Anya Zhukova

Anya zhukova

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location of Anya ZhukovaBerlin, Berlin, Germany
Followers of Anya Zhukova522 followers
  • Timeline

  • About me

    Senior Producer at Kolibri Games (Ubisoft Mobile)

  • Education

    • Lomonosov moscow state university (msu)

      2004 - 2010
      Specialist (5 years) regional studies and international relations (western europe), interpreter of english and french

      Activities and Societies: French Club Co-Founder

  • Experience

    • Eton college

      Sept 2008 - Jul 2009
      Russian language assistant teacher

      Teaching Russian Language phonetics and grammar

    • Renault group

      Oct 2009 - Apr 2010
      After sales service intern

      Sales Management Assistance

    • Franco-russian chamber of commerce and industry (cci france russie)

      Apr 2010 - Jun 2011
      Contract support manager

      Business Development Assistance and Contract Support for CCI France Russie members.

    • Innova distribution

      Oct 2011 - Nov 2016

      Product Manager — 4game and a website of Moscow KidZania. 4game is a platform featuring computer and mobile games, a gaming news portal and a game store — all in a single web service. KidZania is a world famous interactive city made for children.- Developing a product development strategy for the 4game platform and its sub-products, such as online game media and the console game online store.- Studying and analyzing customer needs.- Prioritizing product features based on current product metrics and overall business goals.- Creating release schedules and overseeing deadlines and quality.- Writing product descriptions for new features and defining KPIs and success metrics.- Drafting technical assignments for designers and developers.- Creating and studying customer journey maps.- Designing prototypes for landing pages and web pages.- Managing the entire process of producing new features.- Collaborating with design, marketing, web development, QA, and other teams. Show less Publishing and operations for Atlantica Online (a F2P 3D tactical massively multiplayer MMORPG developed by NDOORS Corporation).- Developing a strategy for project growth in the Russian market and CIS.- Continuously improving key project metrics such as retention, acquisition, churn rate, and revenue.- Studying and analyzing player needs.- Developing monetization strategies, conducting sales analyses, and launching new item mall sales.- Planning project activities based on KPIs and business goals, prioritizing tasks, and ensuring deadlines and quality.- Creating timelines and release schedules for updates, events, and other activities.- Collaborating closely with various teams: art, game development, QA, web development, localization, PR and marketing, analytics, etc.- Leading a project team of 5 people.- Communicating with game developers from South Korea, specifically NEXON.- Participating in business meetings and traveling to Seoul for business trips. Show less

      • Product Manager

        Apr 2016 - Nov 2016
      • Publishing Manager (Live Ops) / Team Lead

        Nov 2014 - Mar 2016
      • Senior Projects Development Manager

        Oct 2011 - Nov 2014
    • My.games

      Nov 2016 - Jun 2018
      Producer (live ops) / team lead

      MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. ---Publishing and operations for Armored Warfare in Russia (Mail.ru Group Game Operations Department). Armored Warfare is a modern tank shooter - https://aw.my.games - Continuously improving key project metrics such as retention, engagement, PU/ARPPU, and more.- Studying and analyzing player needs.- Evaluating and prioritizing new game features based on project metrics and overarching business goals.- Developing monetization strategies, conducting sales analyses, and launching new item mall sales.- Creating concepts for in-game events and activities, including storylines, main characters with voice-overs, and UX/UI designs. Managing the entire production process from concept to release.- Planning project activities based on KPIs and business goals, prioritizing tasks, and overseeing deadlines and quality.- Creating timelines and release schedules for updates, events, and other activities.- Collaborating closely with various teams: art, game development, QA, web development, localization, PR and marketing, analytics, etc.- Leading a project team of 10 people.- Generating reports and presenting work results.- Maintaining project documentation. Show less

    • Yandex

      Jul 2018 - Dec 2022
      Lead design producer

      Yandex is a technology company that builds intelligent products and services powered by machine learning.- Leading a team of 7 people, including designers and producers, and overseeing hiring and management of external creative teams like graphic design, web design, motion design, and video production.- Managing design projects of varying complexity, from simple banner campaigns to comprehensive 360 campaigns, website launches, and support for product launches and advertising campaigns.- Overseeing the creation of assets (both B2C and B2B) for marketing and product launches.- Strategically planning and managing design resources.- Continuously improving workflows.- Collaborating daily with stakeholders.- Writing technical briefs for diverse design tasks, including illustrations, concept art, 3D, motion design, animation, voice-over, sound design, and music.- Conducting briefings and setting project timelines.- Working closely with teams such as designers, marketing, editors, copywriters, developers, and external creative teams.- Fostering a friendly and comfortable working environment. Show less

    • Klang games

      Dec 2022 - Jul 2024
      Product owner / feature team lead

      Klang is an independent game development studio based in Berlin. Klang is working on its project, Seed, a simulation MMO utilizing SpatialOS technology. Fueled by creation, cooperation and genuine emotion SEED is an experience that reinvents what it means to collaborate online - simulating the future of humanity.- I'm working as one of the key contributors to SEED game development. I'm working closely with the Product Director and Co-CEO on the status of the product for my team and its quality.- I ensure the vision of SEED, our product strategy and our audience are reflected and upheld by our feature teams.- I'm responsible for defining product strategy for one of the game pillars, prioritization of features, establishing KPIs, identifying user pains, and collaborating with game design to deliver player experiences that meet players' needs and drive the UPSs of the game.- I'm work with the player research team to uphold the best target audience experience within the game.- I'm working closely with cross-functional teams, including engineering, game design, UX/UI, publishing, user research, and QA to determine priorities and make scope adjustments and to ensure the successful development and growth of Seed.- I'm leading each feature that my team develops from initial idea to realisation in the game (from game design, UX&UI, UX research, engineering implementation, QA to play sessions and validation of KPIs). Show less

    • Kolibri games

      Oct 2024 - now
      Senior producer
  • Licenses & Certifications

    • Digital: ux&ui design

      British higher school of art and design
      Jan 2016
    • English certificate

      International english test
      Jun 2024
      View certificate certificate
  • Volunteer Experience

    • Interpreter

      Issued by Mastercard on May 2008
      MastercardAssociated with Anya Zhukova
    • Volunteer

      Issued by ONE on Aug 2009
      ONEAssociated with Anya Zhukova