
Corey Bertelsen
Student Intern

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About me
Technical Sound Designer
Education

Northwestern University
2006 - 2011B. Sci. cum laude and B. Mus. Civil Engineering and Music Performance
University of California, Berkeley
2012 - 2013Architecture
New York University
2016 - 2018Master of Fine Arts (MFA) Game Design
Experience

Infrastructure Technology Institute
Jun 2010 - Aug 2011Student InternAssisted with CAD documentation and wireless sensor strategies, installed sensors, conducted data analysis, laboratory testing, circuit wiring, TIG welding and machining, assisted with high school civil engineering day camp, participated in Lipinski Symposium on Transportation Policy

Austin Habitat for Humanity
Sept 2011 - Jul 2012Americorps Construction CrewPerformed and supervised construction 20 new houses, attended week-long construction workshops in Alabama and a Build-a-thon in Dallas

Marcy Construction Company
Sept 2013 - Dec 2013Field EngineerWorked with superintendent to ensure safe, quality, and timely completion of construction tasks, QA and QC, daily reports and documentation, progress and scheduling, RFI’s and change orders, and coordination between trades and subcontractors

Encompass, Inc.
Apr 2014 - Jan 2016Civil/Structural Engineer-in-TrainingForensic and restoration engineering on residential, commercial, municipal and historical projects around the state of Minnesota.

School of Rock
Feb 2016 - Aug 2016Instructor
New York University
Sept 2016 - May 2018MFA StudentMFA Student in the Game Design Program at NYU's Tisch School.My main interests are level design and music-driven gameplay. As a solo developer I've made a number of digital sound toys, music games, and musical VR experiences. I've also acted as audio lead and composer for team projects.

Viacom
Jul 2017 - Aug 2017VR FellowshipCreated a music-based VR experience as part of a fellowship with Viacom Next and NYC Media Lab

Verizon
Jan 2018 - Mar 2018Connected Futures FellowAs part of a 3-person team (with Maria Mishurenko and Gordy Chernyy), we developed a multi-user collaborative AR music-making experience during a 6-week fellowship with NYC Media Lab and Verizon.

Freelance
May 2018 - Jun 2022Freelance Designer and EducatorI've taught a wide array of classes: from summer camps on architecture, to graduate-level game design courses. I'm also an active game designer and developer (Unity, Unreal, and Javascript), specializing in audio, music, XR, and virtual spaces.Some of the projects I've been a part of:Bizarre Barber - a Surreal VR Action Barber game that is OUT NOW! - https://store.steampowered.com/app/1206910/Bizarre_Barber/I was the audio lead (audio design, FMOD/Unity implementation, voice over engineering and co-direction, music remixing and co-composer), and assistant level designer.Nerve Damage - a glitch-punk FPS designed by Dennis Carr, for which I'm doing level design.Hyper Ecofarm - a mobile sustainable farming game by Vanilla Liu, funded by the Sloan Foundation. My primary role is sound design and music, but I'm assisting with game design, QA and production as well. Show less

New York University
Aug 2018 - Jun 2022Adjunct ProfessorAdjunct Professor teaching Music and Gameplay, a course that I co-developed with Maxi Boch. I also teach Audio for Digital Games, and was a Teaching Assistant for the classes Intermediate Game Development and Narrative in Augmented Reality

Looking Glass Factory
Sept 2018 - Apr 2020Audio DesignerPart-time audio specialist performing sound design, music composition, and interactive audio scripting for various projects at Looking Glass Factory

Backronym LLC
Mar 2020 - Nov 2020Audio Lead on Airplane ModeI was responsible for all sound design and implementation for the "most realistic flight simulator ever made." This included: - assisting in Voice Over casting, direction, and script editing - sourcing and contracting in-game music and podcasts - composing and arranging additional music - audio programming (C#), including FMOD Sudio and low-level code, and automating tasks with Javascript

Glow Up Games
Jan 2021 - Jun 2022Technical Sound DesignerI was involved in both the creation and implementation of audio at Glow Up Games, and assisted in developing the music-based Mirror Beats minigame in Insecure: The Come Up Game.

Avalanche Studios Group
Jun 2022 - nowTechnical Sound DesignerAs technical sound designer in the Avalanche Studios division, I'm responsible for audio and music implementation in Wwise, scripting in our proprietary tools, profiling and debugging audio, and implementing audio connections to discipline-specific tools (Animation, UI, AI, Narrative, and Mission Design). I also contribute to our suite of authoring and debugging tools in Python, Javascript and C++.
Licenses & Certifications

Engineer In Training (EIT)
NCEES and Minnesota State BoardDec 2013
Volunteer Experience
Volunteer
Issued by Babycastles
Associated with Corey BertelsenLive Sound Engineer
Issued by Wonderville on Apr 2022
Associated with Corey BertelsenVolunteer
Issued by The Soap Factory on Mar 2015
Associated with Corey Bertelsen
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