
Daniel Cole
Assistant Store Manager

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Connect with Daniel Cole to Send Message
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About me
Senior Live Ops Specialist at Kabam
Education

Art Institute of Vancouver
2009 - 2011Diploma Game Art and Design
Experience

I.G.A.
Mar 2006 - Feb 2013Assistant Store Manager- Worked in high pressure environment managing members of multiple departments and coordinating tasks.- Handled paperwork for orders and product repairs.- Learned how each department functioned by communicating with department heads and working with all members of the team.Tasks include:- Opened and Closed the store.- Writing and phoning in/faxing orders.- Training and managing other employees.- File Maintenance and organization.Trained in:- Customer Service.- Produce, deli and bakery departments.- Cashiering. Show less

The Art Institute of Vancouver
Oct 2009 - Sept 2011Game Art and Design studentHaving been at the Art Institute for 2 years, I have been through many game development teams, whether they were small teams of 3 or 4 people to build an original board game ("Critical Gears" - find out more on my website), or even developing an indie game with a team of 20+ ("AVOID" - also on my website or at www.wix.com/avoidstaff/avoid). Regardless of the project and team size, I have learned the important of communication and working together, especially when on a deadline.I have also learned how to use many programs, as listed in sections on this page and on my resume, and how to utilize various scripting languages to build games and other functions. Show less

D9 Studios
Sept 2010 - Sept 2011Quality Assurance Manager & Game/Level DesignerIndie game, “AVOID”A 3D, third-person space shooter built using the Unity engine, developed for PC. Features include: online multiplayer action, realistic gravitational forces and varied space environments- Q.A. tasks included: creating test plans, supervising quality assurance sessions; tracking bugs (using Mantis Bug Tracking), noting feedback from play testers, and also notifying related departments of feedback and bugs- Wrote initial documentation including: game design document, high concept, project charter, scope management, asset lists, and Q.A. questionnaires/test plans- Worked with design team on key decisions involving mechanics and game systems such as: ship flight, level design, control scheme, balancing weapon/shield power, and health statistics.- Created one polished level featuring a unique interior space environment Show less

Malignant Entertainment
Jan 2011 - Mar 2011Game Designer/Artist - "Prophecy Undone"Collaborated with 3 other team members to develop a turn based, 8-bit RPG similar to the early games in the Final Fantasy franchise.My tasks included:- Creating all required art (characters, levels, items, etc.)- Designing game mechanicsPlay "Prophecy Undone" here:http://sandbox.yoyogames.com/games/168145-prophecy-undone

Canadian Games Conference
May 2011 - May 2011Conference Volunteer- Timed presentations to keep track of deadlines and schedules.- Cooperated with fellow volunteers to set-up and dismantle venues.

Vancouver ACM SIGGRAPH
Aug 2011 - Aug 2011Conference Volunteer- Assisted Emerging Technology exhibitors with explaining how their designs and technology worked.- Organized and assisted attendees with locating venues and events.

Arcana Studios
Oct 2011 - Sept 2012IOS Application/Game DesignerA Cat Named Haiku is an interactive children's book based on an award winning comic, by the same name, published by Arcana Studio Inc. Developed for iPhone and iPad.Created using Adobe Flash Professional CS5 & CS6.Tasks include:- Designing interface and page layout- Prototyping mini games- Quality assurance testing- Editing art assets to fit design- Creating animations- Editing and implementing audio- Apple Developer Provisioning and PublishingLink to iTunes Store: http://bit.ly/PXyijq Show less

Electronic Arts
Feb 2013 - Nov 2013Quality Assurance Analyst - Kinect/Move Team Lead- Develop and perform test scripts for Kinect on Xbox One and PS4- Work on numerous quality analyst teams: Kinect, PSP, Online, Database, Presentation, Gameplay, etc.- Collaborate with producers, directors and engineers to discuss designs and usability of the feature - Ad-hoc, regression and adoption testing throughout front-end and back-end- Assist European teams with localization testing (French, German, Spanish, and Italian)- Oversee online test team and delegate tasks

Roadhouse Interactive
Mar 2014 - Sept 2016Released Android and iOS titles:- Trophy Bingo- Qooco (Hotel Staff Training)- Red Bull Air RaceTasks:- Created documentation for use cases, test plans, training materials for colleagues, and end-of-day reports for producers, game directors and studio heads- Performed server migration testing, device testing (Android and iOS) and analytics tests- Assisted in the creation of automation testing- Supported developers- Facilitated releases by creating submission test plans and schedule- Utilized JIRA to track issues and developer tasks Show less
Game Designer
Jan 2015 - Sept 2016Lead Dev Support and QA
Mar 2014 - Jan 2015

Hothead Games
Sept 2016 - Jan 2017Game Designer and Live Operations
Kabam
Jan 2017 - nowSenior Live Ops Specialist
Jan 2021 - nowLive Operations Designer
Jan 2017 - Jan 2021
Licenses & Certifications
- View certificate

Learning Data Science: Ask Great Questions
Lynda.comJun 2019
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