Corey St. Pierre

Corey St. Pierre

Shift Team Lead

Followers of Corey St. Pierre278 followers
location of Corey St. PierreSan Diego, California, United States

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  • Timeline

  • About me

    Technical Production

  • Education

    • Westwood College-Inland Empire

      2006 - 2009
      BS Game Software Development 3.89 GPA Cum Laude

      Executed the roles of project manager, programmer, and game designer to ship my first published game title under budget and ahead of schedule during my undergraduate education!

    • University of California, Riverside

      2004 - 2006
      Computer Science

      Part of the UCR Honors Program and Bourns College of Engineering. I left in 2006 to pursue a specific game related degree at Westwood College.

  • Experience

    • GameCrazy

      Nov 2004 - Feb 2006
      Shift Team Lead

      - This was the job I had while I was in high school

    • Best Buy

      Jul 2007 - Apr 2009
      Media Specialist and Computer Sales Rep

      - This is the job I held while I was going to college

    • After10studios

      Oct 2008 - Feb 2009
      Intern Project Manager and Game Software Developer

      - Executed the roles of project manager, programmer, and game designer to ship my first published game title under budget and ahead of schedule during my undergraduate education- Shipped 150,000+ units- Authored code for game play, input, UI, and audio- Authored all game design documentation

    • Magnon Opus Productions

      Apr 2009 - Jul 2010
      Game Software Developer

      - Authored code for MMO game play systems, client code written in Actionscript 3, server code written in Java- Refactored the rendering pipeline to be twice as fast by converting it from vector graphics to bitmaps- Authored and maintained game design documents

    • Corebit Interactive

      Jul 2010 - Oct 2011
      Unity Engineer and Project Manager

      - Authored and shipped a commercial software extension, Ultimate Timer, to the Unity Asset Store- Championed the delivery of each milestone in the product life cycle from concept to market- Ultimate Timer has been deployed all around the world assisting developers from: USA, Canada, Australia, Japan, Ireland, Germany, and England- Authored high quality online video tutorials as part of Ultimate Timer’s product documentation - Authored UI code and game design docs for personal mobile game project- Authored and maintained company website and support forums- Certification earned for Illustrator CS5 via Lynda.com Show less

    • Bottle Rocket

      Oct 2011 - Jan 2014
      Unity Engineer

      - Shipped 16 titles in 2 years, total downloads span millions of users- Co-architect of the Propulsion framework: applied design patterns to craft a shared codebase of drag-and-drop Unity libraries which reduced new project development time by months- Authored code for: game play, UI, physics, input, IAP, advertising, remote notifications, social features, analytics, audio- Authored code for a prototype multiplayer boxing game that utilized the GameKit framework

    • Monarc Gaming Labs (NHN Entertainment)

      Feb 2014 - Jun 2014
      Unity Engineer

      - Authored code for: high-level client network, game play, audio, editor tools on unannounced casino franchise- Mentored and trained junior developers

    • Personal Project

      Jul 2014 - Dec 2014
      Unity Engineer

      - Authored game design documents that covered core game play, asset time estimates, monetization strategy, and technical algorithms for player rewards systems- Authored a Jenkins CI build pipeline that utilized Unity and Git- Performed market research, project management, programming, and game design- Performed and lead morning stand up meetings with remote artists

    • Glu Mobile

      Feb 2015 - Jun 2016
      Senior Unity Engineer

      - Shipped 5 titles: MLB Tap Sports Baseball 2014, 2015, 2016, 2017, Tap Sports Football- Authored front-end high-level client net code which held for hundreds of thousands of DAU, millions of MAU- Authored game play code, UI code, edited shader code for optimal performance on low end mobile hardware- Authored the Clubs framework, a massive revenue generating social feature- Managed and improved our automated build pipeline- Mentored and trained junior developers

    • N/A

      Jul 2016 - Feb 2017
      Personal sabbatical
    • Age of Learning, Inc.

      Apr 2017 - Oct 2019
      Senior Software Engineering Manager

      Senior Software Engineering Manager - Jan. 2019 - Oct. 2019Software Engineering Manager - Sep. 2017 - Jan. 2019Senior Unity Engineer - Apr. 2017 - Sep. 2017- Shipped 200+ educational activities in the Adventure Academy MMO product- Shipped 12+ full scale educational games in the Adventure Academy MMO product- Managed seven engineers across six content production teams and one game development framework team- Managed engineering for over ten content engines and an internally developed game framework- Performed hiring management duties, hiring candidates both internally and externally to the organization- Co-authored company standards for C# programming- Authored and organized a company wide communication space for over 50+ Unity engineers- Mentored and trained junior developers, performed one-on-ones with my direct reports, conducted performance reviews- Authored high-level client net code and UI code for ABCMouse China features- Authored game play code, UI code, edited shader code for optimal performance on low end mobile hardware across multiple products- Trained artists on Git and Unity Show less

  • Licenses & Certifications