Corey Bertelsen

Corey Bertelsen

Student Intern

Followers of Corey Bertelsen760 followers
location of Corey BertelsenGreater Stockholm Metropolitan Area

Connect with Corey Bertelsen to Send Message

Connect

Connect with Corey Bertelsen to Send Message

Connect
  • Timeline

  • About me

    Technical Sound Designer

  • Education

    • Northwestern University

      2006 - 2011
      B. Sci. cum laude and B. Mus. Civil Engineering and Music Performance
    • University of California, Berkeley

      2012 - 2013
      Architecture
    • New York University

      2016 - 2018
      Master of Fine Arts (MFA) Game Design
  • Experience

    • Infrastructure Technology Institute

      Jun 2010 - Aug 2011
      Student Intern

      Assisted with CAD documentation and wireless sensor strategies, installed sensors, conducted data analysis, laboratory testing, circuit wiring, TIG welding and machining, assisted with high school civil engineering day camp, participated in Lipinski Symposium on Transportation Policy

    • Austin Habitat for Humanity

      Sept 2011 - Jul 2012
      Americorps Construction Crew

      Performed and supervised construction 20 new houses, attended week-long construction workshops in Alabama and a Build-a-thon in Dallas

    • Marcy Construction Company

      Sept 2013 - Dec 2013
      Field Engineer

      Worked with superintendent to ensure safe, quality, and timely completion of construction tasks, QA and QC, daily reports and documentation, progress and scheduling, RFI’s and change orders, and coordination between trades and subcontractors

    • Encompass, Inc.

      Apr 2014 - Jan 2016
      Civil/Structural Engineer-in-Training

      Forensic and restoration engineering on residential, commercial, municipal and historical projects around the state of Minnesota.

    • School of Rock

      Feb 2016 - Aug 2016
      Instructor
    • New York University

      Sept 2016 - May 2018
      MFA Student

      MFA Student in the Game Design Program at NYU's Tisch School.My main interests are level design and music-driven gameplay. As a solo developer I've made a number of digital sound toys, music games, and musical VR experiences. I've also acted as audio lead and composer for team projects.

    • Viacom

      Jul 2017 - Aug 2017
      VR Fellowship

      Created a music-based VR experience as part of a fellowship with Viacom Next and NYC Media Lab

    • Verizon

      Jan 2018 - Mar 2018
      Connected Futures Fellow

      As part of a 3-person team (with Maria Mishurenko and Gordy Chernyy), we developed a multi-user collaborative AR music-making experience during a 6-week fellowship with NYC Media Lab and Verizon.

    • Freelance

      May 2018 - Jun 2022
      Freelance Designer and Educator

      I've taught a wide array of classes: from summer camps on architecture, to graduate-level game design courses. I'm also an active game designer and developer (Unity, Unreal, and Javascript), specializing in audio, music, XR, and virtual spaces.Some of the projects I've been a part of:Bizarre Barber - a Surreal VR Action Barber game that is OUT NOW! - https://store.steampowered.com/app/1206910/Bizarre_Barber/I was the audio lead (audio design, FMOD/Unity implementation, voice over engineering and co-direction, music remixing and co-composer), and assistant level designer.Nerve Damage - a glitch-punk FPS designed by Dennis Carr, for which I'm doing level design.Hyper Ecofarm - a mobile sustainable farming game by Vanilla Liu, funded by the Sloan Foundation. My primary role is sound design and music, but I'm assisting with game design, QA and production as well. Show less

    • New York University

      Aug 2018 - Jun 2022
      Adjunct Professor

      Adjunct Professor teaching Music and Gameplay, a course that I co-developed with Maxi Boch. I also teach Audio for Digital Games, and was a Teaching Assistant for the classes Intermediate Game Development and Narrative in Augmented Reality

    • Looking Glass Factory

      Sept 2018 - Apr 2020
      Audio Designer

      Part-time audio specialist performing sound design, music composition, and interactive audio scripting for various projects at Looking Glass Factory

    • Backronym LLC

      Mar 2020 - Nov 2020
      Audio Lead on Airplane Mode

      I was responsible for all sound design and implementation for the "most realistic flight simulator ever made." This included: - assisting in Voice Over casting, direction, and script editing - sourcing and contracting in-game music and podcasts - composing and arranging additional music - audio programming (C#), including FMOD Sudio and low-level code, and automating tasks with Javascript

    • Glow Up Games

      Jan 2021 - Jun 2022
      Technical Sound Designer

      I was involved in both the creation and implementation of audio at Glow Up Games, and assisted in developing the music-based Mirror Beats minigame in Insecure: The Come Up Game.

    • Avalanche Studios Group

      Jun 2022 - now
      Technical Sound Designer

      As technical sound designer in the Avalanche Studios division, I'm responsible for audio and music implementation in Wwise, scripting in our proprietary tools, profiling and debugging audio, and implementing audio connections to discipline-specific tools (Animation, UI, AI, Narrative, and Mission Design). I also contribute to our suite of authoring and debugging tools in Python, Javascript and C++.

  • Licenses & Certifications

    • Engineer In Training (EIT)

      NCEES and Minnesota State Board
      Dec 2013
  • Volunteer Experience

    • Volunteer

      Issued by Babycastles
      BabycastlesAssociated with Corey Bertelsen
    • Live Sound Engineer

      Issued by Wonderville on Apr 2022
      WondervilleAssociated with Corey Bertelsen
    • Volunteer

      Issued by The Soap Factory on Mar 2015
      The Soap FactoryAssociated with Corey Bertelsen