Anneh O.

Anneh o.

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location of Anneh O.Madrid, Community of Madrid, Spain
Followers of Anneh O.2000 followers
  • Timeline

  • About me

    Senior Sound Designer

  • Education

    • Escola de noves tecnologies interactives enti- ub (universitat de barcelona)

      2021 - 2021
      Bootcamp music for videogames - sound designer game design y audio interactive with wwise teacher: david font and oscar garcía pañella

      Activities and Societies: Complete sound design of a video game from scratch with Audiokinetic's Wwise, where sound and music had to be created and integrated into interactive environments and experiences with software that has been used in games such as Cyberpunk 2077 or Assassin's Creed Valhalla. Learning about Game Design, where interactive experiences based on immersive technologies, applied games or Serious Games have been analyzed, Gamification designs and Videogames are a set of disciplines where not only design and the technologies involved are important, but also narrative, art and music. In addition, also know the concepts related to the different existing genres as well as the possibilities around the player types and the elements that build the experience, called game… Show more Learning about Game Design, where interactive experiences based on immersive technologies, applied games or Serious Games have been analyzed, Gamification designs and Videogames are a set of disciplines where not only design and the technologies involved are important, but also narrative, art and music. In addition, also know the concepts related to the different existing genres as well as the possibilities around the player types and the elements that build the experience, called game mechanics.Knowledge of all the basic concepts and peculiarities that the creation of sound and music for interactive environments, as opposed to linear environments, introduces. In addition, knowledge of the different techniques used to create interactive music and to make it adaptable to the context of the game in the smoothest and most reactive way possible.Audiokinetic's Wwise program, the tool most used by video game companies in large AAA game productions, was used to work on interactive audio. Show less

    • Microfusa

      2019 - 2021
      Higher technician diploma in music production music production final project note 10

      Activities and Societies: -Production music -Production techniques -Music industry -Studio recording -Mastering -Mixer -Sofware: Logic Pro X, Ableton live, Reason, Pro Tools 101/110 Higher qualification that provides extensive knowledge related to the world of music composition in digital environments and music production. On the other hand, capacities for the creation and production of music for film, TV and sound design for video games.Mastery of the most advanced musical production, oriented to professional recording, mixing and mastering. In addition, development of creative skills, such as composition for audiovisuals or sound design using sampling and… Show more Higher qualification that provides extensive knowledge related to the world of music composition in digital environments and music production. On the other hand, capacities for the creation and production of music for film, TV and sound design for video games.Mastery of the most advanced musical production, oriented to professional recording, mixing and mastering. In addition, development of creative skills, such as composition for audiovisuals or sound design using sampling and synthesis for film, video games and digital media.-Learning the standard production software in the music industry: Ableton Live, Pro Tools 101 and 110, Logic Pro X, Native Instruments, Arturia, Waves ...-Handling of analog and digital equipment (SSL, Midas, Yamaha, Neumann, Shure, Blue, Avalon, TLA, etc) Show less

    • Alfonso x el sabio

      2016 - 2019
      Ingeniera de sonido interprete

      Interpreter of modern music such as genres of jazz, blues, flamenco, gospel ... in groups of combos and big bands.Expelization on piano and as a complementary instrument for electric bass.Own compositions and adaptations for different formations such as bands and big bands.

    • Escuela tai

      2014 - 2018
      Grado de composición de música contemporánea
  • Experience

    • Profesional independiente

      Jan 2014 - Jan 2022
      Freelance compositor music

      -Composer for audiovisual media, such as commercials, short films, independent video games ... -Song composition.-Organization of concert -Recruiting of musicians -Conducting orchestras for subsequent recording-Professional musician for recordings, live sessions and arranger / orchestrator

    • Audiovisual industry film

      Dec 2015 - Sept 2023
      Music producer, post-production, sound designer & music composer

      Composition, musical producer, musical arranger, mixer and sound design on a variety of projects including films and advertising in companies like Warner Bros or Equitare Media. I have also been a producer of various music bands from recording (including my own instrumentation) and arrangements to mixing and masteringComposition, musical producer, musical arranger, mixer and sound design on a variety of projects including films and advertising in companies like Warner Bros or Equitare Media. I have also been a producer of various music bands from recording (including my own instrumentation) and arrangements to mixing and mastering Show less

