • Professional Scrum Master I (PSM I)

      Scrum.org
      May 2019
      View certificate certificate
    • Certified Associate in Project Management (CAPM)

      Project Management Institute
      Dec 2020
      View certificate certificate