Andrew Chong

Andrew Chong

Intern

Followers of Andrew Chong1000 followers
location of Andrew ChongUppsala, Uppsala County, Sweden

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  • Timeline

  • About me

    Producer @ Machinegames | CSM

  • Education

    • DigiPen Institute of Technology Singapore

      2017 - 2021
      Bachelor of Science - BS Computer Science and Game Design
    • Singapore Polytechnic

      2012 - 2015
      Diploma in Business Information Technology
  • Experience

    • Connectbit

      Mar 2014 - Apr 2014
      Intern

      Worked on and implemented CRM software into company database.

    • DigiPen Institute of Technology Singapore

      Sept 2018 - Apr 2019
      Producer

      Mega Macho Brothers2D Co-op Action Platformer - Academic Project (7 Person Team)

    • DigiPen Institute of Technology Singapore

      Sept 2019 - Jun 2020

      Kindred3rd Person Narrative Game - Academic Project (11 Person Team) Teaching Assistant for GAM200/250 modules. Assisted the production lecturer with various responsibilities:• Checked on project progress for teams at each milestone• Mediated cross-discipline discussions• Advised teams regarding scoping issues• Guided team producers in setting up schedules and expectations• Offered game design and programming advice

      • Producer

        Sept 2019 - Jun 2020
      • Teaching Assistant

        Sept 2019 - Mar 2020
    • Gumi Asia Pte Ltd

      Sept 2020 - Feb 2021
      Production Intern

      Worked on the "Final Fantasy Brave Exvius" team.Assisted the Associate Producer with:• Preparing and maintaining monthly and weekly content spreadsheets• Creating and following up on Design team tasks• Integrating a new ticketing workflow• Streamlining and automating various other production workflows

    • Lionfish Studios

      Mar 2021 - Sept 2021
      Junior Producer

      Worked on multiple client-based projects.Managed communications between development team and stakeholders• Managed in-house and outsourced development teams across 5 projects• Oversaw project milestones and releases• Coordinated project development with multiple cross-functional teams• Led company-wide transition to a Sprint-based development cycle

    • Ubisoft Singapore

      Oct 2021 - Feb 2024
      Project Coordinator

      Worked on multiple AAA game projectsProduction support for Gameplay Features on Assassin's Creed Shadows• Facilitated daily stand-ups, milestone/sprint planning, feature reviews, feature validations• Supported the Gameplay Features team, consisting of Game Designers, Technical Designers, Gameplay Programmers, Animators, Technical Animators, Technical Artists, Audio Designers, Quality Assurance• Worked closely with multiple studios on various collaboration topics• Major features owned: NavalProduction support for Gameplay Features on Assassin's Creed Mirage• Facilitated daily stand-ups, sprint planning, sprint reviews, feature validations• Supported the Gameplay Features team, consisting of Game Designers, Technical Designers, Gameplay Programmers, Animators, Technical Animators, Technical Artists, Audio Designers, Quality Assurance• Worked closely with multiple studios on various collaboration topics• Major features owned: Assassin's Tools, Pickpocket, Enkidu, BoatsProduction support for Post-Launch updates on Assassin's Creed Origins• Facilitated daily stand-ups, sprint planning, sprint reviews, content validations• Supported multiple production teams, such as Content, Tech, Audio, Cinematics• Synchronized production teams’ schedules across different projects• Coordinated deliveries of the Assassin's Creed Origins-related content packs for Assassin's Creed Valhalla (Tattoo and Naval packs)• Supported coordination and communication relating to the development of the 60 FPS patch and Free Weekend (Title Update 1.6.0) Show less

    • MachineGames

      Feb 2024 - now
      Producer

      Producer for Indiana Jones and the Great Circle, with a focus on gameplay developmentProduction support for Player-centric gameplay features on Indiana Jones and the Great Circle• Facilitated weekly plannings, feature reviews, bug triage• Supported the "Player Group" and Gameplay Animation team, consisting of Game Designers, Programmers, Animators, Quality Assurance• Worked closely with Level Design team on various content-gameplay topics• Supported Lead Producers and Production Director with closing-related processes as we got close to launch• Major features owned include: Hand-to-Hand Combat, Guns, Traversals, Ability Books, Boss Fights Show less

  • Licenses & Certifications

  • Honors & Awards

    • Awarded to Andrew Chong
      DigiPen Game Awards - 3D Visual Design (Finalist) DigiPen Institute of Technology Singapore Oct 2020 Finalist for the Best 3D Visual Design Award for a student game - Kindred
    • Awarded to Andrew Chong
      DigiPen Game Awards - Best 3D Graphics (Finalist) DigiPen Institute of Technology Singapore Oct 2020 Finalist for the Best 3D Graphics Award for a student game - Kindred
    • Awarded to Andrew Chong
      DigiPen Game Awards - Best Junior Game (Finalist) DigiPen Institute of Technology Singapore Oct 2020 Finalist for the Best Junior Game Award for a student game - Kindred
    • Awarded to Andrew Chong
      DigiPen Game Awards - Best Junior Technology (Finalist) DigiPen Institute of Technology Singapore Oct 2020 Finalist for the Best Junior Technology Award for a student game- Kindred
    • Awarded to Andrew Chong
      Dean's Honor List Fall 2019 DigiPen Institute of Technology Singapore Jan 2020
    • Awarded to Andrew Chong
      DigiPen Game Awards - Acronis Best Team Spirit (Finalist) DigiPen Institute of Technology Singapore Apr 2019 Finalist for the Best Team Spirit Award for a student game - Mega Macho Bros
    • Awarded to Andrew Chong
      DigiPen Game Awards - Best Music and Sound Design (Finalist) DigiPen Institute of Technology Singapore Apr 2019 Finalist for Best Music and Sound Design Award for a student game - Mega Macho Bros
    • Awarded to Andrew Chong
      DigiPen Game Awards - Unity Best Sophomore Game DigiPen Institute of Technology Singapore Apr 2019 Winner of the Best Sophomore Game Award for a student project - Mega Macho Bros