
Tristan Moore
Technical Director

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About me
Product Director, Creative Director, Technical Artist, Designer
Education

University of Advancing Technology
2010 - 2012Bachelor of Arts (B.A.) Game Art and AnimationActivities and Societies: Dean's List fall 2010, Global GamJam participant 2011, Project Lead on The Afflicted student game project using Unreal Engine 3 Game Art and Animation, 3D modeling, character animation and rigging, level design and game production

New Mexico State University
2007 - 2010Associate's Degree Creative Media TechnologyActivities and Societies: Crimson Scholar 2008 to 2010, Certificate of Film Crew Training, Certificate of Animation and Modeling, Certificate of Game Design Certified Film Crew Training
Experience

El Paso Kids-N-Co.
Sept 2005 - Sept 2007Technical DirectorTitles:Various community theater ProductionsManagement of technical theater department, set and prop construction, design of lighting and sound, supervision of volunteers, instruction of classes for students ages 7-18, general maintenance of building and equipment

Warner Bros. Pictures
Aug 2009 - Sept 2009Locations Production AssistantTitles:Due Date (2010) - FilmInterfacing with local businesses regarding film production, coordinating on-location needs with crew, maintaining locations, supporting multiple disciplines and communication pipelines.

Lionsgate
May 2010 - Sept 2010Supporting ActorTitles:Eaters (2015) - FilmSupporting actor on independently developed film that was purchased and released by Lionsgate in 2015. Film was released in the majority of Redboxes for Halloween and at a small scale online.

Chickasaw Nations Industries
Jul 2010 - Sept 20103D Environment Artist SMETitles:Internal Training Simulation (2010) - PC3D environment and AI navigation mesh creation using Presagis Creator, Terra Vista, and AI Implant. Created fully 3D environment with textures, collision meshes and navigation for both interior and exterior locations. Used DTED data to model real-world locations and accurate terrain.

University of Advancing Technology
Jan 2011 - Feb 2013Art and Animation tutorRequired to instruct students in a wide variety of subjects, including 3D modeling in Maya, 3DS Max, and Zbrush. Must also instruct students in texturing, animation, normal map creation, and game engine technology.

Massive Black
Apr 2011 - Oct 2011Level DesignerTitles:Unreleased Title - PCEnvironment design, planning and layout, 3D representations of concept drawings and 2D designs using 3DS Max and Unity 3D

The Wahlin Group
Oct 2011 - Apr 2013Environment ArtistTitles:3D photo viewer (unreleased) - PCEnvironment design and development, optimized 3D art asset creation and implementation for real-time application utilizing 3DS Max, zBrush Photoshop, and Unity 3D

THQ through ZeroChaos
Jun 2012 - Sept 2012QA TesterTitles:WWE'13 (2012) - Playstation 3, Xbox 360, WiiQuality assurance testing for triple-A game titles (WWE '13), audio testing using Wwise profiling, bug tracking with DevTrack, task tracking and game content auditing

Redacted Studios
Apr 2013 - Dec 2014Senior Game DesignerTitles:Rodsquad (unreleased) - MobileUnreleased Rhythm Title - MobileAfro Samurai 2 (2015) - PC, Playstation 4, Xbox One Gameplay and system design for multiple projects within scheduling and budgeting constraints. Worked with engineers, animators and artists on integrating functional systems for gameplay, animation, and performance. Designed and implemented prototypes and first playables on multiple projects. Improved game feel and playability. Worked on level designs in multiple genres to maximize value for implemented systems. Worked on products that integrated with RFID chips and physical content that product gameplay changes in software. Show less

Broken Window Studios
Apr 2014 - nowLead Designer/Creative DirectorTitles:Reflections (2015) - PC, Mac, LinuxGrave VR (2016) - HTC ViveGrave (TBD) - Xbox One/Series X, Playstation 4/5, PC, Mac, LinuxFounded and led the game direction for titles such as 'Reflections' and 'Grave' across multiple platforms including Steam, Xbox One, and PlayStation 4. Authored screenplay-length scripts for commercially released titles, while overseeing all aspects of game design, technology coordination, and production. Successfully directed a small, dynamic team in the creation of engaging game experiences, fostering innovation in design and technical art. Show less

University of Advancing Technology
Sept 2015 - Sept 2018ProfessorAdjunct professor teaching 3D art, game design and other game topics

Timefire VR
Nov 2016 - Jul 2017Creative DirectorTitles:Hypatia (2017) - Oculus, HTC ViveLed a 30-person team in the creation of 'Hypatia', a massively multiplayer VR platform, delivering the project on multiple VR systems including Oculus and HTC Vive within a six-month timeframe. Established efficient work processes and technical standards that aligned with industry best practices, overcoming significant design and technical challenges.

