Christopher Knight

Christopher Knight

Assistant Audio Engineer

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location of Christopher KnightGreater Paris Metropolitan Region

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  • Timeline

  • About me

    Freelance Interactive Sound Designer

  • Education

    • ENJMIN

      2013 - 2015
      Master of Arts (M.A.) Game Sound design/Audio integration

      Working on team projects primary as a sound designer, but also as a musician and a game designer.

    • ESRA

      2010 - 2013
      Bachelor's degree ISTS - Sound conception - Audiovisual specialisation

      Sound conception applied to music and linear audiovisual. Sound design, sound editing, mixing, recording. Theoretical, cultural and practical learning.

  • Experience

    • La Canopée (studio)

      Jun 2012 - Aug 2012
      Assistant Audio Engineer

      Contributing to the development of a start-up music studio.-Recording-Live and post-production mixing-Setting up and doing hardware maintenance*Autonomous work*Hardware and software experience

    • Nolife

      May 2013 - Jun 2013
      Assistant Audio Engineer

      Working with a sound engineer for a TV channel centered on videogames and internet culture.-Recording voice-overs-Live mixing-Post-production -Sound editing and mixing*High responsibility in the production chain*Developed organisational skills for voice recording and cleaning*Managed to work efficiently in a 'just-in-time' distribution context

    • Game Audio Factory

      Apr 2015 - Jan 2019
      Sound Designer

      Sound design, audio implementation, audio edit & mixing.Main Sound designer :-Mother Russia Bleeds - Le Cartel-Tropico 6 - Limbic Entertainment-Genetic Disaster - Team8-Mission Océans - 2D3DSound designer :-Furi - The Game Bakers-Wolcen Lords of Mayhem - Solarfall Games-Endless Space 2 - Amplitude-Endless Legend - Amplitude-Blood Bowl 2 - Cyanide-Tour de France 2016 - Cyanide-Unannounced UE4/Wwise Survival gameComposer :-Imagana - Formagraph-Mission Océans - 2D3DAudio Edit & Sound design for linear media :-Animated Sequence - Brice 3 (+5.1 mixing)-Symphony of Two Minds (Animated short - Additional sound design)-Unanounced feature film (Animated sequence - 5.1 sound design, edit, mixing)-Sky Heroes Trailer - SolidAnimOther activities : -Voice recording-Voice Cleaning-Sound bank recording / production Show less

    • Freelance

      Jan 2018 - now
      Freelance Interactive Sound Designer

      Audio artistic direction, concrete, abstract and musical sound design, interactive mixing, music composition, audio integration, Binaural/3D audio for VR.Liaising directly with the development teams, advising on creative visions and soundlist/feature proposals.

    • Accidental Queens

      Sept 2018 - May 2019
      Sound Designer

      Audio direction, sound design, musical design and voice mixing (English, French and German).Alt-Frequencies is an audio narrative game set in a time loop. The player experiences the game through a fictional radio set that allows recording and broadcasting interactions to expose radio hosts, conspiracy theorists and politicians.-The audio artistical direction is centered around the plurality of radio identities. Jingles, musical backgrounds, voice mixing and ambient sounds are designed to create a specific tone and atmosphere for each station and context. Amongst these are the highly compressed voices and EDM-heavy jingles of Fresh FM, the serious and solemn headline drums of News One, the analogue-sounding Pickup Frequency conversations, the mysterious, glitchy field recordings of Pirate Station and the low-budget microphones of Campus Radio.-As the game is accessible to visually impaired players, UI, feedback, narrative and aesthetic content were designed to be diegetic, easily understandable yet emotionally enticing for a complete audio experience. Show less

  • Licenses & Certifications