
Kartik Kain
Software Engineer

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About me
Aspiring Game developer | Specialist At Coding Ninjas | C++, C#
Education

JIMS ENGINEERING MANAGEMENT AND TECHINICAL CAMPUS
2018 - 2022Bachelor of Technology - BTech Computer Science
Experience
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Electronic Arts (EA)
Jan 2023 - Feb 2023Software Engineer• Worked on the inventory system.

Square Yards
May 2023 - Aug 2023Unreal Developer• Simulated real time weather, traffic and crowd for a project to made the surrounding look more realistic and interactable using ultradynamic sky plugin, crowd plugin, traffic plugin and to fetch the real time data about weather, traffic and crowd used API and used Varestplugin to fetch that data from API and integrated with blueprints and C++.• Implemented a Common Ui for a project to support cross-platform input using Common Ui plugin and implemented the Functionality for UIto change the layout based on the platform its on using blueprints and C++.• Implemented the procedural content generation to build the complex world in unreal using procedural content generation plugin and writeall the rules of world building in blueprints and C++, by using PCG it reduce the time of world generating by 30% - 40%.• Implemented IK retargeter to switch any animation from any other skeleton or skeleton mesh to unreal metahuman and implemented thefunctionality of changing the cloth on unreal metahuman, by using udrapper plugin.• Replaced the UMG widget from HTML,CSS and JS user interface in archvizexplorer to make the user interface responsive and applicationlittle light weight by doing this it optimize the performance by 25%-30%. Show less

Jasiel Creations
Aug 2023 - nowUnity Developer.Developed a multiplayer VR game using Unity, incorporating Microsoft Shared Spatial Anchors and Photon networking..Utilized C# scripting to implement game mechanics and ensure seamless integration within the Unity environment..Collaborated with a team to optimize performance and deliver a high-quality multiplayer experience..Integrated hand tracking functionality into a VR game using Unity and compatible hardware such as Quest 3..Leveraged Oculus SDK to access hand tracking data..Collaborated with the team to ensure smooth integration of hand tracking mechanics with existing VR gameplay..Designed and implemented an Echocardiography Simulation for VR using Unity3D..Utilized custom shaders and C# scripting to create a realistic and immersive training experience for medical purposes.Focused on ensuring accuracy and realism in the simulation to enhance medical training effectiveness..Spearheaded the development of an AR application for iOS, specializing in model tracking and visualization..Employed Unity and C# to create a user-friendly and visually engaging experience on mobile devices..Led the development of a 3D game enabling real-time painting within a virtual environment using Unity..Implemented dynamic painting mechanics and a responsive user interface using Unity shaders and C# scripting..Utilized Azure blob storage to store player results, ensuring persistence and accessibility of user-created content..Utilized Microsoft Kinect for body tracking to implement player movement mechanics in a game..Developed algorithms to track the player's body movements and translate them into in-game character movements..Ensured synchronization between player actions and in-game character movements for a seamless gaming experience. Show less
Licenses & Certifications
- View certificate

The Web Developer Bootcamp 2021
UdemyOct 2021 - View certificate

Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
UdemyApr 2023 - View certificate

C# Unity Game Developer 3D
UdemyMay 2021 - View certificate

C# Unity Game Developer 2D
UdemyApr 2021
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