Art Institute of Phoenix
Jul 2017 - Feb 2018Adjunct ProfessorAdjunct professor teaching 3D graphics, intro to programming, intro to AI concepts, game design, and visual game programming

Cartoon Network
Feb 2018 - May 2018Software EngineerTitles:Cartoon Network Journeys (2019) - Oculus, HTC ViveDeveloped a full suite of character animations and technical art solutions for 'Cartoon Network Journeys' VR experiences. Optimized performance for HTC Vive and Oculus platforms, and programmed intuitive control systems that enhanced user interaction and immersion in virtual environments.

Fun & Games
Nov 2018 - Apr 2019Technical ArtistTitles:Better Letters (2019) - MobileLed the technical art and animation for 'Better Letters', integrating complex animation systems and optimizing UI for mobile platforms. Collaborated with the original designer of 'Words with Friends' to enhance game interactivity and visual appeal, contributing to a consistent and engaging player experience.

Sand Castle Games, LLC
Feb 2019 - Sept 2019Software EngineerTitles:Unreleased Puzzle Title - MobileEngineered and integrated core game systems for 'Wordtropolis' on iOS and Android, developing robust save systems, performance analytics, and art integration tools. Created a suite of level management tools that streamlined game content integration and significantly improved the workflow for designers and artists.

Defcon 5 Studios, LLC
Jun 2019 - Nov 2020Software EngineerTitles:VR Training Center, City of New York (2019) - HTC ViveEngineered and optimized VR simulation projects for New York City’s training programs, utilizing Unreal Engine 4 to create efficient content streaming and level subdivision systems. Developed proxy assets and HLODs, significantly reducing draw calls and polygon counts, which enhanced the training experience for the city’s emergency services.

Ramen VR
Nov 2020 - Mar 2021Technical ArtistTitles:Zenith (2022) - Oculus, Oculus Quest, PC, Playstation VROptimized and ported high-end VR titles to Oculus Quest, enhancing asset performance for 'Zenith' using Unity’s Lightweight Pipeline. Developed custom tools for proxy mesh generation and atlas creation, meeting critical investment milestones by delivering performance improvements and ensuring seamless gameplay across platforms.

Certain Affinity
Apr 2021 - Jun 2024Senior Technical ArtistTitles:Halo Infinite (2021) - Xbox One, Xbox Series X/S, PCCollaboratively enhanced and customized the 343 Slipspace engine and Unreal Engine 5, significantly improving game performance and visual fidelity for 'Halo Infinite' and 'Exodus'. Coordinated cross-functional development between Certain Affinity and 343 Industries/Archetype, leading technical documentation and performance analysis, and facilitated team communication using Power BI and Kusto queries to optimize data tracking and project milestones. Show less

Pixelberry Studios
Jan 2022 - Jul 2023Director of Product ManagementTitles:Choices (2016) - MobileStoryloom (2023) - Mobile, WebDirected product development across three divisions, managing a team of 38 including three product managers and associated design teams. Spearheaded the integration of internal tools and technologies, and collaborated closely with engineering management and company leadership to achieve critical milestones, catering to diverse stakeholder needs effectively.

Mob Entertainment
Jun 2024 - nowSenior Tools Technical Artist/EngineerTitles: Poppy Playtime Chapter 4 (2025) - Xbox, Playstation, Mobile, PCResponsibilities: Building advanced tools in Unreal Engine 5 for the use by artists and designers to improve workflow and solve complex technical problems, using a combination of visual scripting, Python, and C++
Licenses & Certifications

Film Crew Training
Dona Ana Community College
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