
Timeline
About me
Senior Producer at Kolibri Games (Ubisoft Mobile)
Education
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Lomonosov moscow state university (msu)
2004 - 2010Specialist (5 years) regional studies and international relations (western europe), interpreter of english and frenchActivities and Societies: French Club Co-Founder
Experience

Eton college
Sept 2008 - Jul 2009Russian language assistant teacherTeaching Russian Language phonetics and grammar

Renault group
Oct 2009 - Apr 2010After sales service internSales Management Assistance
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Franco-russian chamber of commerce and industry (cci france russie)
Apr 2010 - Jun 2011Contract support managerBusiness Development Assistance and Contract Support for CCI France Russie members.

Innova distribution
Oct 2011 - Nov 2016Product Manager — 4game and a website of Moscow KidZania. 4game is a platform featuring computer and mobile games, a gaming news portal and a game store — all in a single web service. KidZania is a world famous interactive city made for children.- Developing a product development strategy for the 4game platform and its sub-products, such as online game media and the console game online store.- Studying and analyzing customer needs.- Prioritizing product features based on current product metrics and overall business goals.- Creating release schedules and overseeing deadlines and quality.- Writing product descriptions for new features and defining KPIs and success metrics.- Drafting technical assignments for designers and developers.- Creating and studying customer journey maps.- Designing prototypes for landing pages and web pages.- Managing the entire process of producing new features.- Collaborating with design, marketing, web development, QA, and other teams. Show less Publishing and operations for Atlantica Online (a F2P 3D tactical massively multiplayer MMORPG developed by NDOORS Corporation).- Developing a strategy for project growth in the Russian market and CIS.- Continuously improving key project metrics such as retention, acquisition, churn rate, and revenue.- Studying and analyzing player needs.- Developing monetization strategies, conducting sales analyses, and launching new item mall sales.- Planning project activities based on KPIs and business goals, prioritizing tasks, and ensuring deadlines and quality.- Creating timelines and release schedules for updates, events, and other activities.- Collaborating closely with various teams: art, game development, QA, web development, localization, PR and marketing, analytics, etc.- Leading a project team of 5 people.- Communicating with game developers from South Korea, specifically NEXON.- Participating in business meetings and traveling to Seoul for business trips. Show less
Product Manager
Apr 2016 - Nov 2016Publishing Manager (Live Ops) / Team Lead
Nov 2014 - Mar 2016Senior Projects Development Manager
Oct 2011 - Nov 2014

My.games
Nov 2016 - Jun 2018Producer (live ops) / team leadMY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. ---Publishing and operations for Armored Warfare in Russia (Mail.ru Group Game Operations Department). Armored Warfare is a modern tank shooter - https://aw.my.games - Continuously improving key project metrics such as retention, engagement, PU/ARPPU, and more.- Studying and analyzing player needs.- Evaluating and prioritizing new game features based on project metrics and overarching business goals.- Developing monetization strategies, conducting sales analyses, and launching new item mall sales.- Creating concepts for in-game events and activities, including storylines, main characters with voice-overs, and UX/UI designs. Managing the entire production process from concept to release.- Planning project activities based on KPIs and business goals, prioritizing tasks, and overseeing deadlines and quality.- Creating timelines and release schedules for updates, events, and other activities.- Collaborating closely with various teams: art, game development, QA, web development, localization, PR and marketing, analytics, etc.- Leading a project team of 10 people.- Generating reports and presenting work results.- Maintaining project documentation. Show less

Yandex
Jul 2018 - Dec 2022Lead design producerYandex is a technology company that builds intelligent products and services powered by machine learning.- Leading a team of 7 people, including designers and producers, and overseeing hiring and management of external creative teams like graphic design, web design, motion design, and video production.- Managing design projects of varying complexity, from simple banner campaigns to comprehensive 360 campaigns, website launches, and support for product launches and advertising campaigns.- Overseeing the creation of assets (both B2C and B2B) for marketing and product launches.- Strategically planning and managing design resources.- Continuously improving workflows.- Collaborating daily with stakeholders.- Writing technical briefs for diverse design tasks, including illustrations, concept art, 3D, motion design, animation, voice-over, sound design, and music.- Conducting briefings and setting project timelines.- Working closely with teams such as designers, marketing, editors, copywriters, developers, and external creative teams.- Fostering a friendly and comfortable working environment. Show less

Klang games
Dec 2022 - Jul 2024Product owner / feature team leadKlang is an independent game development studio based in Berlin. Klang is working on its project, Seed, a simulation MMO utilizing SpatialOS technology. Fueled by creation, cooperation and genuine emotion SEED is an experience that reinvents what it means to collaborate online - simulating the future of humanity.- I'm working as one of the key contributors to SEED game development. I'm working closely with the Product Director and Co-CEO on the status of the product for my team and its quality.- I ensure the vision of SEED, our product strategy and our audience are reflected and upheld by our feature teams.- I'm responsible for defining product strategy for one of the game pillars, prioritization of features, establishing KPIs, identifying user pains, and collaborating with game design to deliver player experiences that meet players' needs and drive the UPSs of the game.- I'm work with the player research team to uphold the best target audience experience within the game.- I'm working closely with cross-functional teams, including engineering, game design, UX/UI, publishing, user research, and QA to determine priorities and make scope adjustments and to ensure the successful development and growth of Seed.- I'm leading each feature that my team develops from initial idea to realisation in the game (from game design, UX&UI, UX research, engineering implementation, QA to play sessions and validation of KPIs). Show less

Kolibri games
Oct 2024 - nowSenior producer
Licenses & Certifications

Digital: ux&ui design
British higher school of art and designJan 2016- View certificate

English certificate
International english testJun 2024
Volunteer Experience
Interpreter
Issued by Mastercard on May 2008
Associated with Anya ZhukovaVolunteer
Issued by ONE on Aug 2009
Associated with Anya Zhukova
Languages
- ruRussian
- enEnglish
- frFrench
- geGerman
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