Artur Lukashchuk

Artur Lukashchuk

Car Dealer & Customer consultation

Followers of Artur Lukashchuk223 followers
location of Artur LukashchukKyiv, Kyiv City, Ukraine

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  • Timeline

  • About me

    Build and Release Engineer

  • Education

    • Chernivtsi cooperative college of law and economics

      2004 - 2006
      Specialist commodity science in customs
  • Experience

    • Bukovina-AVTO

      Apr 2007 - Aug 2009
      Car Dealer & Customer consultation
    • Zabava

      Aug 2009 - Apr 2012
      Operator-consultant of 3D attractions
    • Media City Com

      Apr 2012 - Mar 2013
      Installer of local networks and satellite TV
    • Gabsoft

      Mar 2013 - Jan 2016
      Back End Developer

      Opencart 1.5/2.0, e-commerce

    • Alter Ego

      Feb 2016 - Jan 2017
      Back End Developer

      e-commerce, 1c-bitrix, bitrix24

    • Individual entrepreneur

      Jan 2017 - Feb 2020
      Full Stack Web Developer

      Individual entrepreneurCodeIgniter, Zend, Laravel, Yii, Joomla, WordPress, Drupal, Magento, OpenCart.

    • Ubisoft

      Feb 2020 - Jun 2021

      Performing functional testing of all game features.Smoke tests, Regression testing, AD Hoc testingImproving the workflow and processes by integrating automation tools into the workflow.Gathering and completing all necessary documentation.Coordinating and improving Nintendo Switch sub-team workflow.Creating test suites, test cases, and checklists to cover all game features.Communicating and collaborating with production teams during tests.Providing constructive feedback to the team, setting relevant Objectives.Providing visibility about the project and tasks statuses for management by creating every day and weekly reports Show less

      • Junior Game Tester

        Apr 2021 - Jun 2021
      • Junior Software Tester

        Dec 2020 - Apr 2021
      • Junior Game Tester

        Feb 2020 - Dec 2020
    • Morphisec

      Jul 2021 - Dec 2021
      Senior Software QA Engineer

      Creating test artifacts for the product (test suites, test plans, test cases, preparing test data).Gathering all necessary information related to the project and its features.Performing: Manual testing, functional, and non-functional testings, API testing.Communication with developers in terms of fixing bugs, suggesting ways of fixes.Conducting knowledge transfers.Providing visibility to the upper management about the status of the product by sending reports.Working with: Docker, Postman, API, DynamoDB, MongoDB, Cognito, Lambda, AWS, Cybersecurity, Endpoint protection, Threat Prevention. Show less

    • Ubisoft Barcelona

      Mar 2022 - May 2022
      Development Tester

      Employed as a Development Tester for the Tom Clancy's Rainbow Six Siege Project, functioning within the Balancing cell. Engaged in the execution of both functional and non-functional testing, encompassing regression, smoke, sanity, integration, AD Hoc, and Acceptance testing. Assuming accountability for diverse game features, entailing the conception of essential testing materials such as test suites, test cases, test and defect reports. Thoroughly collecting and finalizing all requisite documentation. Actively participating in daily scrum meetings, ensuring continuous communication within the team and presenting progress updates to both team members and management. Show less

    • Bizerba

      Jun 2022 - Oct 2022
      QA Automation Engineer

      Conducting comprehensive functional and non-functional tests, including API, Front-End, Smoke, Regression, and Sanity testing, as well as Integration, AD Hoc, and Acceptance testing. Crafting test strategies that align with the business objectives of applications. Automating test scenarios using Python, pytest, and Selenium, and producing detailed reports through Allure.

    • Fractured Byte

      Mar 2023 - now

      As a Build and Release Engineer at Fractured Byte, I am dedicated to optimizing our development pipeline and ensuring the smooth delivery of high-quality gaming experiences built on Unreal Engine. Leveraging my expertise in Python, Groovy, Bash, PowerShell and various build tools, I streamline our build processes to enhance efficiency and reliability across all stages of development.Responsibilities:Implementing robust build and deployment pipelines for Unreal Engine projects, ensuring rapid and reliable delivery of game builds.Collaborating closely with development teams to integrate new features and enhancements into automated build systems.Managing version control, branching, and merging strategies to maintain a stable codebase and facilitate seamless collaboration among developers.Monitoring build performance and diagnosing build failures to quickly resolve issues and minimize downtime.Automating repetitive tasks and implementing continuous integration and continuous deployment (CI/CD) practices to accelerate development cycles.Ensuring adherence to best practices for software configuration management and release management processes.By focusing on scalability and reliability in our build processes, I contribute to the agility of our development efforts, enabling the team to deliver cutting-edge gaming experiences on schedule. Through effective communication and collaboration with cross-functional teams, I facilitate the deployment of stable builds and updates, enhancing the overall quality and performance of our games. Show less As a Senior Quality Assurance Engineer at Fractured Byte, I have been responsible for ensuring the high quality and reliability of our products. With expertise in regression testing, test management, and test automation, I have contributed to the success of our agile development process.Responsibilities:Conducting comprehensive functional and non-functional testing across various game components.Executing vital testing types such as smoke, regression, sanity, ad hoc, and acceptance testing to validate game functionality and performance.Defining and implementing test activities to ensure coverage of all business goals and requirements for our applications.Automating test scenarios for Nintendo Switch and Internal tools by using Python, Nintendo SDK, Pytest, and Selenium, thereby improving efficiency and reliability while generating detailed reports.Collaborating closely with developers to communicate identified bugs and suggest effective fixes.Conducting knowledge transfers to ensure the smooth onboarding of new team members and the dissemination of best practices.By employing a meticulous approach to manual testing, functional and non-functional testing, I have played a pivotal role in maintaining the quality standards of our products. Through effective communication and collaboration with the development team, I have contributed to the overall improvement of our product's performance and reliability. Show less

      • Build And Release Engineer

        Jun 2024 - now
      • Senior Quality Assurance Engineer

        Mar 2023 - Jun 2024
  • Licenses & Certifications