Ray Ng Jun Hui 🇲🇾 🔜 UnitedXR EU

Ray Ng Jun Hui 🇲🇾 🔜 UnitedXR EU

Student Intern

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  • Timeline

  • About me

    Freelance Unity XR Developer | XR Bootcamp Graduate '24 & Mentor

  • Education

    • Nanyang Technological University

      2014 - 2018
      Bachelor's degree Computer Science
  • Experience

    • ETH Zurich

      Jan 2017 - Jan 2017
      Student Intern

      Jobscope- Setting up HTC Vive with base stations and SteamVR- Converting project applications to VR solutions- Experimenting, analyzing, and comparing hand gesture tracking input hardware such as Leap Motion and Myo- Basic shader programming for data visualization purposes

    • Hiverlab

      Jan 2018 - Jan 2021

      Responsibilities- Operated VR and MR hardware such as Oculus Quest, and Microsoft Hololens 2- Delivered various mobile, AR, VR, and MR project solutions for industries such as media, tourism, manufacturing, education, etc.- Maintained app quality with proper optimization and polishing techniques with an eye towards reusability and modularity- Conducted R&D research on new software technology features, and provided insights in terms of feasibility and ease of implementation- Involved in project planning to advise on jobscope feasibility and timeline estimation- Collaborated with project managers, designers and artists to implement frontend behaviour, 2D/3D asset management, and deliverable management according to given specificationsClients- Arts and Tourism: NAC Singapore, MINT Museum of Toys, Jewel Changi Airport- Factory Manufacturing: ARTC, Takeda, HP, Keppel, SIMTech, Johnson & Johnson- Media and Communications: Singtel, M1, Huawei- Others: Civil Aviation Authority of Singapore (CAAS), TOUCH Community Services, DBS, Accenture, CapitaLand, NCS SingaporeMisc- Maintained work collaboration on future project/product development, transitioning from full-time employment into freelancing Exibir menos Responsibilities- Operated VR and MR hardware such as Samsung Gear VR, Oculus Go, Oculus Quest, and Microsoft Hololens 2- Delivered various mobile, AR, VR, and MR project solutions for industries such as media, tourism, manufacturing, education, etc.- Maintained app quality with proper optimization and polishing techniques with an eye towards reusability and modularity- Conducted R&D research on new software technology features, and provided insights in terms of feasibility and ease of implementationClients- Arts and Tourism: NAC Singapore, MINT Museum of Toys, Jewel Changi Airport- Factory Manufacturing: ARTC, Takeda, HP, Keppel, SIMTech, Johnson & Johnson- Media and Communications: Singtel, M1, Huawei- Others: Civil Aviation Authority of Singapore (CAAS), TOUCH Community Services, DBS, Accenture, CapitaLand, NCS Singapore Exibir menos

      • Senior Software Developer

        Jan 2020 - Jan 2021
      • Software Developer

        Jan 2018 - Jan 2020
    • CreativesAtWork Pte Ltd

      Jan 2019 - Jan 2024
      Podcast/Video Editor

      Responsibilities- Clean-up and mixing audio (noise-reduction, compression, EQ, etc)- Cutting out NGs/pauses and maintaining overall pacing- Organizing content with transcription and chapter timestamps (for better content searching!)- Implementing music, SFX and motion graphics- Cover art graphic design- Exporting and uploading final audio/video deliverables to Youtube, Spotify, Apple Podcasts, etcProjects- Freelance Creative Exchange- Uncool (https://www.youtube.com/playlist?list=PLyEgcfzkuV7oVjzCAvBjo91RUA1hKbOOg) Exibir menos

    • Freelance

      Nov 2021 - now
      Freelance Software Developer

      Responsibilities- Operated VR and MR hardware such as Oculus Quest, and Microsoft Hololens 2- Delivered various mobile, AR, VR, and MR project solutions for industries such as media, tourism, manufacturing, education, etc.- Maintained app quality with proper optimization and polishing techniques with an eye towards reusability and modularity- Involved in project planning to advise on jobscope feasibility and timeline estimation- Collaborated with project managers, designers and artists to implement frontend behaviour, 2D/3D asset management, and deliverable management according to given specifications Exibir menos

    • XR Bootcamp

      Jan 2024 - Jun 2024
      Professional Unity VR Development Program

      This highly selective five months Professional Unity VR Development Bootcamp trains job-ready software engineers.Students who complete this program are qualified for junior-mid-level software engineering roles in the Virtual Reality and Augmented Reality Industry.After completing the course, students can:• Develop and prototype VR, AR, MR, XR Games, and Applications• Work well in XR Development Teams• Use C# to program advanced functionality in Unity• Use Rendering Optimization tools to optimize VR applicationsTogether with industry partners, students develop advanced XR Prototypes alone and in teams. They learn to scope and pitch projects, report to clients, and manage their development times. Exibir menos

    • XR Bootcamp

      Jan 2024 - now
      XR Foundations Cohort Mentor
  • Licenses & Certifications

    • Build Your Mixed Reality Game & Publish it on Meta's App Lab

      Udemy
      Dec 2023
      View certificate certificate
    • UX Design for Augmented Reality

      Interaction Design Foundation (IxDF)
      Jan 2024