Justin Wildhorn

Justin Wildhorn

Quality Assurance Tester, Network Lead

Followers of Justin Wildhorn570 followers
location of Justin WildhornBellevue, Washington, United States

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  • Timeline

  • About me

    Supervisor, Art Outsourcing at Riot Games

  • Education

    • Rigging Dojo

      -
    • DAVE School

      2010 - 2011
    • UCLA

      -
      Bachelor of Arts (B.A.) Economics
  • Experience

    • Activision

      May 2005 - Aug 2005
      Quality Assurance Tester, Network Lead

      Responsible for finding and reporting all issues found within the video game Tony Hawk's American Wasteland. Managed a test team to QA all aspects of online competitive game play along with submitting daily reports analyzing the issues found directly to the developers.

    • Parabox Media Group LLC

      Dec 2005 - Feb 2010
      Operations Specialist

      Responsible for all quality assurance issues and reporting related to the website's functionality. Contributed to the company's branding strategy as it shifted its focus from film production to e-commerce. Designed logo concepts and created tutorial videos that were implemented on the e-commerce website.

    • DAVE School

      Apr 2011 - Nov 2011
      UDK Environment Artist/ Teacher Assistant

      Created and implemented an interactive virtual tour of the school into the Unreal Engine (UDK) for the marketing division. Helped students develop their 3d modeling, texturing, and 2d/3d tracking skills for composition integration.

    • Telearts

      Dec 2011 - Jan 2012
      3D Artist

      Modeled photo realistic assets of products developed by Solatube International, Inc. Animated and composited scenes for a 2-minute TV spot explaining how the product worked.

    • BLT Associates

      Feb 2012 - May 2012
      Environment Artist

      Worked onsite with programmers to help optimize game assets and functionality to run well with Adobe's new 3d gaming engine Flare3D. Designed and created environments for the game Recall Rush to help promote the release of Sony's movie Total Recall for the summer of 2012. Environments included futuristic versions of Chinatown, a construction site, as well as a financial district.

    • Cole Engineering Services, Inc. (CESI), a By Light Company

      Jun 2013 - Aug 2014
      3D Artist

      Model, texture, level design, and develop shaders for game ready assets in the Unreal 4 engine as part of the EDGE Military Simulation program. Collaborated with technical artists and character outsource team to create an optimized character modularity workflow.

    • Booz Allen Hamilton

      Nov 2014 - Aug 2022

      Managed production teams to develop virtual reality applications for the DOD. Guided the team from prototype to final delivery through mentoring colleagues on 3D production pipelines including PBR workflows, visual effects, lighting, animation, optimization, and scene set dressing within the Unity game engine. Supervised subcontractors to obtain outsourced art, hired new talent to grow the division, and led demos to clients to help expand business.

      • Creative Director

        Apr 2022 - Aug 2022
      • Technical Art Director

        Apr 2019 - Apr 2022
      • 3D Art Lead

        Nov 2014 - Apr 2019
    • Riot Games

      Aug 2022 - now
      Supervisor, Art Outsourcing
  • Licenses & Certifications

  • Volunteer Experience

    • Member Of The Board Of Advisors

      Issued by The DAVE School on Nov 2019
      The DAVE SchoolAssociated with Justin Wildhorn