
Shawn Treants
Game Tester

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About me
An enthusiastic engineer for all things game design, automation, and simulation.
Education

College of Southern Nevada
2021 - 2025Bachelor of Science - BS Project Management
University of Advancing Technology
2008 - 2014Master of Science (M.S.) Game Production and ManagementMy final project was making an augmented reality sandbox that generated topography maps based on the layout of the sand that could then be imported into Unity and other game engines.

College of Southern Nevada
2019 - 2021Associate of Science - AS Computer Science
University of Nevada-Las Vegas
1999 - 2004Bachelor of Arts (B.A.) English
Experience

Westwood Studios
Jan 1999 - Jan 2000Game TesterI helped test games like Lands of Lore 3, Command and Conquer Tiberian Sun, Command and Conquer for the N64, Nox, and other games.

Simutronics, Inc
Jan 2001 - Mar 2003Game DeveloperI worked on what they liked to call the Darkside. I created areas, NPCs, monsters, and items and overall helped add to the world of DragonRealms.

ITT Technical Institute
Oct 2004 - Mar 2010Full Time InstructorI was the primary Game Design instructor the Henderson Campus. I taught the majority of the courses, which ranged from Introduction to Game Technology, Level Design, Development Teams, Capstones and Portfolios, Game Engines and Development, Creative Writing and Storyboarding, and more. Other classes I taught include Composition, Intro to Computers, Strategies for the Technical Professional, and more. I was also recognized by the company for my ability to work with new students entering into college and motivating them. Show less

International Academy of Design and Technology-Henderson
Jul 2007 - Jul 2017This school was renamed Sanford Brown College shortly before it shut down.I coordinated a team of 8 instructors and an average of 130 students.• Achieved a streamlined class schedule that required fewer class sections overall (~20% fewer class sections compared to the other programs of similar size).• Expanded the student tools by creating an augmented reality sandbox that allowed users to import the layout of the sand into game engines like Unity• Generated interest for the school by working with the IGDA and Sanford Brown College to host a site for the Global Game Jam from 2010 until 2017• Optimized Game Production’s two computer labs and spearheaded two different major upgrades. The second upgrade involved personally building 25 computers for one of the labs using a budget of ~$40,000• Expanded the tools available to students by transitioning to the Unity Game engine using a budget of ~$15,000. This was a long-term project that took approximately 18 months to successfully complete• Restructured the game production student body into cohorts of ~20-30 students, with a focus on similar availability and pace in the program, to create stronger groups that would help each other stay in school and achieve success. It allowed for higher retention rates and better planning of future classes Show less
Program Chair, School of Game Production
May 2010 - Jul 2017Lead Instructor
Mar 2010 - May 2010Adjunct Instructor
Jul 2007 - Mar 2010

Art Institute
Jan 2008 - Jan 2020Adjunct InstructorDeveloped and taught classes that focused on programming with C# in the Unity game engine.Some of the classes included:• Programming for Artists - This was an introduction class that focused on teaching them the basics of programming utilizing Visual Studios and C#• Game Engines - This was an introduction to game engines class that focused on using the knowledge they learned from Programming for Artists (C#) and implementing it in a game engine (Unity)• Portfolio development - This was a 4 quarter class, that had multiple stages and took students from pitching an idea through presenting a finished project. Show less

Scientific Games
Oct 2016 - Jul 2017Associate ProducerI developed slot machines with a team of 10 artists and engineers. • Coordinated studio resources across a consistent average of 5 simultaneous projects using Agile practices that we tracked using Atlassian products (Jira). (Projects were delivered on time, and I worked with the leads to find ways to improve our workflow. We were tracking to be early on multiple projects)• Designed and updated the Confluence pages for each project• Organized meetings between Studio eNVy and the other Las Vegas departments and kept communication flowing with our main Chicago branch• Highlighted studio successes within the company and organized teambuilding exercises. (e.g. Trips to casinos to see our projects once completed) Show less

Motional
Mar 2018 - Jul 2024Software Test Engineer responsible for maintaining and monitoring Autonomous Vehicle (AV) Simulations• Created simulations to investigate AV stack capabilities and to reproduce real world incidents• Conducted failure analysis regularly on simulation results to determine Root Cause Analysis• Curated Progression and Regression test sets to monitor the health of the stack and to identify how developer code changes impacted software performance• Summarized simulation results in dashboards using Looker or Applied• Provided on-call support and served as a knowledge base for other engineer teams Show less I develop and execute training for Vehicle Operators that drive and test autonomous vehicles.• Designed and updated the training team’s Confluence space to provide management a transparent portal into our operations• Developed content on our LMS platform Litmos utilizing Articulate 360• Worked as a liaison with the global training team and was sent to multiple sites to help organize universal content and align material. (This included being sent to Pittsburgh and Singapore)• Coordinated training schedules for ~200 Vehicle Operators and conducted their in-class and in-car training.This position was while we were still part of Aptiv. Show less
Associate Software Test Engineer - Simulation
Aug 2022 - Jul 2024Associate Learning & Development Partner
Jan 2020 - Aug 2022Training Coordinator
Aug 2018 - Jan 2020Autonomous Vehicle Test Operator
Mar 2018 - Aug 2018

Hydrogen Group
Jul 2024 - nowTechnical WriterI create instruction and information guides for building slot games at Aristocrat Gaming.
Licenses & Certifications
- View certificate

Articulate Storyline for Next Level Design Certificate
Training MagazineSept 2020 - View certificate

Agile Team Facilitation
ICAgileNov 2021 - View certificate

Articulate Storyline Fundamentals
Training MagazineJun 2020
Languages
- enEnglish
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