    • Autónomo

      Jan 2016 - Sept 2023
      Sound designer in videogames

      • Sound designer as a freelance for videogames, AAA gaming experience • Composer, producer and post-production for commercials and video-games• The programs I use: Wwise, Unity, FMOD, Reason, Pro Tools, Logic X and Ableton

    • Westeregg games

      Jan 2016 - Jan 2018
      Music composer and sound designer

      *Calzone Alla Carbonara:-Music Composition and Production-Audio Post-Production -Foley *Granny's Hunters Club:-Creation of audio content in both linear and interactive projects.-Editing, processing and implementation of VO.-Audio design and implementation of sound effects.-Collaborate with design and programming teams as well as creative stakeholders to help define the audio needs of the project.-Music composition and edition.-Help polish and resolve sound related issues.-Mixing and mastering of audio assets. Show less

    • School of rock españa

      Sept 2021 - Jan 2022
      Music teacher

      -Piano, electric bass, guitar and drums teacher-Group director-Music production teacher

    • Thruster games

      Feb 2022 - Nov 2023
      Sound designer

      -Creation of audio content in both linear and interactive projects. -Editing, processing and implementation of VO. -Audio design and implementation of sound effects.-Collaborate with design and programming teams as well as creative stakeholders to help define the audio needs of the project. -Music composition and edition. -Help polish and resolve sound related issues. -Mixing and mastering of audio assets. -Provide insights into the design and features of audio systems, working closely with other disciplines to improve workflows and optimize asset pipelines. Show less

    • Broken bird games

      Mar 2022 - Jul 2022
      Sound designer

      My role was to create all the sound, integrate it into the Unreal Engine, mix the sounds, edit them and render them for the game "LUTO".Another of my roles was directing the sound and music part.

    • Ingame studios

      Oct 2022 - Nov 2023
      Sound designer

      Designing sound for AAA gamesCrime Boss: Rockay City

    • Galleon studios

      Apr 2023 - Nov 2023
      Principal sound designer

      Currently working on a new brand Sci-fi FPS unannounced IP for pc and consoles.

    • 2awesome studio

      Jan 2024 - May 2024
      Principal sound designer

      Key Responsibilities:Sound Design Leadership: Led the design and implementation of high-quality, immersive soundscapes for two major game projects (AK-xolotl and Altered Alma) using FMOD within Unity. Developed a comprehensive range of in-game audio assets, including sound effects, ambient sounds, and interactive audio.Cross-Platform Audio Optimization: Collaborated with development teams to tailor audio solutions for multiple platforms, including PlayStation, Nintendo Switch, Xbox, and Steam. Ensured consistent, high-fidelity audio experiences across diverse gaming environments.Audio Mastering & Integration: Applied audio mastering techniques to ensure superior sound quality and clarity across various hardware configurations. Integrated dynamic audio elements to complement the visual experience, enhancing player immersion.Collaborative Workflow: Worked closely with cross-functional teams, including developers and designers, to integrate audio assets seamlessly within the game. Provided continuous feedback during the development cycle to refine audio content and ensure its alignment with game mechanics.Key Achievements:Successfully optimized game audio for multiple platforms, improving overall sound quality and performance.Played a key role in enhancing the player experience by creating audio that deeply integrates with the gameplay and narrative.Delivered high-quality sound design assets on time, contributing to the successful release of both games.Skills & Technologies:FMOD, Unity, Audio Mastering, Audio Editing, Sound Design, Cross-Platform Development, Audio Integration, Collaboration Show less

    • Nyan heroes

      May 2024 - now
      Senior sound designer

      - Senior sound designer for Nyan Heroes, a fast-paced hero shooter developed in Unreal Engine 5.- Responsible for full-scope audio production: character abilities, ultimates, weapons, vehicles, UI, environment, physical materials, and more.- Developed and implemented Voice Over (VO) pipelines: editing and in-game integration.- Built complex audio systems in Wwise, including real-time parameter controls, dynamic mixing, and event-driven logic.- Worked cross-functionally with VFX, narrative, and gameplay teams to ensure audio enhances player immersion.- Maintained audio performance and consistency across platforms and pipelines. Show less

  • Licenses & Certifications

    • Wwise 101

      Audiokinetic
    • Pro tools 110

      Avid
    • Music production

      Microfusa
      Jan 2021
    • Certificado música para videojuegos - sound designer

      Aulart
      Jan 2021
  • Honors & Awards

    • Awarded to Anneh O.
      Outstanding in final proyect - Music production Jorge Barrallo 2021